STEAM_WORKSHOP creator
76561199057140721
6 projects across 1 game, 15.8k downloads in total.
- Projects
- 6
- Game
- 1
- Downloads
- 15.8k
- Last shipped
- 9 mo ago
- 1212AD No Unit Cap SubmodDisclaimer: The original mod by Stylanios( hasn't been updated for two years now. I'm not sure if it's savegame compatible, but it shouldn't break anything. Works for campaign and multiplayer unit cap. Load Order for 1212 AD Mods To ensure proper functionality, follow this general load order: Scr...6.8k downloadsupdated 19 mo ago
- 1212AD 2x UnitsThis is a 2x unit submod for the latest MK1212 AD update(26/3/2024). Does not include arty amount, however it does include elephants. main_units and land_units were used. OG credits: Phong Place at top of mod load order(above MK1212AD scripts)5.0k downloadsupdated 2 y ago
- 1212AD_2xUnitSize_NoCap.packThis is a 2x unit submod without unit caps(including multiplayer). Does not include arty amount, however it does include elephants. main_units and land_units were used. OG credits: Phong Place at top of MK1212AD load order(above MK1212AD scripts) (This is the capped version)2.1k downloadsupdated 23 mo ago
- 1212AD_MyPreferences.packJust something I made to play with for coop. 1 turn recruitment, 1.25x income from buildings, half building time, half building cost, half food consumption by buildings, 8x research time, about 20-40+ troops every unit, buffed trebuchets/bombards/great bombards, 4 skill points per level up, i for...757 downloadsupdated 2 y ago
- TDD Army/Navy Cap SubmodChanges the army limit from 99 to 12. Changes the navy limit from 99 to 4. Should be compatible with everything that as long as it doesn't touch rom_fame_levels (This is where you edit army and navy cap). Place this submod above the 6 TDD mods. Disclaimer: I haven't tested this myself. Try it out...756 downloadsupdated 9 mo ago
- 1212ADSubmod: T1 Military tech only for AIThis is a mod specifically requested by someone. This submod makes it so AI can only research T1 tech tree, it cannot go past T1 so it'll only ever recruit t1 units. Use this above the base mod load order. Place this submod above MK1212 Scripts mod289 downloadsupdated 10 mo ago