STEAM_WORKSHOP creator
76561199057711252
45 projects across 1 game, 24.6k downloads in total.
- Projects
- 45
- Game
- 1
- Downloads
- 24.6k
- Last shipped
- 19 d ago
- Road variety packEDIT. All names of individual roadways have been changed to now start with AVP. This is so they are in the same place in the list of tracks and easier to find. This should not impact any existing builds. This is a pack of various roadways for public transit or otherwise as desired. It also includ...3.2k downloadsupdated 15 mo ago
- Bridge variety packEDIT February 18, 2025. Updated to include side covers for switches built on bridges, to hide extensions of bridge railings continuing into branching tracks. EDIT Oct 13, 2024. Two types of trusses have been added, with 90 degree crossbars and without those. Also included is the end section of th...2.3k downloadsupdated 19 mo ago
- Tram/light rail track pack for 1435 mmThis pack includes 14 types of track geared towards tram and light rail. It also includes several additional track elements as "buildings". This is measured for 1435 mm track and is similar to my pack for 1520/1524 mm. The pack is integrated with my Road Variety Pack. All mods have names starting...2.2k downloadsupdated 2 y ago
- Road Network - legacy (pre 1.19)This mod can only work on versions through 1.18. It does not work in 1.19 or later versions. Use Roads, buildings, airports mod for 1.19 here: It converts road network into asphalt-like gray color and reflects the road width (by reference to the number of lanes). It also reflects in a similar sty...2.2k downloadsupdated 15 mo ago
- Tracks OSMThis mod displays OSM tracks in NIMBY Rails starting with version 1.19. This mod does not work in versions before 1.19. IMPORTANT: To display the mod (and any other map mod), in Map Options menu, select Sources, click on Default vectors. Then below, next to Opacity and Color tabs, you will also s...1.5k downloadsupdated 19 d ago
- Roads, buildings, airportsThis mod only works for versions 1.19 and later. It is equivalent to the legacy Road Network Map mod for prior NIMBY Rails versions. It converts road network into asphalt-like gray color and aims at reflecting the road width closer to reality. It also colors building roofs into a darker color and...986 downloadsupdated 23 d ago
- Railroad track pack for 1435 mmEDIT February 18, 2025. Added four types of new track: (1) - (3) - track for linear motor trains with 3rd rail set on the left and on the right, and with no 3rd rail (for overhead wires). The latter can also be used for switches. Separate linear track building has also been added. (4) Track for m...940 downloadsupdated 19 mo ago
- Fillers/objects for trackUPDATED February 18, 2025. Added five groups of elements. (1) Washline (there are 8 variants in one object based on decals), (2) Buffer stops (multiple decal variants within two objects), (3) Fences, (4) Wall caps for retaining and other walls, (5) Colorable tiles for platforms (several decals fo...740 downloadsupdated 15 mo ago
- Tram/light rail track pack for 1000mmThis pack includes 17 types of track geared towards tram and light rail. It also includes several additional track elements as "buildings". This is measured for 1000 mm track and is similar to my pack for 1435 and 1520/1524 mm. The pack is integrated with my other track mods. All mods have names...684 downloadsupdated 18 mo ago
- Belka MM TramThis is a modern single-section tram loosely based on AKSM-60102 produced by Belkamunmash Factory in Minsk, Belarus between 2001 and 2015. I am adding it because there are no modern single-section tram models in NIMBY right now. The NIMBY model graphics were derived from Bombardier A32 model with...567 downloadsupdated 3 y ago
- Railroad track pack for 1067 mmEDIT February 18, 2025. Added one type new track: Track for maintenance inside depot, running on bars at around waist level. This can be combined with standard "buildings" (e.g. concrete) for floor. Also texture improvements made to both reddish and brown earth that is used in multiple track type...478 downloadsupdated 19 mo ago
- Population overlay 2000 colors (adlet)This is a population overlay that covers the entire range of supported density levels, with 2000 gradient colors. I believe each level corresponds to 1 additional person/tile in density, thus density here varies from 1 to 2000 people/tile. To my knowledge all other currently available population...471 downloadsupdated 2 y ago
- Script SC40 Alternative path (by adlet)This script allows to select alternative routes to destination, including setting cascades of alternative paths. It also allows to replace stop selection signals, e.g. for more complex platform selection operations. • Key features: ° Cascades of any length: marker M1 to M2, M2 to M3, etc. ° Set o...443 downloadsupdated 3 mo ago
- Signal variety pack (railroads) by adletThis variety pack includes railroad signals. Markers, balises and no-way signals were also removed and relocated to the new signal mod. Previously city-related signals were removed and relocated to the new signal variety pack (city). If you subscribe to and enable these mods, all previously set u...434 downloadsupdated 4 mo ago
- Script SC30 Main line signals (by adlet)Script 30: Main Line Signals - Visual signaling system This script does not change the signals' actual state (pass or stop), it is visual only. It includes a departure signal, a route signal, a distant signal and a siding signal. This script includes all functionality from Script SC32, allowing t...433 downloadsupdated 1 mo ago
- HL TrolleybusThis is a fictional 13 meter trolleybus, called Lightrolley 12, derived from Hess Lightram models 19 and 25 with kind permission from their mod author in NIMBY sandroluzern. It is added because there are no single-section trolleybuses in NIMBY at this time. Key technical data: Length 13.3 meters...418 downloadsupdated 3 y ago
- Tram/light rail track pack for 1520 and 1524 mmUPDATED November 29, 2023 to make generally consistent with the 1435 mm pack. Blueprint colors have been improved and made more systematic. White lines marks were added to delineate red transit lane. Some other minor graphic improvements have been made based on practical use experience. Also, a m...418 downloadsupdated 3 y ago
- Signal variety pack (city) by adletThis variety pack includes city-related signals relocated from the railroad signal pack. If you subscribe and enable this mod, all previously set up signals should work fine. Some signals are in both mod packs. This pack includes the following signals: two-lamp (green and red) and three lamp (gre...393 downloadsupdated 4 mo ago
- Deutsche Waggon 1969This tram is derived from built-in Wien model, which I think itself is based on the motives of various Duwag articulated trams produced for many German and Austrian cities in 1960-1990s. Compared to the original Wien model, I increased the width and length of the cars to bring them closer to what...365 downloadsupdated 3 y ago
- Railroad track pack for 1520 mmEDIT February 18, 2025. Added one type new track: Track for maintenance inside depot, running on bars at around waist level. This can be combined with standard "buildings" (e.g. concrete) for floor. Also texture improvements made to both reddish and brown earth that is used in multiple track type...332 downloadsupdated 19 mo ago
- Script SC32 Departure signal (by adlet)This script implements visual states on a station departure signal.", With the release of script SC30 Main line signals, departure signals were integrated there. I recommend using SC30 going forward. This script will be retained for compatibility. This script does not change the signal's actual s...327 downloadsupdated 7 mo ago
- Signal variety pack City-3 by adletThis is a new variety pack for city signals, which is based on standard 3-lamp (red, yellow, green) signals. Yellow aspects are already supported by timed intersection script 60. Also, signal aspect meanings have been unified. Balises, markers and no-way signals are not included and are available...318 downloadsupdated 4 mo ago
- Script SC01 Priority train signals (by adlet)Script 01: Priority train signals This script allows to hold trains at signals when priority trains are detected. • Key features: ° Allow priority trains first through junction/intersection ° Multi-block priority train detection (from any distance) ° Multiple controllers can work together to solv...308 downloadsupdated 5 mo ago
- Population overlay 350 colors (adlet)This is a population overlay based on the concept of a heatmap. I decided to add my own overlay for population that has colors generally based on the concept of a heatmap, with things progressing from blue to red (in this case as population density grows). If you see red, call your construction c...297 downloadsupdated 2 y ago
- Script SC60 Timed intersection (by adlet)Time-based and on-demand city intersection streetlights. Two versions of the sample test track (old 4-phase and new 6-phase) included in the distribution. Key features: • Supports up to six signal phases. Break between phases is 3 seconds minimum. • During transition, signals are red if transitio...289 downloadsupdated 1 mo ago
- Tram/light rail track pack for 1067mmThis pack is very similar to the one for 1000 mm. It includes 17 types of track geared towards tram and light rail. It also includes several additional track elements as "buildings". This is measured for 1067 mm track and is also similar to my packs for 1435 and 1520/1524 mm. The pack is integrat...274 downloadsupdated 18 mo ago
- Monorail tracks Hitachi SAFEGEThis mod includes monorail tracks present in Japan: straddled Hitachi monorail (e.g. Tokyo, Tama Toshi, Osaka, etc.), and suspended SAFEGE systems used for Chiba and Shōnan monorails (tracks are different). Both SAFEGE systems also include separate tracks for use as switches and inside tunnels. H...261 downloadsupdated 3 mo ago
- Script SC91 Train flip (by adlet)This script triggers train flip (if necessary) in the desired direction upon train arrival at a specified line stop or passing of a signal in a forward direction. Only applies to trains with push-pull, control and loco tags. Use case: • When a train is intervened, it will respawn with train head...237 downloadsupdated 5 mo ago
- Script SC61 Grade crossing (by adlet)This script will be maintained for compatibility but no longer updated. All functionality and more is available from script 01. For example, now a train can lock grade crossing a few seconds before departure from a station near the crossing. Implements visual aspects of grade crossing signals for...224 downloadsupdated 7 mo ago
- Script SC51 Station shift swapThis very simple script allows two trains to swap shifts at station, letting earlier shift depart first. • Key features: ° Shifts can be swapped to ensure on-time departure ° Swap occurs if later train (at the back of platform) has earlier departure ° Swap occurs 30s before earliest departure ° I...212 downloadsupdated 5 mo ago
- TransLohr track pack by adletThis is a pack of TransLohr track. Included are 10 variants: built into regular asphalt, red (transit lane) asphalt, asphalt with a concrete fill in the middle, gray and red concrete, slab, slab with darker color tracks for tires, grass, cobblestone, and rail-only (no base version). This may be m...210 downloadsupdated 2 y ago
- Script SC34 Approach release signal (by adlet)This script implements an approach release signal. Recommended for use with two-lamp signals with red and yellow lamps. • Use cases: ° Dangerous zone the train has to travel at slow speed. ° Examples: a tight curve, a junction inside a tunnel, etc. ° Or just a mandatory stop (stop sign) • Base op...204 downloadsupdated 1 mo ago
- Script SC22 Change train configuration (by adlet)This script allows to change train configuration (remove or re-add cars). This can emulate train coupling, without the complexity of actual coupling. • Key features: ° Trigger upon line stop arrival or passing a signal ° Optional delay for configuration change at line stop arrival ° Can move the...202 downloadsupdated 5 mo ago
- Balises, markers, no-way (consol) by adletThis pack includes balises, markers and no-way signals previously included in my railroad and city signal packs. They are included here in a consolidated version (one signal of each type, with multiple aspects that can be set by script 39). This allows to have less clutter in the signal list. If...167 downloadsupdated 4 mo ago
- Balises, markers, no-way (individual) by adletThis pack includes balises, markers and no-way signals previously included in my railroad and city signal packs. They are relocated into a separate mod because they can be used in multiple other mods, and because they are also released in a consolidated version (one signal of each type, with mult...167 downloadsupdated 4 mo ago
- Script SC53 Stop extensionThis script extends a train's stop at a platform when conditions ahead are blocked. Key features: • Can be launched by arrival to line stop or passing of a platform marker • Extends stop in small increments (15s default) until path forward is open • Extends stop if either ANY or ALL of linked sen...163 downloadsupdated 4 mo ago
- Script SC52 Platform warp forwardScript 52: Platform warp forward This script moves trains in a line stop or off-shift forward along platform, toward exit. • Key features: ° Two independent triggers: set time(s) of the day, and passing trains ° Three set times possible (two weekdays and one weekend) - total 12 per week ° Can add...157 downloadsupdated 5 mo ago
- Script SC39 Display signal texture (by adlet)Script 39: Allows to display custom textures for any signal kinds This script has no other functionality. It is intended for mass use for custom signal textures for signals like markers and balises and will stay simple and basic. • Use cases: ° Display custom textures for markers, balises, no-way...156 downloadsupdated 4 mo ago
- Script SC93 Station spawn whitelist (by adlet)Prohibits spawn of scripted trains except at designated whitelisted stations Use notes: • A train can spawn at any line stop. This may be undesirable, e.g. for a depot-less line, so that trains start from the terminals only. • See script AVP 92 for blacklisted stations script. Setup notes: • The...149 downloadsupdated 7 mo ago
- Script SC90 Train unspawnA powerful script that triggers train intervention (unspawn) to occur on or after train ends its line stop. Two modes: Set time mode: • Unspawn at a fixed time of day, on all or stated days of the week. Use case: ° removing stuck off-shift train at a set time (eg in depot) Departure mode: • Unspa...145 downloadsupdated 7 mo ago
- Script SC95 Train shift match (by adlet)Script 95: Allows to limit train's selection of a shift by tag Permits multiple train and shift groups inside large schedules. • How it works: ° Tags: Identify (and create if needed) tags for train/shift matching. For example, Main Depot and Branch Depot. ° Train side: Add script to the trains. T...142 downloadsupdated 4 mo ago
- Script SC92 Station spawn blacklist (by adlet)Prohibits spawn of scripted trains at designated stations Use notes: • A train can spawn at any line stop. This may be undesirable, e.g. if it can disrupt another script (e.g. spawn into a script-access protected area). • This script prohibits trains from spawning at designated stations. Setup no...140 downloadsupdated 7 mo ago
- Script SC97 Train hand operationsThis is a utility script that can spawn, warp, forward and/or unassign train(s). It is useful for one-time action that cannot be done otherwise, e.g. spawn a train or unassign it from a shift. • Key features: ° Can select train(s) manually or operate those at specific spot(s) ° Option to unassign...129 downloadsupdated 3 mo ago
- Script SC50 Train DispatcherScript 50: Train Dispatcher Automatically dispatches trains at set intervals throughout the week. The script spawns trains from a train pool or unspawns as needed. This script is good to use if 24x7 autorun is too simplistic but in-game scheduling too complex. No depot operations are included. Th...81 downloadsupdated 1 mo ago
- Script SC94 Train spawn delayScript 94: Delays train spawn by a set time (10s by default) This gives priority to a spawned unassigned train to pick a shift and prevents an unspawned train from stealing it. Setup notes: • Attach to all relevant trains that can steal a shift. ° Indicate delay time in seconds (10s is default an...63 downloadsupdated 2 mo ago