STEAM_WORKSHOP creator
76561199059204590
7 projects across 1 game, 245 downloads in total.
- Projects
- 7
- Game
- 1
- Downloads
- 245
- Last shipped
- 7 mo ago
- Fetch Quest Times ThreeFun little idea I had. Well, maybe not fun for you. This level might be a bit tedious in the execution, but I wanted to test out a system for running through three different setups with one set of instructions. Have fun and feel free to make variations on this set up.63 downloadsupdated 8 mo ago
- Rush Minute v1First working iteration of an idea. I wanted to recreate the experience of playing Rush Hour. I don't think this is perfect, but it works as a proof of concept. The issue is scaling it to be larger.49 downloadsupdated 8 mo ago
- Tic Tac Toe v.2Version 2 of this level. I think this is the final iteration of this puzzle, but I might change the design a bit to make it look like a numerical keypad. I could then leave a number as a hint for the order to press buttons. I made the Explosion timer rather strict; there are only about twenty mov...42 downloadsupdated 8 mo ago
- Tic Tac Toe v.1Version 1 of this level. I'm trying to design something that feels like juggling the staves. This is the first version that works, but I'm not quite satisfied with it yet.28 downloadsupdated 8 mo ago
- Rush SecondThis is a refinement of a prior level I made, that being Rush Minute. I feel this one turned out really well. The goal of this level is to manage all versions of yourself to prevent collisions. I've allowed for instant vision. Make note of the wires. They don't actually connect the buttons to the...27 downloadsupdated 8 mo ago
- Clockwork Table Tennis v2First version of this idea, which worked, sort of. I wanted originally for the explosions to start from the center and work their way out, but I quickly realized that was unsupported. Explosions automatically delete everything behind them, so I ended up with a level where you automatically die. I...18 downloadsupdated 8 mo ago
- Combination LockI had this idea in the shower a few days ago. This level is impossible unless you know the code to solve it (Or you open it in the level editor and find out). The trick is in the fog. When past versions of the player pass through time, stop sauce, they didn't the first go round, they don't clear...18 downloadsupdated 7 mo ago