MODIO creator
Fimbulvetr_
25 projects across 1 game, 12.2k downloads in total.
- Projects
- 25
- Game
- 1
- Downloads
- 12.2k
- Last shipped
- 1 mo ago
- Base DLLBase DLL for the Better AI project This mod doesn't actually change much* on its own (yet) So far it mostly adds additional modding possibilities. BetterAI-Base If you want to use any mod that depends on this one, the folder name needs to be ...1.8k downloadsupdated 23 mo ago
- Arrange Marriages For All RoyalsSimply enables all Arrange Marriage missions for all Royals, not just direct descendants956 downloadsupdated 3 y ago
- Buy Coastal TilesAllows buying Water Tiles, if they are either Costal or Lake. Water Tiles can now be bought even in base game, which makes the mod pretty much obsolete. The only remaining differences: - You can buy Coastal or Lake tiles, even if they are not adj...934 downloadsupdated 1 mo ago
- Older WorldA collection of changes, some of them small, some more significant. The intention behind all changes was not to make a complete overhaul but to improve upon what was already there. Some changes simply revert changes from recent updates to the ga...881 downloadsupdated 23 mo ago
- BoatAdds a civilian Ship Unit that unlocks before the Bireme Especially in Archipelago Maps, the ability to get across a narrow Ocean can be critical. The new "Ferry" helps with this: it can Anchor and lets you cross seas up to 5 tiles wide...823 downloadsupdated 2 mo ago
- 0harmonyHarmony DLL can be used by mods to patch C# methods at runtime. DLL mods that use Harmony are usually compatible with other DLL mods, so multiple mods of this type can be active at the same time, unlike DLL mods that don't use Harmony: only a sin...737 downloadsupdated 2 mo ago
- No PaganismShrines don't found or spread Paganism Removes Religion Spread and Religion Opinion stats from all Shrines (and Acolytes), so that they can be built without having to worry about keeping one more Religion happy. Hinduism is also remove...663 downloadsupdated 2 mo ago
- Little Family Balance TweakMany changes were made to Families lately. Some of these changes were reverted, other changes applied. Some features require Base DLL mod functionality Clerics: Removed Tech requirement exemption for Monasteries, instead it gets unlocked earl...610 downloadsupdated 1 mo ago
- Reduced RangeReduced Attack Range for all Ranged Units * All Ranged Mounted Units and all Ranged Barbarian Units have a Range of 1 (originally 2) (no change to Slingers, Range stays at 2) * Infantry Archers have a Range of 2 (originally 3) * Onagers and Mang...545 downloadsupdated 2 mo ago
- Worker List Mod for Base DLLrequires Base DLL Adds more items to Workers' Valid Improvement List, based on what other Improvements could be built in the City.510 downloadsupdated 3 y ago
- FimModA collection of small changes that didn't get their own separate mod. requires Base DLL Mod - Event "Influence of Money": The character asking to be bribed can't be honorable. - Adopting removes "Bastard" trait. - Info text is no longer ambig...508 downloadsupdated 23 mo ago
- Minimum Resource CountIncreases the minimum amount of Resource Tiles for every Resource The unmodded game starts resource placements with attempts to place at least 1 of each Resource on the map. This mod increases this number based on the number of Players (human a...442 downloadsupdated 1 mo ago
- More Food ConsumptionAn attempt to make Food relevant, by adding Food consumption to Units and reducing some bonuses to Food Yields. All starts get +100 food to offset initial demand a bit. Population consumes 4 Food (and nothing else), no longer tied to Culture Lev...377 downloadsupdated 2 mo ago
- Biome-specific Bathsrestricts each type of Bath to a specific City Biome (Cold, Temperate, Hot) requires Better AI Base DLL Only 1 Bath can be built per city, all of them need to start with Apprentice Specialist. Cold Baths in Arid/Dessert Heated Baths in Tundra (...340 downloadsupdated 3 y ago
- Early Improvement UnlocksAdds additional Unlock conditions for 3 Improvements requires Better AI Base DLL - Market: also unlocks with Navigation Tech with Strong Culture in the City (in addition to the normal unlock at Coinage Tech and Developing Culture) - Courthous...331 downloadsupdated 4 y ago
- Siege vs FortsSiege and related Promotions get Attack Bonus against Forts and Settlements but reduced Bonus vs plain Urban Tiles. (Siege-related Attack Bonuses: new values [original]) Besieger*: +25% Urban, +25% Fort [+25% Urban] Besieger_all: +10% Urban...261 downloadsupdated 2 mo ago
- Resource LinksResource Helptext now shows how many of that type are on the map, and if you already revealed some, clickable links to their locations will also be included. Requires Base DLL mod.236 downloadsupdated 4 y ago
- No Bonus TechsRemoves all* trashable Bonus Tech cards from the game. Allows you to focus on teching up without any distractions. *3 Bonus Techs from Events are still in the game (only BtT) So there should be no more Biremes stranded in lakes (unless from even...220 downloadsupdated 2 mo ago
- Disable FortsJust disables Forts.212 downloadsupdated 4 y ago
- Embarking Costs Movement Pointsadds Movement Cost to Embarking, adds discounts for Amphibious Units. requires Better AI Base DLL Embarking costs 1 Movement point, like crossing a river. Amphibious Units can cross Rivers, and Embark, without extra Movement costs. Roads wit...184 downloadsupdated 4 y ago
- Unlimited AutosavesThis mod is now retired. To get more than 10 autosaves, you need to go to %USERPROFILE%\Documents\My Games\OldWorld\ and open the file GameOptionsSave.xml where you can find the line with the numAutosaves tag. If it's not there yet, you need to ...181 downloadsupdated 3 y ago
- No Civics from PoetsReverses the recent change that gave Master/Elder Poets Civics yield per Citizen. They give Culture per citicen again, and Philosophers get their Civics per Citizen yield back. (old and abandoned, now part of Specialists Yield Mod)179 downloadsupdated 4 y ago
- No Overflow after Hurryingchanges the way Hurrying works requires Better AI Base DLL For the price calculation, predicted City Yield is considered, making Hurrying cheaper. Then on the turn after, when the hurried item completes, there is 0 overflow.142 downloadsupdated 4 y ago
- Less Scaling Specialist YieldsTrying to tone down the possibly huge extra Yields per Citizen and per Culture Level that exist for many Specialists. All Specialists start at Apprentice level, but discount for higher level Improvements has been increased: lvl 2: -15 Civics ...138 downloadsupdated 1 mo ago
- One Bonus TechGuarantees that no more than a single Bonus Tech (trashable Tech) is ever available for research. That way you can research them all, if you want to. Skipping them will be more comfortable too because all other Techs will be non-trashable Techs. ...31 downloadsupdated 1 mo ago