Age of Wonders 4 mods
Age of Wonders 4 economy mods
Everything filed under economy by its own author, ordered by how much it is used.
AllText304Units246Balance230Heroes229Tomes204Visuals203Leaders202Transformations120Spells112abilities104Convenience96Mechanics Overhaul92cultures81Items73Strategic Terrain69Unit Enchantments68Form Traits61Locations59Economy58Society Traits52City Upgrades41Interface30Realm Traits27Forms25Audio24Compatibility18Diplomacy7Particles7Animations5
58 economy mods
- Artifact Refineryby Visie MaigoUpdated for the Ogre patch! Adds Artifact Refinery structures that generate Binding Essence and Binding Fragments income. These structures can only be built in a Throne City. Artifact Refinery I: Novice Crafters - Unlocked at Town Hall II and provides 5 Binding Essence per turn. Artifact Refinery...22.5k downloadsupdated 3 mo ago
- [Outdated] City Population Cap 100by MusicManiacOutdated This mod is currently outdated for a variety of reasons including but not limited to: no time, no incentive, no Expansion Pass 2 ownership, playing other games, doing stuff IRL, making stuff for AoW is painful 'cuz usually every update breaks them because of how mods are made for the gam...11.4k downloadsupdated 3 y ago
- [Outdated] Multiple Guildsby MusicManiacOutdated This mod is currently outdated for a variety of reasons including but not limited to: no time, no incentive, no Expansion Pass 2 ownership, playing other games, doing stuff IRL, making stuff for AoW is painful 'cuz usually every update breaks them because of how mods are made for the gam...9.9k downloadsupdated 3 y ago
- Godhood (Ascended)by Cobalt9077Adds a powerful (cheat level) hero skill tree called "Godhood" which has skills that can be chosen to enhance your heroes and economy. For newly recruited heroes, the tree will be added on your next turn. For existing Saves, the tree will be added on your next turn. AI heroes are unable to use th...6.5k downloadsupdated 3 mo ago
- Craftingby Professor H. FarnsworthYour one stop shop if you want to add a standalone Crafting System to the game. Information Compatibility: This mod edits no game files, you can safely run it with all other mods! Older Versions I cannot stop uploading new versions, bugs must be crushed, things must be added and that may break yo...5.4k downloadsupdated 3 y ago
- Conversion Methods Remasteredby KaigeWorks well with Economy Rebalanced Adds additional conversion methods to the game: Forge Armaments: Convert Production to Draft at a 25% rate Produce Merchandise: Convert Production to Gold at a 25% rate (Already in game) Produce Rations: Convert Production to Food at a 25% rate Refine Mana Cryst...5.3k downloadsupdated 5 mo ago
- WerMS Body & Mind Traitsby Werzui MSThis Mod adds new custom Form Traits. Current new Traits: New Trait Its Effect Economic Traits: -Imperial Race -Wardriven Race -Druidic Race -Scholarly Race -Industrial Race -Spiritual Race Each of them give an extra Affinity and income bonus, in different quantities: -Order, Imperium, Gold, City...4.9k downloadsupdated 13 mo ago
- Dark Culture Rework - Subculturesby Lord VectraDark Culture Remastered (w/ Subcultures) is here! I will only mention changes. If I don't mention that something is removed, assume it is still there. Generic Changes No longer has -10 alignment Interrogation Dungeon >Initial knowledge income is changed to +1 knowledge per pop Ritual Maus >Initia...4.4k downloadsupdated 5 mo ago
- Extended Buildingsby FiiAdds 3 economy buildings for each income type, requiring each guild building. One building is a repeatable construction giving fixed income and is lower efficiency than the other two. One building gives a small buff to units built in that city. Buildings have negative mana income, except the mana...4.0k downloadsupdated 4 mo ago
- Reduced Imperium Upkeepby GloweyeRemoves Imperium upkeep from Tier 4 units, and reduces that of Tier 5 units to 5 (down from 7). Making it more viable to just stroll around with at least the Tier 4 units, while keeping Tier 5's rare.3.5k downloadsupdated 10 mo ago
- Wild Affinity Hearts - Snowflakes of Powerby badokkAdding "Wild Affinity Hearts" to map generation. These are high-end World Wonders representing natural-occuring versions of Magic Victory affinity nodes. They grant Affinity points and high economic bonuses, but also impose penalties while in their natural, wild state. After being conquered, they...3.1k downloadsupdated 21 mo ago
- Buffed Soulwellby FarsightSoulwell now grants you 10 Souls per Turn. This should solved a lot of Soul starved problems in mid to late game for Undead players. Latest Update: - Updated for Ways of War!2.6k downloadsupdated 22 mo ago
- [Outdated] Multiple Affinity Buildingsby MusicManiacOutdated This mod is currently outdated for a variety of reasons including but not limited to: no time, no incentive, no Expansion Pass 2 ownership, playing other games, doing stuff IRL, making stuff for AoW is painful 'cuz usually every update breaks them because of how mods are made for the gam...2.4k downloadsupdated 3 y ago
- More Resourcesby TitanNodes provide more resources Pastures: +20 Food Iron Deposit: +50 Production Gold Veins: +50 Gold Mana Nodes: +50 Mana Pearl Reef: +15 Gold | +15 Mana Fishing Ground: +25 Food AI Also gets these bonuses. Achievement Compatible. Use my More Resources v2 mod if you only want a smaller increase: Pic...2.2k downloadsupdated 3 y ago
- Return to Athlaby Der MentatThis mod brings back many of the old units from Athla: Units like the Halfling Brew Brother, the Draconian Flamer, the Goblin Blight Doctor and the Tigran Sun Guard. Only factions that actually originate from Athla have access to these units though, i.e. factions with a specific form trait, calle...2.2k downloadsupdated 3 mo ago
- Increased City Populationby ReiCoringa 🃏Introduction This mod Increases the population cap for each city. City Population Cap: 30 -> 200 The food necessary to gain population was decreased, before to reach 30 pop you would need 6000 food, now you need 6000 to reach 45 and to reacher futher it will increased the food needed until it rea...2.1k downloadsupdated 2 y ago
- Multiple Guilds Per City [MGPC]by Pvt. MatuszMod Description Enables cities to have multiple guilds instead of just one. Updated for Giant Kings DLC. Save game compatibile. Other information You have full permission to use this mod as You please. Shoutout to MusicManiac (SteamID64: 76561198152820942) for creating the first such mod and leav...1.9k downloadsupdated 17 mo ago
- Province Improvementsby TitanBase Province Improvements now provide double the resources: Farms: +10 Food Harbor: +10 Food Quarry: +10 Production Forester: +4 Food | +6 Production Hut: +4 Food Fishery: +10 Food Mines: +10 Gold Conduit: +10 Mana Research Post: +10 Knowledge AI can also gets these bonuses. Compatibility: Modif...1.8k downloadsupdated 3 y ago
- SkyPhoenixTweaker - City Stability Buffby SkyPhoenixZ1I always thought that high city stability is not enough rewarding for taking care of your population. Not anymore as i decided to give this mechanic a little buff. Details: + As its said, this mod allows you to benefit more from city stability as long as its positive. + Now you get instead: > +10...1.7k downloadsupdated 3 mo ago
- Item Forge Unlimited Creation - Vectra Editionby Lord VectraPretty simple. Removes ALL magic material requirements from the Item Forge. This is an updated version of this mod:1.6k downloadsupdated 5 mo ago
- More Resources v2by TitanSimilar to my original More Resources mod, except bonuses aren't as big. Nodes now provide: Pastures: +15 Food Iron Deposit: +20 Production Gold Veins: +20 Gold Mana Nodes: +20 Mana AI can also gets these bonuses. If you want larger bonuses, use my original mod: Only use one of these. Using both...1.4k downloadsupdated 3 y ago
- Food Guild Buffby Lord VectraA buff to the food guild. Screenshot says it all.1.3k downloadsupdated 22 mo ago
- Reduced Scaling Cost for Extra City Cap-riteby abolish icecubesReduced the imperium cost of the Expanded Governance repeatable rite, which raises the City Cap by +1, from base 200 + 300 per previous use -> base 200 + 100 per previous use.1.2k downloadsupdated 1 mo ago
- Scaling Research Costs - Choose Your Scalingby AcephelosA common problem with the game at this time is that all empires eventually become the same because they all eventually unlock the same tomes. EDIT: This mod was released prior to the first game update that addressed this issue. This also means that it's harder to determine how the research costs...1.1k downloadsupdated 3 y ago
- Scaling Research Removedby KudosilOverview This mod was made simply to remove the Scaling research cost for tomes that was added by the Watcher update. Because of the nature of the changes I made, the base cost of research is 250, which is increased or decreased by the tier of the spell/upgrade being researched (I think. To be ho...1.1k downloadsupdated 10 mo ago
- no magic material requirement for forgeby italiangamer89[schizoprhenic]this mod makes it so you dont need any magic material for forging, so have fun, it should be compatible with others mods. it also include the stuff from the new dlc.976 downloadsupdated 2 y ago
- Better Magic Materials Remasterby GhoulvarineA remaster of Grumpy Old Dwarf's mod, which needed an update for the Thrones of Blood expansion. Some values are tweaked from the original. The magic materials tab is showing properly now. Thanks to Visie Maigo for guidance on how to fix the in-game descriptions for the collection bonuses and mag...945 downloadsupdated 10 mo ago
- Item Forge Unlimited Creationby Arni FuryThis mod remove requirements for item forge. Mod is tested working,and you can use it with your existing game.914 downloadsupdated 3 y ago
- Difficulty Enhancedby EstelleseIncreases AI difficulty by fixing a few pain-points in the AI. Encouraging them to build more cities, use powerful spells more often, and use more summons, and level leaders more. Multiple difficulty options included. (Note, do not play your first ever game with this mod on Brutal difficulty. If...894 downloadsupdated 1 mo ago
- Economy Boosterby 76561198867113697Summary : This mod boost all city structures and guilds for more better economy and faster gameplay. *Updated : Boost all cultural city structure income including Reaver & Primal Fury Recommended difficulty : Hard & Brutal :D *BASIC city structure give bonus to their sector income All city struct...852 downloadsupdated 3 y ago
- Magic Matsby jamieImproved the resource gain upon annexing a magic material into your cities. For example, haste berries now give build production also. All ores give varying amounts of gold.786 downloadsupdated 3 y ago
- Increased Annex Distanceby ReiCoringa 🃏Introduction This mod Increases the annex distance on each town tier. Tier 1: Vanilla Tier 2: 1 -> 2 Tier 3: 1 -> 2 Tier 4: 1 -> 100 Support My Work If you want to help me, the easier way is to leave a like. It makes the mod to grow even bigger. But if you are generous you can also help me on Pat...762 downloadsupdated 2 y ago
- Scaling Research Reducedby KudosilOverview This mod was made to reduce the Scaling research cost for tomes that was added by the Watcher update by half. It changes the increased cost by roughly 50% except the first 3 tomes (I like to atleast keep it at the basegame base cost) This mod makes changes to DEFINITIONS_RESEARCH.RPK so...624 downloadsupdated 3 y ago
- No Imperium Upkeep for Unitsby kosakopAs per the title - removes Imperium upkeep for T4 and T5 Units Credits - A shoutout to Gloweye for including the method under his variation of this mod:565 downloadsupdated 11 mo ago
- Zero Imperium Unit Upkeepby MajomeMod that sets Imperium upkeep for higher tier units to 0. In exchange gold/mana upkeep is raised 30->40 and 60->80 for tiers IV and V respectively.489 downloadsupdated 3 y ago
- Artifact Refinery vXby jpinardAdds Artifact Refinery structures that generate binding essence income. Get a few more refinery points per level: Level 1 = 10 Level 2 = 20 Level 3 = 25 Thank you Visie Maigo for your wonderful help and allowing me to edit this mod file. All credits to Visie Maigo. -------------------------------...485 downloadsupdated 2 y ago
- Reaver Reworkby White_Drag0nUpdated for Giant Kings patch. With magelocks being reworked, I no longer change them in my mod. Changelog: Harriers -> Become optional cavalry. Overseer -> Gains an ability to summon Observer for 3 turns Suppressing Barage -> Immobilize chance goes from 30% to 60% and the cost decreases from 15/...474 downloadsupdated 17 mo ago
- Conversion Methods Remastered(Chinese-汉化)by CHConversion Methods Remastered--汉化 由于经汉化测试会导致其余MOD部分或本汉化失效(66个MOD测试,与偶数等无关) 暂无精力修复汉化问题,因此将原MOD进行了文本重置编译(已经原作者同意) 注意:现无需原MOD,仅需本MOD即可(暂用,以后有时间再修汉化) **This is just a Chinese translation of the original MOD**466 downloadsupdated 17 mo ago
- Everyday Heroes - Hero Recruitment Reworkby Funi TimeGoal: This mod was primarily built to reduce Hero spam, primarily by the AI but also for the Player. The main method used to achieve this goal is the implementation of Imperium as the primary resource for recruiting and maintaining Heroes. For the Player this means balancing access to the militar...421 downloadsupdated 6 mo ago
- 魔法材料增强by 76561198419492752新更新删除了此前的原游戏本体汉化文件,并应该适配游牧吃材料之后的精华加成,此Mod最好不要与其他改动魔法材料相关的mod同时使用,以免引起冲突。 本Mod为简中个人向测试版! Mod灵感本来源于作者Grumpy Old Dwarf的Better Magic Materials Mod链接: 因为Mod很久没更新,所以在此先上传个人使用的版本(注:此MOD为个人自制,并非在原mod的acp文件上直接做出修改)。 和BMM观念一样,个人感觉原版魔法材料的战略价值没有很高,并且收集完成后给的加成偏少,属于是前期不好收集,中后期收集完成后的收益也并不亮眼,做出改动主要是为了方便种田,其次就是增添...331 downloadsupdated 6 mo ago
- Supply dropby badokkDescription This mod is a utility that changes the way "local resource" (food, production and draft) pickups are handled. Instead of being instantly sent to the nearest city, they are now directed to the city of player's choice and will be delivered at the start of next turn. This affects all res...308 downloadsupdated 3 y ago
- Soul Well Plusby MidasSimple mod that changes the Soul Well from generating 3 souls to generating 5 souls. (Tooltip still says 3, but the income and province summary will still be correct)304 downloadsupdated 3 y ago
- Total War - Faster unit recruitmentby Funi TimeGoal: This mod was created to speed up the wargaming aspect of the game by reducing the time it takes to train armies. It is a mod for both convenience and gameplay impact. ‘Total War’ refers both to the potential to increase the frequency of combat engagements due to less downtime waiting for tr...227 downloadsupdated 7 mo ago
- 100 City Pop, lvl 30 heros, 10 forge pointsby MulcarnMy personal mod for me and my friends. Max 10 city population, 30 as max level, 10 forge points. Needs to be run before 10 Forge Points mod by MusicManiac.190 downloadsupdated 2 y ago
- Fewer Armiesby LumintoriousMakes base upkeep of all units (gold/mana) 50% higher, and adds a scaling upkeep deficit as the game goes longer that should end up as another ~50% by the late-late game (+100% more by the end in total) This mod pairs well with my other mod, Nerfed Upkeep Bonuses, which nerfs upkeep bonuses (eg o...186 downloadsupdated 13 mo ago
- Better Recruitmentby 765611983591006181,The gold coins required for recruitment have been replaced with draft. 招募需要的金币被选拔替代 This will not make recruitment with other additional resources weaker, as recruitment without coins previously only required fewer selections.(Up to 400 draft are required, just like the original version, higher...164 downloadsupdated 2 y ago
- Artifact Refinery Liteby jpinardAdds Artifact Refinery structures that generate binding essence income. A lite version of my original. Get a few more refinery points per level: Level 1 = 7 Level 2 = 14 Level 3 = 21 Thank you Visie Maigo for your wonderful help and allowing me to edit this mod file. All credits to Visie Maigo. I...152 downloadsupdated 2 y ago
- Buff Buildings!by 76561198964378073This mod will buff the core city and province improvement buildings! The original bonuses remain the same and all of them gained small secondary buffs and they all have hidden % buffs usually in the range of 1-5% allowing your empire to scale up better in the late game as you get many cities and...123 downloadsupdated 14 mo ago

