
- Casual
- Indie
Game
Ailin: Traps and Treasures
Help Ailin to collect treasures in this block-pushing puzzle game inspired by classics like Sokoban and Minesweeper. Navigate through traps and mines and retrieve treasure chests.
Help Ailin to collect treasures in this block-pushing puzzle game inspired by classics like Sokoban and Minesweeper. Navigate through traps and mines and retrieve treasure chests. Create and share challenging levels with a built-in level editor.
About Ailin: Traps and Treasures
- Released
- October 2022
- Developer
- ForgottenDream
- Engine
- Godot Engine
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsUpdate 1.1.3Minor visual fixes: Ailin's hair is not going wild any more. Updated walls sprite sheet.
- Community AnnouncementsUpdate 1.1.1Retouched some visuals: Added light bloom effect Added shadow for Ailin Now highlighting objects that were moved Added some smoke to fire sources
- Community AnnouncementsUpdate 1.1 is here!New mechanics: coloured switches and locks. Yellow locks: trigger ALL switches to open. Green locks: trigger ANY switch to open. Blue locks: trigger ONLY ONE switch to open. {STEAM_CLAN_IMAGE}/42686561/45b23ef61f1ce246911a1dc7f66fc5018e7e5226.png 30 EXTRA levels with switches and locks: {STEAM_CLAN_IMAGE}/42686561/e40238138ae40c430f277d4bcd8edf05cdba0dab.png Updated Options menu with a dedicate...
- Community AnnouncementsUpdate 1.0.4Fast movement is now available. Some players complained that Ailin moves too slowly. This is especially noticeable in larger levels. A new option is introduced to alleviate these frustrations, allowing Ailin to move much faster. Options menu layout is changed to accommodate the new option. CRT shader is reconfigured to provide a clearer image.
- Community AnnouncementsUpdate 1.0.3: new hintsUpdate 1.0.3 is here, it includes one significant change: There are now subtle hints on some levels which show the order in which destination points should be filled.
- Community AnnouncementsUpdate 1.0.2 hotfixSome small fixes Fullscreen hotkey has been changed from ALT to ALT+ENTER
- Mods indexed
- 1
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 12 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
More casual games see all
Why Ailin: Traps and Treasures mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Ailin: Traps and Treasures mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






