
- Action
- RPG
- Simulation
Game
ANEURISM IV
An immersive multiplayer industrial nightmare simulator where you will be forced to work in a dystopian city on the verge of rotting. Pick a side, do your job, and don't ask questions.
A dystopian simulator where your choices shape a decaying city. Join other players to protect the metropolis from ruin, hasten its downfall, or simply work in the factories. With no set goals or rules, every action has consequences in a world teetering on the brink.
About ANEURISM IV
- Released
- March 2025
- Engine
- Unity
- Platforms
- PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsVersion 20dAdditions:Added more voice-related settings in Calibrate tab Improvements:Backend optimizations (Servers should be using less load) Improved VOIP responsivenessSlightly increased VOIP rangeFixes: Fixed voice transmission volume issuesFixed community server browser (att. 2)
- Community AnnouncementsVersion 20cChangelog AdditionsSlot machine jackpots now award an extra large anamnecyte reward Added Toggle Crouch to the Calibrate settings Changes WeaponsCTX: Conciliator has been rebalanced. It holds more, handles better, and hits lighter. Magazine size: 20 -> 40 Damage per shot: 18 -> 15 Fire rate: 545 -> 500 RPM Reload time: 3s -> 2.5s Reduced spread ItemsSkintapeHealing: 10 → 25 Bleed protection las...
- Community AnnouncementsVersion 20bChangelog Additions Rat Lost & Found If a rat is out when the server shuts down, it will be placed into the "Rat Daycare" (box in the Rat Racing room), where the owner can retrieve their rat. Return of Metalworks Wastelands. Adjustments Weapons Increased pipe mining effectiveness. Decreased pickaxe murder effectiveness.This is an experimental change to test longer time-to-kill in melee combat....
- Community AnnouncementsVersion 20a PatchVersion 20a ChangelogJackpots on slot machines are now persistent between server restartsStats values retain 75% between lives (previously 30%)Fixed slaves spawning on surface on reconnectBackend stability fixesFixed dying when logging incorrectly affecting player valuesFixed custom anamnecyte override costAdded server schedule to official servers (READ BELOW) Good evening Aneurism IV players....
- Community AnnouncementsVersion 20: Nexus & RatsVersion 20 ChangelogFirst and Foremost: Official server maintenance has concluded, official servers are online as of Version 20. We appreciate your patience while we worked through this maintenance period. What is Nexus? Nexus is our in-house game statistic reporting, and fair gameplay enforcement system. AdditionsSupermax: Added Nexus systemSupport Sites Are Dead: Added in-game report system f...
- Community AnnouncementsVersion 20 Preview 6Added barrel cooking for cooking various recipesAdjusted various food pricesWartime will now punish you for stealing partsKilling innocent bankers should be more punishing nowPet rats can now fuel the refineryFixed limitation order description text overflowingFixed wanted players disconnectingFixed anam rewards for dropping items into triggers, ritual pits,Fixed certain fate exclusive consumabl...
- Mods indexed
- 4
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
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Why ANEURISM IV mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host ANEURISM IV mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






