- Role-playing (RPG)
- Adventure
Game
Banishers: Ghosts of New Eden
Versions, mod loaders and mod compatibility for Banishers: Ghosts of New Eden.
About Banishers: Ghosts of New Eden
- Released
- February 2024
- Developer
- DON'T NOD
- Publisher
- Focus Entertainment
- Engine
- Unreal Engine 5
- Platforms
- Xbox Series X|S · PC (Microsoft Windows) · PlayStation 5
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 14
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Enhanced Banishers Visuals3.4k downloads
- Fast Launch (Skip Startup - Intro Videos)2.5k downloads
- General Performance Fixed AA and blur - optional no fog lesser sharpening2.5k downloads
- Graphics Tweaks2.3k downloads
- Thai language1.3k downloads
- No-Intro-Splash (Skip Startup - Splash Screens)1.0k downloads
- Red Retexture945 downloads
- Remove fog (added engine.ini)588 downloads
- QoL Tweaks538 downloads
- Shelter2U - Fast Travel Mod499 downloads
- Reshade For All Games (Banishers Ghosts of New Eden)474 downloads
- Shadow's Reshade433 downloads
- Enhanced Auto HDR412 downloads
- Realistic Visual Banishers Ghosts of New Eden332 downloads
More rpg games see all
Why Banishers: Ghosts of New Eden mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Banishers: Ghosts of New Eden mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






