mod
Spike II
Despite it's size, the Spike II is not designed to be a capital ship. In fact it works the best in pairs. However, this doesn't mean you can't use it as one. With its layered armor and extensive loadout, this ship is a force to be reckoned with. Base cost: 101,190 8 beam turrets. 86 gauss turrets...
- Latest version
- no release indexed
- Downloads
- 20
- Filed under
- Combat, beam
- Updated
- 9 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Spike II?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Battlefleet Engineer all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Spike II safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Battlefleet Engineer versions does Spike II work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Battlefleet Engineer.