Menu
Before We Leave
  • Simulator
  • Strategy
  • Indie

Game

Before We Leave

Before We Leave is a non-violent city building game set on multiple planets in your own cozy corner of the universe. Your people emerge from a long period hidden underground and they’ve forgotten the world above. Rebuild civilization back to what it once was by building huts, harvesting potatoes and expanding your reborn society to other continents and eventually other planets. Manage resources, discover ancient tech and create a multi-planet network of colonies to thrive in your solar system. But the universe is not always a safe place. Ancient guardians, remnants of your ancestors, will de

Before We Leave is a city building game set in a cozy corner of the universe. Nurture your Peeps and their surroundings while rebuilding and rediscovering civilisation. Settle new lands and planets while avoiding hungry Space Whales.

Before We Leave screenshot 1 of 71 / 7

About Before We Leave

Released
May 2020
Developer
Balancing Monkey Games
Publisher
Team17
Engine
Unity
Platforms
Xbox Series X|S · PlayStation 4 · PC (Microsoft Windows) · PlayStation 5 · Mac · Xbox One · Nintendo Switch

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
73

of 137 on Steam Workshop

Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 73 Before We Leave mods Sortable by downloads, rating and date.

More strategy games see all

Why Before We Leave mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Before We Leave mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.