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Blazing Beaks
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  • Adventure
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  • Indie

Game

Blazing Beaks

Birds with guns are blazing the way out through the piles of mutants, monsters and creepy creatures to stop the invasion. Gathering items and artefacts is essential to survive in this fast-paced colorful roguelite. Lots of mysteries to unravel, secrets to find and levels to explore.

Roguelite - where too much greediness can be fatal. A colorful world with armed birds blazing their way through piles of mutants, monsters and creepy creatures. Lots of mysteries to unravel, secrets to discover and levels to explore.

Blazing Beaks screenshot 1 of 81 / 8

About Blazing Beaks

Released
May 2019
Developer
Applava
Publisher
Qubic Games
Engine
GameMaker Studio 2
Platforms
PlayStation 4 · PC (Microsoft Windows) · Xbox One · Nintendo Switch

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
458

of 575 on Steam Workshop

Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 458 Blazing Beaks mods Sortable by downloads, rating and date.

More casual games see all

Why Blazing Beaks mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Blazing Beaks mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.