- Simulator
- Strategy
- Indie
Game
Bodycam
Versions, mod loaders and mod compatibility for Bodycam.
About Bodycam
- Released
- June 2024
- Developer
- Reissad Studio
- Engine
- Unreal Engine 5
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 15
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless)6.4k downloads
- FPS Booster5.2k downloads
- Faces Uncensored (DISCONTINUED - Find new mod in comments)5.0k downloads
- Realistic Reshade v1.02.6k downloads
- CQBTweaks (FPS Boost)2.2k downloads
- FaceBlurRemoval1.7k downloads
- RE-UE4SS for Bodycam1.7k downloads
- SCAR Sights Fix (Flip up Sights)888 downloads
- NoVHSeffect840 downloads
- FBI Unusual Incidents Unit - SCP 5K820 downloads
- (OUTDATED)GirlsFrontline HK416 ClukayBunnySuit651 downloads
- Protogen Playermodel596 downloads
- Bodycam_Fps_Boost_1920_1080459 downloads
- Sharp Aggression (Stutter-Killing Performance)424 downloads
- Bot spawner (inactive bot)273 downloads
More strategy games see all
Why Bodycam mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Bodycam mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






