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Sea Mule

by Bredroll

Take advantage of the Mule tactical hover craft. High speed insertion of special forces and resupply At sea the Mule is capable of 25-30 m/s, on land approx 15 m/s. When used with Revolution 1.4, The Mule allows fitting of a 30mm or 40mm turret and optionally virus bots and smoke launchers

Latest version
no release indexed
Downloads
1.5k
Rating
83
Updated
19 mo ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Sea Mule?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Carrier Command 2 all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Sea Mule safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Carrier Command 2 versions does Sea Mule work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Carrier Command 2.

Last checked 19 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 36 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.