mod
Chill Populations
by Ceres et al.
Last tested on game version: 2.0.207.101 This is a tiny mod that prevents certain creatures from appearing as villagers, converts, and so on. Qud has a good few creatures that are disruptive to terrain or other creatures in the area - humors leave acid trails, newfathers spawn with slaves, segmen...
- Latest version
- no release indexed
- Downloads
- 893
- Rating
- 78
- Filed under
- Balance, Stable
- Updated
- 2 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Chill Populations?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Caves of Qud all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Chill Populations safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Caves of Qud versions does Chill Populations work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Caves of Qud.