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Mutated Kin

by John Sticky Fingers

This mod adds a new genotype called Mutated Kin, which is able to use both mutations and cybernetics. It is balanced around the default mutant genotype, as such it may prove to be a bit strong later in a run. All subtypes are set to have a +2 net gain to their attributes and have 600 skill points...

Latest version
no release indexed
Downloads
832
Rating
60
Filed under
genotype, subtype
Updated
4 y ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Mutated Kin?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Caves of Qud all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Mutated Kin safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Caves of Qud versions does Mutated Kin work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Caves of Qud.

Last checked 19 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 30 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.