mod
submodule-management
by kernelmethod
NOTE: the features added by this mod have now been implemented as part of the base game. As such, this mod is now deprecated and will no longer receive updates. Check out the modding manifest wiki page if you want to implement this feature for your own mod: Helper mod for conditionally enabling a...
- Latest version
- no release indexed
- Downloads
- 1.6k
- Rating
- 40
- Filed under
- modding
- Updated
- 14 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install submodule-management?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Caves of Qud all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download submodule-management safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Caves of Qud versions does submodule-management work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Caves of Qud.