
- Casual
- Indie
- Strategy
Game
Charge!
Charge is a level-based puzzle game where you control the flow of charge around a circuit board. Arrange pre-built components into wondrous machines that take advantage of available resources and design your own modules from scratch.
Charge is a level-based puzzle game where you control the flow of charge around a circuit board. Arrange pre-built components into wondrous machines that take advantage of available resources and design your own modules from scratch.
About Charge!
- Released
- November 2020
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsMinor Charge! patchThis update fixes some minor game bugs and graphics improvements. Improved game speed on older graphics cards Fixed an issue where the soundtrack would sometimes stutter briefly. Fixed a bug where sometimes users would not be able to advance through the campaign with older "partial progress" save files.
- Community AnnouncementsCharge level editor released with Steam Workshop integration!The Charge level editor is now available! Download puzzles created by the community from Steam Workshop or design your own. {STEAM_CLAN_IMAGE}/39063006/6001cdb654668387d58e90f2136a5a300e878724.png The editor lets you create levels using all in-game components and configure which components are available when solving the puzzles. You can then easily upload the puzzles to Steam Workshop for other...
- Community AnnouncementsCharge日本語版ついにリリース!Charge 日本語版ついにリリース! Charge is now available in Japanese!
- Community AnnouncementsWelcome to Charge!We are excited to announce the official release of Charge and we really hope you’ll enjoy exploring its puzzles as much as we enjoyed making them. The game is available on Steam, with a 20% discount during the release week! Stay tuned for additional official level packs, more in-game languages, and a level editor with Steam Workshop support. {STEAM_CLAN_IMAGE}/39063006/7626fa7242546b9798032d4a8...
- Mods indexed
- 8
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 10 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- O Christmas TreeChristmas is 12 days long, after all.580 downloads
- Routing TroublesThe word computer “bug” was inspired by a real bug. It was founded by Grace Hopper in 1947.67 downloads
- Finite PrecisionNever spend 7 minutes doing something by hand when you can spend 7 hours failing to automate it.57 downloads
- Nowhere To HideDO NOT THINK ABOUT THE EVENT55 downloads
- Flipping ChargesThe first computer was the ENIAC. Finished in 1945, it filled a 1,500 square foot room and weighted 30 tons. It generated 174 kilowatts of heat and could run 5000 additions per second.48 downloads
- Titled Puzzle 2Puzzle to test out workshop upload35 downloads
- Titled Puzzle 2Puzzle to test out workshop upload32 downloads
- When They CrySome cicadas have long mating cycles lasting a prime number of years (like 13 or 17) to avoid population collisions.24 downloads
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Why Charge! mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Charge! mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






