- Action
- Indie
Game
Chronoclysm
Time is repeatedly compressed in this chaotic battle arena. Players compete by building an army of time warriors round after round. Each of the four classes have unique abilities that are capable of weaving an intricate tapestry of time paradoxes. Last rounds missed missiles become this rounds victory parcels with a swing of a sword, former victors brought down to nothing by knowing where they would be. The unique time mechanic can be explored even further with a level editor that is steam workshop integrated. Allowing for mind bending solo paradox puzzles, co-op craziness, team battles and
A time paradox battle arena. Up to four mixed local / online players compete for victory while round after round their time compresses. Chaos and hilarity abound as rounds pile up, weaving time and players together.
About Chronoclysm
- Released
- November 2015
- Developer
- Zed-ex
- Platforms
- Linux · PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsThe Big Online UpdateThe most requested aspect of Chronoclysm is finally available! Cascading time paradoxes are no longer limited to a simple couch phenomenon. Players can now collapse realities with both local, online and mixed multiplayer! Along with adding multiplayer you will notice most of the game has gotten a rather large overhaul: code, visuals and sounds. Patch Notes Added mixed local/online multiplayer A...
- Community AnnouncementsThe Big Online UpdateThe most requested aspect of Chronoclysm is finally available! Cascading time paradoxes are no longer limited to a simple couch phenomenon. Players can now collapse realities with both local, online and mixed multiplayer! Along with adding multiplayer you will notice most of the game has gotten a rather large overhaul: code, visuals and sounds. Patch Notes Added mixed local/online multiplayer A...
- Community Announcements3.0 Beta Patch NotesThings seem to be going pretty well thus far. Some bugs but smoothed them out. And here's what's been addressed: Quick play sends the server and the client the same map now Fixed strange GUI issues with 3 non local players Turrets no longer rotate lazily Name entry defaults to steamID on first start entry Fixed error in text key not matching up and making some symbols not the right ones Added c...
- Community Announcements3.0 Beta Patch NotesThings seem to be going pretty well thus far. Some bugs but smoothed them out. And here's what's been addressed: Quick play sends the server and the client the same map now Fixed strange GUI issues with 3 non local players Turrets no longer rotate lazily Name entry defaults to steamID on first start entry Fixed error in text key not matching up and making some symbols not the right ones Added c...
- Community AnnouncementsChronoclysm Online Beta Signup and ChangelogAfter many months of finger breaking work I'm happy to announce that the Online version of Chronoclysm is nearly complete. It just needs some further testing Sign Up Here to Help Test, if you would ever so kindly A small sampling of screens of the upcoming version New controller code, sign in process and team colors New map engine meaning workshop backed content Online play means new lobby base...
- Community AnnouncementsChronoclysm Online Beta Signup and ChangelogAfter many months of finger breaking work I'm happy to announce that the Online version of Chronoclysm is nearly complete. It just needs some further testing Sign Up Here to Help Test, if you would ever so kindly A small sampling of screens of the upcoming version New controller code, sign in process and team colors New map engine meaning workshop backed content Online play means new lobby base...
- Mods indexed
- 30
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Topper432 downloads
- ChronoCastleChronoCastle316 downloads
- Quandary314 downloads
- The Ring312 downloads
- Spaceway311 downloads
- Sparring StageSparring Stage310 downloads
- Gardens306 downloads
- Wizard BattleWizard Battle300 downloads
- Mage TargetsMage Targets296 downloads
- Race to The FinishRace to The Finish295 downloads
- Chronology295 downloads
- Ehzor Isle294 downloads
- Channels294 downloads
- Golden GatesGolden Gates294 downloads
- Blotch BunkersBlotch Bunkers294 downloads
- Ninja TargetsNinja Targets293 downloads
- Knight TargetsKnight Targets293 downloads
- Builder TargetsBuilder Targets293 downloads
- Ancient ArenaAncient Arena293 downloads
- Penultimate DestinationPenultimate Destination293 downloads
- Miner KornersMiner Korners293 downloads
- Footie293 downloads
- Warp Bridge293 downloads
- Four KornersFour Korners292 downloads
Browse all 30 Chronoclysm mods Sortable by downloads, rating and date.
More action games see all
Why Chronoclysm mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Chronoclysm mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.





