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Chronoclysm
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Chronoclysm

Time is repeatedly compressed in this chaotic battle arena. Players compete by building an army of time warriors round after round. Each of the four classes have unique abilities that are capable of weaving an intricate tapestry of time paradoxes. Last rounds missed missiles become this rounds victory parcels with a swing of a sword, former victors brought down to nothing by knowing where they would be. The unique time mechanic can be explored even further with a level editor that is steam workshop integrated. Allowing for mind bending solo paradox puzzles, co-op craziness, team battles and

A time paradox battle arena. Up to four mixed local / online players compete for victory while round after round their time compresses. Chaos and hilarity abound as rounds pile up, weaving time and players together.

Chronoclysm screenshot 1 of 51 / 5

About Chronoclysm

Released
November 2015
Developer
Zed-ex
Platforms
Linux · PC (Microsoft Windows)

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
30
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

More action games see all

Why Chronoclysm mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Chronoclysm mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.