
- Action
- Adventure
- Indie
- Early Access
Game
Lethal Company
50,000+ mods, and the dependency graph that decides whether your pack loads.
A co-op horror about scavenging at abandoned moons to sell scrap to the Company.
About Lethal Company
- Released
- October 2023
- Developer
- Zeekerss
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsVersion 80 - The Blooming UpdateHello, Version 80 is out of beta! This update has 3 new creatures for the forest moons (and a returning creature), the utility slot which is a spot dedicated to purchased tools, a few new rooms for the facility interior, a complete rework to March's exterior + foliage updates for Vow and Adamance, new graphics and accessibility settings, and numerous bugfixes, performance optimizations, and sma...
- Community AnnouncementsVersion 80 Beta!Hello, long time no see! Version 80 is out in beta for you to test. You can access it by opting into the public beta branch for Lethal Company on Steam. V80 brings a complete rework of March's exterior, a wide range of bugfixes, performance improvements, and other improvements, 3 new creatures (and a returning creature), a few new rooms for the factory interior, and the utility slot. This updat...
- Community AnnouncementsHandy Patch V73Hello, I'm back with a minor security patch, so make sure to play on the newest version. I've also made adjustments to the scrap which can spawn on Dine, so you should check that out.I am still working on my text-based adventure Welcome To The Dark Place, which will be released for free on October 24. After that I'll come back to Lethal Company. See you soon!
- Community AnnouncementsV72 Bug fix patchHi, here is another round of bug fixes for things mostly to do with V70 additions. - Fixed an issue where the clock and candy scrap were not spawning - Fixed an issue where enemies could not navigate onto the bedroom bed or onto the car in the garage in mansion interiors. - Fixed enemy interaction with the bathroom shower door in the mansion interior - Fixed an issue where gift boxes were not s...
- Community AnnouncementsV71 Bug fix patchHi, I fixed some problems. - Fixed an issue preventing players from opening the buyable fridge - Fixed a lamp that was floating off the wall in Dine's exterior - Fixed weedkiller sounds being global - Fixed an issue where the small stairwell in the mansion interior could lead up to the greenhouse room, which made it impossible to fit through the doorway due to the railing. - Made the fog in Vow...
- Community AnnouncementsV70 - The Incubating UpdateLong time no see. The Company has a new update for all you hard workers. Patch Notes - Overhauled the radar Added a face cam which allows you to see your fellow employees on the terminal. Reworked the radar's appearance, now using 2D sprites to display rooms. Added a compass to the HUD and to the terminal; pinging your scanner makes it more visible at the bottom of the screen. Added a line on t...
- Mods indexed
- 50.4k
- Versions
- 2
- Newest tracked
- Build 22825947
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- MoreCompanyA stable lobby player count expansion mod. With cosmetics!26.6M downloads
- LethalLibPersonal modding tools for Lethal Company23.7M downloads
- ReservedItemSlotCoreThe core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions! LCVR Compatible22.6M downloads
- LethalCompany InputUtilsAPI/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.19.3M downloads
- TooManyEmotesAdds over 300 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!17.7M downloads
- SkinwalkersDeprecated by its author: do not install this. The monsters have learned how to mimic the voices of your friends.17.7M downloads
- More SuitsAdds more suits to choose from, and can be used as a library to load your own suits!17.0M downloads
- LateCompanyDeprecated by its author: do not install this. A mod to allow players to join after the game starts.16.8M downloads
- ReservedFlashlightSlotGives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.16.2M downloads
- MimicsAdds a dangerous new monster to the game. Can you figure out what's real or will you be devoured?14.1M downloads
- LethalLevelLoaderA Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)12.8M downloads
- ReservedWalkieSlotGives a dedicated Walkie slot on the right side of your screen that can optionally be purchased! You can press [X] to activate and speak into the Walkie at anytime.12.3M downloads
- Lategame UpgradesMod focused on providing many upgrades which are purchaseable from the terminal through an interactive application. Most if not all of the available upgrades are configurable to allow customized experiences to everyone's liking.10.5M downloads
- More EmotesDeprecated by its author: do not install this. [v49/v45] Adds even more emotes10.2M downloads
- HookGenPatcherGenerates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.9.8M downloads
- ShipLootDeprecated by its author: do not install this. Reliably shows the total value of all scrap in your ship.9.6M downloads
- ModelReplacementAPIAPI to simplify model replacement9.2M downloads
- LethalExpansionDeprecated by its author: do not install this. Large game expansion with SDK support and a plenty of features.9.1M downloads
- YippeeModChanges the chitter SFX of the Hoarding Bug to the yippee-tbh sound9.0M downloads
- LethalThingsAdds 11 scrap, 6 store items, 1 enemy, 4 decor, 1 map hazard, and 1 game mechanic.8.5M downloads
- LCSoundToolDeprecated by its author: do not install this. Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.8.4M downloads
- LethalConfigProvides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.8.4M downloads
- EmployeeAssignmentsDeprecated by its author: do not install this. Personal assignments for employees, that can be completed for extra cash8.0M downloads
- CustomSoundsDeprecated by its author: do not install this. Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.7.6M downloads
Browse all 50.4k Lethal Company mods Sortable by downloads, rating and date.
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Why Lethal Company mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Lethal Company mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






