
- Indie
- RPG
- Simulation
- Early Access
Game
TaleSpire
TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world.
TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world.
About TaleSpire
- Released
- April 2021
- Developer
- Bouncyrock Entertainment
- Engine
- Unity
- Platforms
- Linux · PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsFeature Release - Community Creature Emissive SupportToday we release an update for TaleWeaverLite (our custom creature creation tool) to support emissive on creatures.This utilizes the until now unused Blue channel of the Metallic/Ambient Occlusion/Smoothness texture to make your minis really pop!Without emissive (left) vs with emissive (right), mini by VelrockThis update only touches our modding tools as all required support in TaleSpire has al...
- Community AnnouncementsPhysics & Batching BetaThis is another beta improving things behind the scenes. The technical details are that this beta improves how we build batches of stuff for the GPU to draw, and also how we run the physics.It has the potential to significantly speed up the time physics takes to run (I saw a 40% reduction in some tests). Still, it's likely you will not see an FPS improvement yet:The improvements are situation-d...
- Community AnnouncementsPatch: Two small fixesIiiit's patch time again. Today we have:Fixed a case where custom tags could clash with synonyms, degrading search.Fixed the slab-uploader so that, by default, slabs can be added to collections again.If you are on Windows or Linux, it is a BIG download as we tweaked some asset build settings for behind-the-scenes reasons. The assets should look and behave the same otherwise.Onward!
- Community AnnouncementsPatch: Startup lag fixWe received reports that, more recently, TaleSpire had been taking ages to start. We tracked it down to a case where, on Windows, having mapped network drives triggered daft behavior in a library we rely on. We have worked around that and are happy to get this to you. Of course, if startup is still slow, please let us know at as we want to fix that for you. More things are on their way. See you...
- Community AnnouncementsPatch: Feature prepThis release is just preparation for more tooling.This might not normally be worth mentioning, but as we are here, I can tell you about the next fix.If you have mapped network drives, TaleSpire can randomly take a really long time to start. We have a fix for this coming as soon as it gets through testing. Thanks to those who reported it, and sorry it took a bit to sus out.Anyhoo, I'm back off t...
- Community AnnouncementsTags PatchThis is a tiny patch to fix the fact that tags from community assets were not being loaded into the tag database. This meant that those creatures were not searchable by tag. Back soon with more!
- Mods indexed
- 3.5k
- Versions
- 1
- Newest tracked
- Build 24447978
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- RadialUIPluginThis is a developer tool based package used to manage and configure Radial UI Menus.68.5k downloads
- SetInjectionFlagPluginAllows players to flag that mods are installed for BouncyRock54.8k downloads
- FileAccessPluginProvides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.51.8k downloads
- AssetDataPluginDependency plugin for subscription/notification based data storage and message exchange.46.5k downloads
- BepInExPackUnified BepInEx all-in-one modding pack - plugin framework, detour library45.3k downloads
- Custom Assets Library PluginBy LordAshes and Hollofox, Custom Assets Library Plugin is a new tool to bring TaleWeaver (custom assets) support early41.9k downloads
- StatMessagingPluginDeprecated by its author: do not install this. Obsolete. If you use, your soul belongs to Satan. Adds support for JSON broadcast messages to clients, based on Creature Name synchronization. Use this plugin for any Character Name synchronization to ensure compatability with other plugins.38.9k downloads
- ExtraAssetsRegistrationPluginPlugin that allows asset bundles that have EAR/EAL as a dependency to work with CALP (the new EAR/EAL replacement).38.1k downloads
- ChatServiceDependency plugin to add services to the chat.27.8k downloads
- CustomAssetsLibraryPluginIntegratedExtensionBy LordAshes and Hollofox, Custom Assets Library Plugin Interated Extension adds addition features such as auras, effects, filters, animations and sound.27.2k downloads
- CustomMiniPluginDeprecated by its author: do not install this. Adds support for an unlimited number of custom minis to TaleSpire. Supports AssetBundle animations and effects. Now uses Stat Messaging for higher compatability.24.7k downloads
- Female Human CommonerFemale Human Commoner miniature. Model by Ilhadiel. Painted by Gonsplitters.19.5k downloads
- Config ManagerDeprecated by its author: do not install this. Updates the settings tab in TaleSpire to allow users to update Plugin Settings.18.6k downloads
- MoreSizesPluginDeprecated by its author: do not install this. Giants aren't big enough? This mod allows for bigger minis.18.5k downloads
- LightPluginAdd custom lighting including ambient, point, and spot lights of various intensities, ranges and colors. Now with dual flicker support.17.0k downloads
- Gonsplitters Large MonstersA group of large monstrosities. Re-distributed under Creative Commons 4.0 license. Compiled for use in Talespire. Picture of Minis: https://imgur.com/a/VpNJ4Wj16.7k downloads
- Gonsplitters Ooze CollectionOoze Models from MZ4250, SCHLOSSBAUER and DRAIGBRAN stls re-distributed under Creative Commons 4.0 license. Compiled for use in Talespire.16.4k downloads
- AssetToolTipPluginDeprecated by its author: do not install this. See then name of assets you are using within the asset browser16.2k downloads
- RuleSet5EPluginDeprecated by its author: do not install this. D&D5E Rule Set Scripts.16.0k downloads
- simsetes Monster Manual Minis PackMonster Manual minis from MZ4250 stls. Contains: Mastiff, Kobold on a Mastiff, Twig Blight, Needle Blight, Vine Blight, Gelatinous Cube, Gibbering Mouther, Shadow, Berserker, Nightmare and Cat with Hat. Re-distributed under Creative Commons 4.0 license.16.0k downloads
- Human child maleHuman child male. Model by MZ4250. Painted by Gonsplitters.15.9k downloads
- AudioPluginPlay audio/music selected from a menu of preconfigured audio sources.15.8k downloads
- ConfigEditorDependency plugin edit JSON object via GUI.15.5k downloads
- Gonsplitters Icewind Dale CreaturesA group of minis for Icewind Dale Campaign.. Models from MZ4250 stls re-distributed under Creative Commons 4.0 license. Compiled for use in Talespire.15.1k downloads
Browse all 3.5k TaleSpire mods Sortable by downloads, rating and date.
More early access games see all
Why TaleSpire mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host TaleSpire mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






