
- Indie
- Simulation
Game
Circuit Artist
Design chips to solve challenges and progress to harder and more complex designs.
A circuit simulator where you draw everything. Wires are pixels, gates are triangles. Design chips, watch signals glow as they propagate, and debug by rewinding time.
About Circuit Artist
- Released
- August 2024
- Platforms
- Linux · PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsVery small modifs- Fixed the "-A (8 bit signed)" level. - Added a togglable sidebar with the objectives for the level. - Added some icons for campaign/custom level buttons and other buttons - Moved the "add blueprint as solution" button into the "objectives" sidebar panel
- Community AnnouncementsSome News and Content RoadmapNewsCircuit Artist is now one of the platinum sponsors of Raylib ːsteamhappyː Updates have been a bit slow lately due to some issues in the deployment pipeline, but I'm finding a way to replace it.The code is now hosted Gitlab (had some issues with github)Content Roadmap (long term)We've had some cool ideas on discord channel, we'll be implementing those little by little as small updates. If yo...
- Community AnnouncementsNew Campaign: Bit SlideHello,New Campaign: Bit SlideI've just added the 6th campaign in CA: Bit Slide. It's about shifting and rotating bits, with final level a complete RISC-V 32I compatible barrel shifter level.Also fixed some minor bugs.
- Community AnnouncementsNew Campaign: Little Bit of MathHello,1) New Campaign: A Little Bit of MathIn this update I've added a new campaign about basic math building blocks. (+ the steam achievement)2) Locked Campaigns / LevelsThe campaigns and levels are now locked by default and unlocked according to dependencies / progression. This replaces the previous system of "everything open", which could have been a bit confusing for new players, specially...
- Community AnnouncementsUI: Little organization of topbarSmall update: Moved settings stuff to a proper "Settings" window. (always on top, sound etc) Settings changes persist between sessions (saved locally) Moved blueprint buttons to the topbar Fixed a message bug when saving as saveas.
- Community AnnouncementsWorkshop Integration Part 3/3: Solution BlueprintsHi,This patch allows you to share and browse blueprints that solves a specific level. ːsteamhappyːBlueprints can be linked to levels: when you load a blueprint for edit, when you save it the blueprint will be "linked" to the active level. Then whenever you open the blueprint, the level will also automatically load. When a blueprint is saved after a level is solved, the blueprint will be stored...
- Mods indexed
- 8
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 85 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- Basic Logic HelperAll 7 Logic Gates DFF Memory Latch141 downloads
- Test 3-layer blueprint94 downloads
- jk latch27 downloads
- Memory: From Ring To LatchA little demo on how you get a D-latch from a stable ring circuit.24 downloads
- Solution to A equals B x32teq8 = "output true if inputs equal, 8 bit inputs" and4 is of course just 4 input AND No, my wire routing isn't that great.17 downloads
- 8k x 8k Big Image for testing16 downloads
- Extendable Decoder14 downloads
- Solution to A equals B x32Cascading ripple comparator. Its really satisfying to watch, but very slow. The output also pulsates as non match comparisons are flushed out on input changes. Can you make it faster?12 downloads
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Why Circuit Artist mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Circuit Artist mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






