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Cities: Skylines
  • Simulation
  • Strategy

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Cities: Skylines

Cities: Skylines is a single-player city-building simulation game. Players manage all aspects of a growing city including zoning residential, commercial, and industrial areas, constructing infrastructure such as roads, public transit, and utilities, and balancing budgets through taxation and services. The game features a transport system, modding support through the Steam Workshop, and a progression system that unlocks new buildings and services as the city's population grows.

Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.

Cities: Skylines screenshot 1 of 81 / 8

About Cities: Skylines

Released
March 2015
Developer
Colossal Order
Publisher
Paradox Interactive
Engine
Unity
Platforms
Google Stadia · Linux · PC (Microsoft Windows) · Mac

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
20.2k

of 370.9k on Steam Workshop

Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 20.1k Cities: Skylines mods Sortable by downloads, rating and date.

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Why Cities: Skylines mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Cities: Skylines mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.