
- Simulation
Game
Cities: Skylines II
Create and manage your own city without restrictions. Offering a deep simulation and a living economy, Cities: Skylines II will challenge your decision-making skills and allow you to build the cities of your dreams. Get ready for a new epic scale in the most realistic city builder - ever.
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
About Cities: Skylines II
- Released
- October 2023
- Developers
- Colossal Order, Iceflake Studios
- Publisher
- Paradox Interactive
- Engine
- Unity 2022
- Platforms
- Xbox Series X|S · PC (Microsoft Windows) · PlayStation 5
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods323A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- Frameworks42A framework is modding infrastructure rather than content: an API, injector or utility that other mods run on top of, or that helps you install, patch or manage them.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsCity Corner #9 - Happy Six Months!Hello Mayors!Six months ago, we at Iceflake Studios took the mantle of development of Cities: Skylines II. Since then, our primary goals have been to improve the game, address long-standing issues, and build a stronger foundation, so we can optimize and develop the game well into the future.Working on this game for the short time that we have has been very satisfying. We have been very busy, bu...
- Community AnnouncementsPatch 1.6.0f1 - Summer SolsticeThis patch can affect some custom maps, but loading of old maps and savegames is supported.Gameplay:Fixed a bug where citizens would always travel to the shop with the most stock, completely ignoring distance.Households now re-evaluate moving home less often, improving performance in large cities.Tourists, commuters, and vacationers now walk along highway shoulders less often when entering or...
- Community AnnouncementsCity Corner #8 - Transforming the TerrainSummer is here, Mayors!Welcome back to another City Corner, where we will be going through the upcoming changes that will arrive with our next patch, Summer Solstice! This patch introduces improvements to gameplay, especially to citizen pathfinding, as well as a major overhaul to terrain texturing.Without further ado, let’s paint a clearer picture of what’s new in this update!Gameplay UpdatesFo...
- Community AnnouncementsHotfix - Patch 1.5.10f1This patch should not affect mods, and loading of old savegames is supported.After our previous patch, we received a lot of reports about being unable to save, or receiving ‘NotSupportedException’ error. We want to thank everyone who participated in testing out the open beta branch that we released related to this issue!We have prepared a hotfix that addresses the symptoms of this saving bug. O...
- Community AnnouncementsUpdate to Saving BugHello Mayors! We are currently working on a fix for the saving bug, so if you're experiencing an issue with your save action getting stuck, please try launching the save with this new branch!We have opened up a Steam-only Beta branch where you can test out the hotfix. If you have been experiencing the bug where you're unable to save, follow the instructions on how to change your game version in...
- Community AnnouncementsPatch 1.5.9f1 - Morning DewHello Mayors!Patch 1.5.9f1 is now live, bringing improvements to the vehicle pathfinding and fixes to some of the bugs you have reported through PDX Forums! There is also a significant update to shadow rendering that aims to mitigate various visual artifacts occurring at both short and long distances, and we implemented updated localization after a lot of feedback from the community (especially...
- Mods indexed
- 365
- Versions
- 1
- Newest tracked
- Build 23700737
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- ExtendedTooltipDeprecated by its author: do not install this. Adds advanced information to the game tooltips to your fingertips. Customizable to your liking.211.1k downloads
- AnarchyNo longer maintained. Available on PDX Mods.203.1k downloads
- Line Tool LiteDeprecated by its author: do not install this. DEPRECATED176.4k downloads
- GooeeDeprecated by its author: do not install this. Gooee is a UI framework for modders.131.2k downloads
- Traffic Lights Enhancement AlphaAdvanced traffic lights for Cities: Skylines II122.2k downloads
- Unified Icon LibraryProvides icons for use by other mods for Cities: Skylines 2122.1k downloads
- Extended Road UpgradesA mod that enables multiple upgrade options for your roads.106.7k downloads
- LegacyFlavourDeprecated by its author: do not install this. Mod to provide options to make Cities Skylines 2 more like the first game.105.5k downloads
- Tree ControllerNo longer maintained. Please find the mod on PDX Mods.98.2k downloads
- 529TilesLiteDeprecated by its author: do not install this. Access all 529 game tiles in various ways, including unlocking all at the start91.8k downloads
- ExtraLandscapingToolsDeprecated by its author: do not install this. This mod aims to add features and improve existing ones for the game's landscaping tool.85.1k downloads
- HookUIDeprecated by its author: do not install this. Allows mod authors to inject their own UI into the existing CS2 game UI84.0k downloads
- RealisticDensityDeprecated by its author: do not install this. Brings more density to town.83.9k downloads
- HookUIDeprecated by its author: do not install this. Allows mod authors to inject their own UI into the existing CS2 game UI82.7k downloads
- Population RebalanceTweaks cims' lifecycle for more balanced population and education needs.72.6k downloads
- ExtendedRadioDeprecated by its author: do not install this. This mod aims to add features and improve existing ones for the game's radio player.65.2k downloads
- MapInstallerAutomatically install maps.63.8k downloads
- Cities2Mods ServiceVehicleAIService vehicles will be improved with a more natural mechanism.58.5k downloads
- SchoolCapacityBalancerIncreases student capacity of certain education buildings53.9k downloads
- FirstPersonCameraDeprecated by its author: do not install this. Adds a first person camera to the game. Toggle with ALT + F.50.9k downloads
- Better BulldozerNo longer maintained. Please use PDX Mods version.49.1k downloads
- LandValueOverhaulOverhaul on the game's land value, rent & building upgrade mechanisms.48.2k downloads
- Info LoomAdds new UI screens with some extra information.48.0k downloads
- Infinite Demand ModSet your demand to infinite for a better sandbox experience47.7k downloads
Browse all 323 Cities: Skylines II mods Sortable by downloads, rating and date.
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Why Cities: Skylines II mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Cities: Skylines II mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






