
- Simulation
Game
Cities: Skylines II
Create and manage your own city without restrictions. Offering a deep simulation and a living economy, Cities: Skylines II will challenge your decision-making skills and allow you to build the cities of your dreams. Get ready for a new epic scale in the most realistic city builder - ever.
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
About Cities: Skylines II
- Released
- October 2023
- Developers
- Colossal Order, Iceflake Studios
- Publisher
- Paradox Interactive
- Engine
- Unity 2022
- Platforms
- Xbox Series X|S · PC (Microsoft Windows) · PlayStation 5
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods324A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- Frameworks44A framework is modding infrastructure rather than content: an API, injector or utility that other mods run on top of, or that helps you install, patch or manage them.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsCity Corner #14 - Shaping the EnvironmentHello Mayors!We are back with another City Corner turned Dev Diary! After taking a closer look at the design choices of Park Adventures, it is time to turn our attention to something that can make quite a difference to your cities, even if you have not yet built a single road: the environment. From the landscapes beyond your city’s limits to the ground beneath your citizens’ feet, there is a lo...
- Community AnnouncementsOpen Beta for PerformanceHello Mayors!We have opened a new Open Beta branch on Steam featuring a few updates we would like your perspective on! This Beta includes improvements to almost every LOD model of the base game buildings, which should improve rendering performance, especially on lower-end hardware, updates to the upscaler support (DLSS, FSR3, FSR 4, and XeSS 3), an update to the Coherent UI framework, and a new...
- Community AnnouncementsCity Corner #13 - Designing Park AdventuresGreetings Mayors!Time has come for another City Corner! Although, this time we are switching things up a little with something different: a Dev Diary! We sat down with our designer, Jesse, and programmer, Marko, to talk about our upcoming DLC, Park Adventures. More specifically, we chatted about how the DLC came to be, where the first ideas came from, what we wanted to achieve, and how those id...
- Community AnnouncementsCities: Skylines II is part of the Paradox Interactive Autumn Sale!Cities: Skylines II is part of the Paradox Interactive Autumn Sale! Grab your favorites (or finally try that one you’ve been eyeing) before the deals end! You can get up to 90% off across the entire Paradox catalog, from city-builders to grand strategy classics like Crusader Kings III, Stellaris, Hearts of Iron IV, and Victoria 3.Whether you’re expanding your metropolis or starting a brand-new...
- Community AnnouncementsExpansion Pass 2 Out NOW!first Expansion Pass is here!With the continued development of Cities: Skylines II, we have reached an important milestone: our first official Expansion Pass, and our first expansion: 'Park Adventures'! After a long time of patches, it is time to breathe some new life into your cities with this newest addition, while our team continues working on improving your experience with Cities: Skylines...
- Community AnnouncementsPatch 1.6.2f1 - Autumn BreezeHello Mayors!Patch 1.6.2f1 is now live, bringing a number of improvements to gameplay mechanics, such as garbage truck logic, citizen financial behavior, and company renting priorities, with the addition of small adjustments to the UI, Asset Editor, and Paradox Mods. This update also brings enhanced visuals with improved tree LOD quality, fixes for water flow, and more! This patch updates the U...
- Mods indexed
- 368
- Versions
- 1
- Newest tracked
- Build 23700737
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- ExtendedTooltipDeprecated by its author: do not install this. Adds advanced information to the game tooltips to your fingertips. Customizable to your liking.211.1k downloads
- AnarchyNo longer maintained. Available on PDX Mods.203.1k downloads
- Line Tool LiteDeprecated by its author: do not install this. DEPRECATED176.4k downloads
- GooeeDeprecated by its author: do not install this. Gooee is a UI framework for modders.131.2k downloads
- Traffic Lights Enhancement AlphaAdvanced traffic lights for Cities: Skylines II122.2k downloads
- Unified Icon LibraryProvides icons for use by other mods for Cities: Skylines 2122.1k downloads
- Extended Road UpgradesA mod that enables multiple upgrade options for your roads.106.7k downloads
- LegacyFlavourDeprecated by its author: do not install this. Mod to provide options to make Cities Skylines 2 more like the first game.105.5k downloads
- Tree ControllerNo longer maintained. Please find the mod on PDX Mods.98.2k downloads
- 529TilesLiteDeprecated by its author: do not install this. Access all 529 game tiles in various ways, including unlocking all at the start91.8k downloads
- ExtraLandscapingToolsDeprecated by its author: do not install this. This mod aims to add features and improve existing ones for the game's landscaping tool.85.1k downloads
- HookUIDeprecated by its author: do not install this. Allows mod authors to inject their own UI into the existing CS2 game UI84.0k downloads
- RealisticDensityDeprecated by its author: do not install this. Brings more density to town.83.9k downloads
- HookUIDeprecated by its author: do not install this. Allows mod authors to inject their own UI into the existing CS2 game UI82.7k downloads
- Population RebalanceTweaks cims' lifecycle for more balanced population and education needs.72.6k downloads
- ExtendedRadioDeprecated by its author: do not install this. This mod aims to add features and improve existing ones for the game's radio player.65.2k downloads
- MapInstallerAutomatically install maps.63.8k downloads
- Cities2Mods ServiceVehicleAIService vehicles will be improved with a more natural mechanism.58.5k downloads
- SchoolCapacityBalancerIncreases student capacity of certain education buildings53.9k downloads
- FirstPersonCameraDeprecated by its author: do not install this. Adds a first person camera to the game. Toggle with ALT + F.50.9k downloads
- Better BulldozerNo longer maintained. Please use PDX Mods version.49.1k downloads
- LandValueOverhaulOverhaul on the game's land value, rent & building upgrade mechanisms.48.2k downloads
- Info LoomAdds new UI screens with some extra information.48.0k downloads
- Infinite Demand ModSet your demand to infinite for a better sandbox experience47.7k downloads
Browse all 324 Cities: Skylines II mods Sortable by downloads, rating and date.
More simulation games see all
Why Cities: Skylines II mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Cities: Skylines II mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






