- Indie
- Simulation
- Early Access
Game
City Painter
Versions, Steam Workshops and mod compatibility for City Painter.
Advanced city simulator with minimalist "Paint" graphics. Build complex intersections, edit traffic rules, and solve traffic jams without melting your PC.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcements0.2.2.1 HotfixFixed the text color in building panels in the dark theme.
- Community Announcements0.2.2 New Zone Painting Tools!New Zone Painting ToolsAdded new zone painting tools:Rectangle/squareEllipse/circleTrianglePolygonStarPolygonal lassoLassoFill: fills the area between roads or other buildings, as well as shapes from the world map overlay.While painting zones, you can enable snapping to other zones, roads, or world map overlay shapes.New ZonesThe previous high-density residential zone is now the medium-density...
- Community Announcements0.2.1 World Map OverlayWorld Map OverlayAdded the ability to enable a map overlay to help paint intersections and cities inspired by real-world locations.Search for a place by name, map link, coordinates, or pick a random location.Ability to adjust the position, rotation, and scale of the overlay.Ability to save favorite locations.Option to hide and show specific map elements such as buildings, roads, greenery, etc.R...
- Community Announcements0.2.0.1 HotfixFixed a bug causing the preview of a drawn building to be invisible.
- Community Announcements0.2 Production, Distribution, and Purchasing of Goods and ServicesProduction, Distribution, and Purchasing of Goods and ServicesFactories now produce goods, and their efficiency depends on the number of workers and their happiness. They also generate air pollution, which lowers the happiness of nearby residents.Trucks deliver goods to shops. Shop workers must stock the delivered goods on the shelves before they become available to customers.Residents go to th...
- Community Announcements0.1.14.1 Bug fixesImproved car and pedestrian navigation.Improved the drawing of arrows on the road.Improved the behavior of turn signals.Fixed a bug that caused intersection connection settings not to save.Added the ability to use the Enter key in the save menu for faster saving without clicking the on-screen button.
- Mods indexed
- 9
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 39 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- Test_1Pierwsze miasto w warsztacie. Po co? Nie wiem...208 downloads
- Rozszerz to miasto!Miasto posiada kilka wjazdów, małą obwodnicę, oraz zakorkowane ulice.33 downloads
- переводскCity created in Cities Paint.27 downloads
- MisiowoMoje miasto. Narazie to puste osiedle jest puste ponieważ nie mam planów jak to osiedle zapełnić...17 downloads
- Full-Empty MapПолностью пустая карта!17 downloads
- 1Moje duże miasto.. Potrzeba rozbudowy po drugiej stronie autostrady, ale nie chcę mi się tego robić więc no.....16 downloads
- королёр уццПри загрузки ( если вдруг) возможны сильные просадки фпс ♥15 downloads
- это город крутойCity created in Cities Paint.12 downloads
- Blunix pomocy...takie miasteczko mi się zakorkowało trochę... pierwsze zgłoszenie na pogromcę korków jak widzę :)11 downloads
More early access games see all
Why City Painter mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host City Painter mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.





