
- Action
- Strategy
Game
Command & Conquer 3 Tiberium Wars™
MultiplayerNote: As of June 2014, our friends at GameSpy have ended all hosted game services, which will affect the online multiplayer aspect of this game. Because of technical challenges and concerns, EA does not have a solution to keep these services up and running at this time, and online services for this game and other EA games on the GameSpy platform have ended. About the GameThe year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franc
The year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franchise of all time
About Command & Conquer 3 Tiberium Wars™
- Released
- March 2007
- Developers
- TransGaming Technologies, EA Los Angeles
- Publishers
- Electronic Arts, ak tronic Software & Services
- Engine
- SAGE
- Series
- Command & Conquer
- Platforms
- PC (Microsoft Windows) · Mac · Xbox 360 · Xbox One
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsBig savings on Command & ConquerCelebrate the franchise with time-limited discounts: Get 70% off Command & Conquer Remastered and Command & Conquer Ultimate Collection until March 13th!* Feeling nostalgic? Treat yourself with C&C classics including C&C Renegade, C&C Generals & Zero Hour, C&C 3 Tiberium Wars & Kane's Wrath, C&C Red Alert 3 and Uprising, and C&C 4 Tiberium Twilight, now enhanced with Steam Workshop support. *Of...
- Community AnnouncementsC&C Steam Workshop Support & Source CodeDear C&C Community, I hope the past year has treated you well and it’s great to re-connect once again. As you may remember, about a year ago we launched the C&C Ultimate Collection on Steam. This was a positive step towards maintaining the legacy of Command & Conquer, but we always had the ambition to deliver even more C&C franchise improvements to all of you in the community. So shortly after...
- Mods indexed
- 89
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Tiberium Essence - TS GDI Mission 1: Reinforce Phoenix BaseUPDATE 2/3/25 - I have just discovered that mods can recognise maps from Steam workshop by editing the mod's .skudef file. Here is an example with Tiberium Essence 1.6: \Documents\Command & Conquer 3 Tiberium Wars\Mods\TiberiumEssence\TiberiumEssence_1.6.skudef Change `mod-game 1.09` to `mod-game...5.4k downloads
- Forest Fires IIIn this mountainous region, where there were once forest fires, is a long and narrow lake that divides a battle-beaten town with some bridges for crossing it. Even though the ridge lines form narrow and limited points of access, each starting location has sufficient room and green tiberium with a...4.1k downloads
- GDI Space CommandFor those looking for a change of base from the desolate settings of the mod's Red Zones, look no further. This skirmish map takes place in and around the GDI Space Command Center. / Author: Predatore4.0k downloads
- The Rock XXLThe Rock XXL - Modified to have XXL Base Area with XXL supply of Tiberium. Up to 8 Players. Have Fun~!4.0k downloads
- A Path BeyondThis island, held together by two key bridges, has coastline forming various paths for accessibility. Each starting location has plenty of room for building and is near a source of blue tiberium with an abundance of green tiberium all over. Also, tiberium spikes are around for capturing. Toward t...3.8k downloads
- Isle of Fury IIIn this tropical region, once an isle of paradise, gullies and cliffs provide natural defenses with several bridges linking and providing access across the waters. There is plenty of space for base building with enough green tiberium nearby, but there are areas extremely rich with green and blue...3.4k downloads
- District-11Symmetrical urban blue zone divided by highway. 2 small blue and 6 big green tiberium fields. 6 spawnpoints. I made this map 4 years ago, and now then the gods have given us a workshop, I'm posting it. I hope you enjoy it.3.2k downloads
- Isthmus of DisarrayIn this region, a narrow isthmus is all that grants access to the opposite side by means of land. There is sufficient room at each starting location for building a base, with green tiberium nearby and a blue deposit not far. Urbanized districts are located close by for defense and in each is a si...3.2k downloads
- Cityscape IIThis once prosperous city provided much of the region's commercial transits with its great rail and waterway system; it is now all used for battle. It features several structures to garrison and water channels as defensive points. Each starting location has enough room with sufficient tiberium de...2.6k downloads
- Battle for Tiber River8 player high detailed red zone map made by JBV3737.2.5k downloads
- Jaded SerenityThis tropical region features two main lands and a small island, all linked together by bridges, with varying natural defenses provided by cliffs and the coast. Each starting position offers adequate building space with green tiberium nearby and a blue deposit not far. There are some structures f...2.0k downloads
- Lacuna RiverIn this open country, a long river divides an abandoned town with bridges that can be used as points for accessibility or defense. The large decaying pastures provide excellent areas for constructing bases while offering plenty of green and some blue tiberium deposits. Also, there are scattered f...2.0k downloads
- Alpine ValleysOne of the darkest maps ever created by Predatore. The sight is a little hard to see on the battlefield, but the lighting is very interesting indeed. (2v2) / Author: Predatore2.0k downloads
- Bollwerk NO SWHier gibt es eine Basis in der Mitte, die von einer Mauer geschuetzt wird, von den Creeps verteidigt wird und gut gesichert ist, erst nach dessen Einnahme trifft man auf die anderen Player. Es koennen je 3 Spieler oberhalb und unterhalb der Basis starten. (Es koennen keine Superwaffen gebaut werd...1.9k downloads
- Chain LakesThis temperate region has two large lakes linked together that spread across the entirety of the map, but several bridges have been built for accessibility. Each starting location has plenty of building area and a natural defense with an abundance of green and blue tiberium around for harvesting....1.9k downloads
- Urban WastelandA very detailed map of an devasted area, filled with ruins and debris. This map contains the remnants of a city, that has been devastated by an enormous payload, that dropped near it's most beautiful marks: the Skyscrapers. Now their rubble is only a bridge accross the city's main river. Made by...1.9k downloads
- Dock ArenaThis map is a blue zone port area; it has docks on the edges, and small towns on the center. There are many veterancy crates around the map and some tiberium spikes on combat areas. The map is symmetrical and is intend to play 4 vs 4, or 4 teams of 2 players. / Author: Predatore1.8k downloads
- All That Glitters IIThis desolate region features several flat highlands that overlook the entirely glittering and green valleys below. On these highlands is sufficient space for base building with long ridge lines providing natural cover. The tiberium deposits may not be near the starting locations, but they are op...1.7k downloads
- OMAHA BEACH3 Spieler starten am Strand und 3 auf dem Berg, der Berg wird durch eine Menge Verteidigungsanlagen geschuetzt, die erst einmal ueberwunden werden muessen. Um die Landungstruppen zu besiegen, muessen auch die Kriegsschiffe zerstoert werden. -- Skirmish / Gefecht und Multiplayer --1.6k downloads
- Small Canyon No SWDrei Spieler starten oben und drei starten unten. In der Mitte befindet sich eine riesige Creeps-Basis, der sehr stark Bewacht wird. Es gibt in der Mitte einen Canyon der eine Verbindung von oben nach unten ermoeglicht, dieser wird aber auch durch einige Verteidigungsanlagen geschuetzt. Es ist ab...1.6k downloads
- Sarajevo Battlegrounds TWThis map is very similar to the KW version (with some new visual details). With this map I tried to recreate "real-life" Sarajevo (set in an urban red zone). A river runs through the city and separating the map on two parts (north, south). On the north is an abandoned Nod base, and on the south i...1.6k downloads
- Scrin PlanetThis is a 4 Player Red Zone map on the Scrins home planet, includes 4 spikes. This map is set on the Scrins home planet, lots of detail in this map. This is my 4th map, i wanted to try something new and i am very happy with the results. Made by *Reflex707*.1.6k downloads
- The Tiberium FaultThis red-zone features a large and destructive fault of tiberium, but has been made accessible for ground units to traverse. The region provides enough open areas for building a base with plenty of green and some blue tiberium deposits. Near the center is a mutant hovel for capturing and a town i...1.6k downloads
- Blue Zone DamThis map is a blue zone map which has a dam between the mountains. This map is intend to be played in teams, 2 vs 2. There are two places to expand that has blue tiberium fields which regenerates fast. You should go for those places as fast as you can. / Author: Predatore1.5k downloads
Browse all 89 Command & Conquer 3 Tiberium Wars™ mods Sortable by downloads, rating and date.
More action games see all
Why Command & Conquer 3 Tiberium Wars™ mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Command & Conquer 3 Tiberium Wars™ mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






