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Cookie Clicker
  • Casual
  • Indie
  • Simulation
  • Strategy

Game

Cookie Clicker

Cookie Clicker is a Javascript-based browser video game written by French programmer Julien Thiennot, better known as "Orteil". The point of the game is to bake cookies as fast as possible, to have a large number of cookies, and to have a lot of milk; notably, however, there is no true end to the gameplay. At the beginning of the game, the player bakes cookies solely by clicking on a giant cookie, gaining one cookie each time it is clicked. Once the player has enough cookies, they can use them to buy items that will bake more cookies automatically. The seemingly endless gameplay makes it a gam

An idle game about making cookies! Originally released in 2013 on the web, and actively developed since then. This is the official version for Steam.

Cookie Clicker screenshot 1 of 71 / 7

About Cookie Clicker

Released
August 2013
Developer
Orteil
Publisher
Playsaurus
Engines
ElectronJS, Cordova
Platforms
Xbox Series X|S · Web browser · PlayStation 4 · Linux · Android · PC (Microsoft Windows) · PlayStation 5 · Mac · Xbox One · Nintendo Switch

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
1.2k

of 2.1k on Steam Workshop

Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 1.2k Cookie Clicker mods Sortable by downloads, rating and date.

More casual games see all

Why Cookie Clicker mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Cookie Clicker mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.