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Dissidia Final Fantasy NT
  • Fighting
  • Role-playing (RPG)
  • Arcade

Game

Dissidia Final Fantasy NT

In partnership with Team Ninja from KOEI TECMO GAMES, Square Enix presents DISSIDIA FINAL FANTASY NT as a new and refreshing experience – a team-based brawler. Combining seamless gameplay, FINAL FANTASY characters and breathtaking worlds from the past 30 years of the franchise, DISSIDIA FINAL FANTASY NT welcomes all gamers to the online battle arena with its renowned bravery combat system. DISSIDIA FINAL FANTASY NT allows you to choose from over 20 legendary FINAL FANTASY characters and battle in a 3-versus-3 arena. Each match will allow the player to call forth familiar summons like Ifrit,

About Dissidia Final Fantasy NT

Released
January 2018
Developers
Koei Tecmo Games, Team NINJA, Square Enix Business Division 4
Publisher
Square Enix
Series
Final Fantasy
Platforms
PlayStation 4

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

Mods indexed
2
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

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Why Dissidia Final Fantasy NT mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Dissidia Final Fantasy NT mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.