
- Indie
- RPG
- Simulation
- Strategy
Game
Dream Engines: Nomad Cities
A survival city-building game with flying cities. Build, automate, and defend a flying city to survive in a wacky, nightmare-infested, post-apocalyptic world full of strange science and dreams. Advanced society is long gone, the world is overrun by the Dream Plagues. The only survivors are small nomadic tribes that don’t attract too much attention. And now, the discovery of a long-abandoned project of the ancients lights a new hope - the flight-capable Nomad Cities.
A survival city-building game with flying cities. Build, automate, and defend a flying city that travels between procedurally generated maps to survive in a wacky, nightmare-infested, post-apocalyptic world full of strange science and dreams.
About Dream Engines: Nomad Cities
- Released
- May 2024
- Developer
- Suncrash
- Publisher
- Gamirror Games
- Engine
- Unity 2019
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsDream Engines 1.0 Patch 5Overseers, this update fixes of several issues that were accumulated since the 1.0 release of Dream Engines. Please let us know of any other issues you may have encountered when playing the game. Here's what was fixed: Fixed a UI problem where the weight of buildings not being displayed correctly. Damage modifiers will now affect abilities such as remote surge, as intended. Tiny can no longer d...
- Community AnnouncementsVersion 1.0 Patch 4Another patch fixing some issues, including a fix for a rare and elusive bug that managed to survive since the early days of the Early Access. Thank you all for reporting these issues and for your patience in waiting for their fixes. Fixed a very old and elusive map generation bug in which sometimes ruins or other resources failed to spawn because the area they were intended for was too small....
- Community AnnouncementsVersion 1.0 Patch 3Patch 3 has a few more bug fixes for issues reported by players: Fixed issue in campaign when playing with raids disabled where you couldn't take off after the raid story mission. Fixed description of the Overachiever hidden achievement to more accurately explain that achievement. Fixed missing story line in the opening sequence. Having more than 6 different items in the passive income will no...
- Community AnnouncementsUpdate 1.0 Patch 2A few fixes for issues that players encountered: Items you can't take with you now have a no-fly icon like they were supposed to. Fixed a bug with defense story missions when playing with raids disabled in the difficulty settings. These missions will now immediately be marked as complete. Removed redundant dialogue text that reminds the player about flying away, that appeared twice in two story...
- Community AnnouncementsUpdate 1.0 Patch 1Fixed a couple of issues that were reported since launch yesterday. Thank you to all the players who reported these issues. Sulfuric Acidstone production recipe was incorrectly assigned to the Wood Warper and was not usable because it needed an add-on that only existed in the Stone Worker. It's now producable in the Stone Worker as intended. Fixed a bug when moving the Archeologist building tha...
- Community AnnouncementsDream Engines 1.0 has been released!Citizens and overseers, After a very long journey, the nomad cities are ready to spread their wings (so to speak) and fly! Six years in the making, out of which 3 years were in Early Access, the full release of Dream Engines: Nomad Cities is now available to everyone. The full version comes with the largerst update that Dream Engines received to date. The update includes plenty of new content,...
- Mods indexed
- 33
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Lots of FuelStart with lots of fuel, and flying costs a tiny bit. Essentially eliminates the need to find and produce fuel.1.1k downloads
- +1 each equipment slot +0.07 base cart speed+1 each one (right now +1 slot will appear only at new game, trying to make it research-able, or unlock it via city upgrades.) cart base move time increased for 0.07 - now maximum speed in a single railway will be 81,1 - if u have equipped "Cart speedup Module" Feel free to use it with my "Fast s...711 downloads
- Hightech TurretsDo you want more drep-blowing power? This mod adds some high tech turrets with high damage output! Added: - Two new towers, the AoE 'Behemot' and the very long range 'Cyclops' - New craftable resource, Glow-Powder, to upgrade those towers - Materializer recipe for acid shards and glowhoney - New...641 downloads
- HighriseThis mod rebalances Apartments so they become a more interesting choice early in the game. I have reduced building and upgrade cost for Apartments, as well as weight and base food consumption. This WILL make the endgame easier than intended, so adjust your difficulty accordingly :) Tested on Vers...615 downloads
- Fast startItems: Acid fistbomb Spreadbow Light Starwood Reinforcements Res: +80 warpedwood +50 featherstone Free buildings: Resource drop Check my other mods561 downloads
- Free movementVery simple mod that makes towers always moveable (even with incoming raids!)555 downloads
- Boosted CartsEver felt like your carts were a bit too slow? Well hav I got the solution for you! Three upgrades spread through the research tree, providing your carts with some much needed speed!456 downloads
- Commpressed PowerEver felt like your power plants take up far mor space then the need? Well with this we've removed the minimum range for building power Generators!435 downloads
- Cart-sending 3 times per dayHarvesters will send a cart 3 times per day if u have 10 or more raw materials harvesters. Same gather speed. Good choice for medium and small maps. Check my other mods Сборщики будут отправлять ресурсы 3 раза в день, если у вас 10 или более сборщиков на карте. Скорость добычи прежняя. Хороший вы...327 downloads
- Lower global difficultyCraft de-linker to lower global difficulty whenever you want to.300 downloads
- No Map EnemiesThis mod will stop static enemies from spawning on the map, so you can explore without having to fight. Enemies will still spawn during raids, you can disable those with an in-game difficulty setting.291 downloads
- Ko's more upgrade modadd LV5 tower upgrade cauldron upgradeable battery upgradeabl 2 general add-on : range and attack 3 basic tower get an unique addon that drastically change it's role.269 downloads
- SandboxSandbox tools, mainly used to test mods. Currently this mod allows you to: - Spawn resource nodes - Infinite power / flux / research production (you'll find them in the Workshop) Future plans (checking if this is possible): - Increase / decrease threat? - Spawn enemies or raids? Remember to turn...234 downloads
- Earlier TransportAlter the build costs for the "Resource drop off" and the "Resource Packer, making them usable earlier. The drop off now only requires starwood intead of a acid wood. The packer now requires feather-crystal instead of acid stone.197 downloads
- Ko's buildablenodeLet you build resourse node inside your city. they produce way less resource when depleted194 downloads
- Ko's craftable artifactCraftable delinker and smoker from the game start! price is balance and invrease with each craft.192 downloads
- Tarbomb TurretTarbomb Turret added to the tech tree, be careful using this mod with other tech tree changing mods. Info for mod devs: tech tree position = 16,2 (shotgun2 changed from 16,2 to 16,0) Check my other mods188 downloads
- FluxWallAdd a new wall which costs flux only rather than both wood and flux.158 downloads
- Ko's combat modAdd more com bat element. Attack tree over hule. 2 active skill. 2 early game gadget rapid fire cross bow.155 downloads
- Cart-sending 2 times per dayHarvesters will send a cart 2 times per day if u have 13 or more raw materials harvesters. Same gather speed. Good choice for medium and big maps. Check my other mods Сборщики будут отправлять ресурсы 2 раза в день, если у вас 13 или более сборщиков на карте. Скорость добычи прежняя. Хороший выбо...105 downloads
- Comfy SpawnersReduces the "no build" radius of raid spawners. I made this cause the spawners were blocking far to much space given how tight the paths are.104 downloads
- kohinoor's ArchiveFounction library for kohinoor's mod. add more object_group for modder. add repetable ruin tech. add more permement modifier. add a op tribe for testing purpose.97 downloads
- New Full Campaign: Space Chickens and Endless ModeNew campaign with hundreds of new items and mechanics, told whimsically from the perspective of The Space Chickens, as you fight escape and fight the Drep and Humans alike, perhaps capturing some along the way. Will you enslave the Humans or set them free? Wait, how come all the other chickens br...94 downloads
- No Armored EnemiesThis mod removes the "armored" modifier from all enemies that have it, so that turrets and weapons that normally deal reduced or increased damage to these enemies will now deal normal damage.86 downloads
Browse all 33 Dream Engines: Nomad Cities mods Sortable by downloads, rating and date.
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Why Dream Engines: Nomad Cities mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Dream Engines: Nomad Cities mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






