
- Adventure
- Indie
- RPG
- Simulation
Game
Dungeons & Kingdoms
A medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid. Gather resources, hunt wild animals and build infrastructure. Then dive into the dungeons to face the monsters within. Reap the rewards, unlock new resources and advance your tech.
A medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid. Gather resources, manage villagers and build infrastructure. Then dive into the dungeons to face the monsters within. Or just unlock everything in a Creative "God Mode" and build the fantasy kingdom of your dreams.
About Dungeons & Kingdoms
- Released
- November 2025
- Publisher
- Camlann Games
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsDev Update - UI Art Concepts, Rendering Pipeline, and moreLots of things going on behind the scenes and I need your feedback!I'll break this update down into 3 sections:UI Art ConceptsRender Pipeline Changes and Visual ConceptsBackend Infrastructure and Dev Process ChangesFun stuff first!UI Art ConceptsThe UI is going through major changes, a complete rework actually.There are 3 stages we're working through. Art Concepts trying to narrow down the visu...
- Community AnnouncementsDev Update - Short Term RoadmapHere's an update for what's being worked on and what's coming up next.Summary of the Short Term RoadmapMerchant TradeImmigrationOverland Spawns and ExplorationVillage Raids, Defense, and DestructionDwarvesOngoing UI Changes and Bug FixesCurrent Work In Progress - Merchant TradeThe Merchant Trade feature involves several new game mechanics and finishing up of some existing ones.Once you've compl...
- Community AnnouncementsNew Build - Ultra Wide Support, UI Scaling, Optimize SavedataFull Game Build: 0.604Demo Build: 0.605HighlightsUltra Wide resolutions now supportedUI Scaling addedSave data size reduced by 99%Change NotesUI issues addressed for Ultra Wide resolutionsAdd UI Scale Controls - Found under Game Settings, the UI scale control panel remains fixed size providing a slider to scale all UI, a button to set back to the default of 1:1, and a close button, is saved/loa...
- Community AnnouncementsNew Build (0.599), Demo (0.600) - Major Pathing and Tree Harvesting FixesNew Full Game Build 0.599 New Demo Build 0.600NPC PathingNPC Pathing has had significant work done with many improvements and design changes. This should drastically reduce the chances of NPCs getting stuck. Changes includeNPCs now prefer flat ground so they don't traverse over obstacles even though they can walk over things like boulders and felled treesNPCs can now walk over some walls and mo...
- Community AnnouncementsNew Public Beta Build v0.594 - NPC Pathing FixesThis is the first round of fixes to specifically address NPC pathing issues.Major changes to NPC pathing - this is a work in progress and the first phase of major fixes and changes to cleanup NPC pathing. NPCs should get stuck much less often now. Focus is on the builder map pathing, combat will be cleaned up after. For any that still get stuck, the best recovery suggestion is to have them foll...
- Community AnnouncementsEarly Access Recap - Month 1, New Builds, Winter SaleEarly Access Recap - Month 1It's been a busy first month in Early Access. Here's a recap on what's been completed.Roadmap Goal Reached100+ Build Pieces - DONE!New Content106 new build pieces for sandbox game modeWalls, roofs, and roof ends of wood, thatch, and stone for village buildingsPalisades and towersInterior and exterior stairsDedicated storage for stone resourcesNew resources and itemsW...
- Mods indexed
- 12
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 55 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- small house thatch roofmy description152 downloads
- stone and wood 2 storeymy description124 downloads
- Main keep5x6 stone foundation, log sides97 downloads
- Watchtower, single entryLog watch tower with single entry.94 downloads
- 2x3 stone and thatch housemy description85 downloads
- KeepTowermy description80 downloads
- 2x3 A frame housewood log roof, mortar walls75 downloads
- A frame thatch housemy description73 downloads
- Wall Towermy description65 downloads
- Starter HouseA very simple house, drafty and no door.25 downloads
- Starter HouseA very simple house, drafty and no door.10 downloads
- Starter HouseA very simple house, drafty and no door.10 downloads
More early access games see all
Why Dungeons & Kingdoms mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Dungeons & Kingdoms mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






