
- Adventure
- Indie
- RPG
- Simulation
Game
宗门起源(Eastern Era)
To escape from pursuit, as the leader of your sect, guide your disciples to rise again! Engage in farming and hunting, train in martial arts, and forge weapons and armor. Build your sect's base and fortifications from the ground up to survive in this perilous, ambition-filled martial world!
To escape from pursuit, as the leader of your sect, guide your disciples to rise again! Engage in farming and hunting, train in martial arts, and forge weapons and armor. Build your sect's base and fortifications from the ground up to survive in this perilous, ambition-filled martial world!
About 宗门起源(Eastern Era)
- Released
- March 2026
- Engine
- Unreal Engine 5
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsAugust 7th V1.1.15 Patch Notes (59th Update)Dear Sect Leaders, hello!This update fixes issues with NPC factions, animal behavior, loading saves, and construction, while improving Ranged Training, territory public order, and supply storage logic, along with random disciple progression.Full Patch Notes【New Content】Added a message indicating that gatherable resources occupied by buildings cannot be interacted withAdded a Home notification f...
- Community AnnouncementsAugust 6th V1.1.14 Patch Notes (57th-58th Updates)Dear Sect Leaders, hello!This update fixes issues with battlefield camera control, cross-level transitions, bridges, and town output logs, while adding town dispatch and improving territory recovery, food priorities, and combat UI.Full Patch Notes【New Content】Added a feature that makes disciples prioritize higher-tier food within the permitted distance and rangeAdded additional text translation...
- Community AnnouncementsAugust 4th V1.1.8 Patch Notes (56th Update)Dear Sect Leaders, hello!This update fixes issues with buildings, Breakthroughs, the Receiving Area, and the World Map, while improving construction and adding more sect creation options.Full Patch Notes【New Content】Added a Fist martial arts experience bonus to the Copper PuppetAdded more suffixes to choose from when creating a sect【Bug Fixes】Fixed building demolition and relocation failing aft...
- Community AnnouncementsAugust 3rd V1.1.7 Patch Notes (55th Update)Hello, dear Sect Masters!This update adds World Map destruction and plunder countdowns and war declaration prompts, fixes issues with saves, sieges, building placement, letters, and item merging, and improves disciple behavior, room heat, and recuperation healing.Update Details\Added countdowns for destruction and plunder on the World Map.Added a war declaration prompt for attacks.\Fixed an iss...
- Community AnnouncementsJuly 31st V1.1.6 Patch Notes (54th Update)This update improves Jianghu event announcements, disciple names, and town logs; fixes issues with Happiness bonuses, transport, treatment, and interactions; and adds new NPC disciple growth, medicine recipes, and automatic manual-equipping features.Update Details\NPC faction disciples now gain a fixed amount of Internal Art EXP each season.Added crafting recipes for Kudzu Bandage and Golden Wo...
- Community AnnouncementsJuly 30th V1.1.5 Patch Notes (53rd Update)This update fixes issues with tournaments, escort missions, pathfinding, map displays, and crafting, adjusts several martial arts, items, and Stellar Energy settings, and adds new breakthrough and recruitment features.Update Details\Added a feature that allows a talent to be randomized again after a successful breakthrough.Newly recruited characters now have their breakthrough realm reset to 1....
- Mods indexed
- 54
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- 新游戏更改各项属性。已支持1.1版本。如果没有效果请使用beta版本。初始技能点数+50,初始兴趣点数+99,初始随机特性数量增加,初始随行人员增加到5,初始资源积分+999,初始剧情积分+999。新增可选数量上限增加到10,橙色特性一次刷新多个。订阅后需要在我的模组中重新启用一次,如不生效取消订阅后退出游戏重新启动游戏再订阅。14.0k downloads
- Aerith最终幻想7的爱丽丝,随手制作的mod,测试一下是否能做,用的人多可以多做一些。 开启了可以在开始界面选择。11.8k downloads
- 快速拆除建筑物点击拆除按钮直接拆除建筑物10.5k downloads
- 增加门派人数上限,傀儡上限增加门派人数上限100个。傀儡上限更改为100。如果需要增加更多修改mod目录下Main.lua文件中FORCE_MAX_CHARACTER_DELTA 和MAX_ROBOT_NUM的数值。目前新游戏才会生效。旧存档会在门派升级后生效。已经满级无法生效后续会追加更新7.9k downloads
- 齐天大圣开局可选,大圣给了四个金色特性,全技能10级,官方新增了直接上固定模型的选择,可以不需要像之前那样拆分很多衣服了,但是不能被时装覆盖,大家可以体验下。5.3k downloads
- 弟子自动突破已知问题:现版本弓武器没有添加进去,,,,下个版本在修正吧 目前适用1.0.45以上的版本,查找最佳突破房间根据弟子武器类型匹配五行属性的房间自动触发突破; 修复武器对应的突破房间,建议建造好五座五行房间再使用;5.2k downloads
- [OBSOLETE] Trait Selection - 特性选择Pick traits from the full pool at character creation (new game), with paging instead of only random draws. **Next page:** the old “randomize / re-roll the list” button — it’s hooked to advance the page instead. **Max selectable traits:** edit the loose `UserConfig.lua`. Set `SELECT_NUM_LIMIT` to...4.6k downloads
- 风吟新增角色:风吟,自带衣服和模型,10个金特性,悟性资质双100,生活技能满级。 调整了下人物立绘,使其看起来更自然了,也比之前精细了。大幅度提高角色的基础移速,并修正特性偏向剑修,之前的太乱。增加角色第一次开启丹田时自动匹配一个相应内功,一个相应招式和一个轻功。感谢天苍兄提供的武功招式资料。@天苍2.7k downloads
- 小薰新增角色:小薰,自带衣服和模型,10个金特性,悟性资质双100,生活技能满级。 调整了下人物立绘,使其看起来更自然了,也比之前精细了。大幅度提高角色的基础移速,并修正特性偏向枪修,之前的太乱。增加角色第一次开启丹田时自动匹配一个相应内功,一个相应招式和一个轻功。2.6k downloads
- 货物堆叠增大大多数常用物品堆叠数量基本增加了5倍 Trad: Increased stacking of goods The stacking capacity of most commonly used items has increased by approximately 5 times.2.5k downloads
- 莱莎新增角色:莱莎,二次元角色,自带模型,10个金特性,悟性资质双100,生活技能满级。 调整了下人物立绘,使其看起来更自然了,也比之前精细了。大幅度提高角色的基础移速,并修正特性偏向弓修,之前的太乱。增加角色第一次开启丹田时自动匹配一个相应内功,一个相应招式和一个轻功。2.5k downloads
- 侏罗纪世界V1把游戏里狼王替换成了霸王龙,但是实力比较强,我给设置了很多的群攻和控制,建议中后期很强大了再去杀,可以当一个应急口粮储备。 后续我可以考虑把侏罗纪公园的恐龙都搬进来,虚幻有很多恐龙资源,至于怎么玩,可以给点建议,比如驯养恐龙啥的? 特别提示:开启本mod记得重启游戏!2.4k downloads
- 园区建设工程1.0灵感来源于缅北电诈园区和相关电影,纯粹玩梗介意的不要下载 具体内容 一期工程附带三个新建筑 电话亭:可以通过打电话,来获取情报。 电脑桌:让弟子通过在电脑面前发送诈骗信息,聊天来获得大量金锭。 电刑椅:弟子干活需要消耗大量娱乐值,身心疲惫之下,可以让他坐上去休息一会,就会瞬间回满娱乐,接着干活。 副作用:因为这三件套有点过于逆天,所以我给他们设置了高财富值,如果修多了,更容易被正派围攻,路边路过的野狼看到都有可能来打你两下。 后续会视情况改进几版,希望下载点赞多一些,会持续更新园区建设工程,新增你们想要的建筑。2.4k downloads
- 孙悟空1.1版本1.1版本可用,修炼速度7.5倍,资质和悟性99,十个金色特性。2.2k downloads
- 流云新增角色:流云,自带衣服和模型,10个金特性,悟性资质双100,生活技能满级。大幅度提高角色的基础移速,并修正特性偏向通用,之前的太乱。增加角色第一次开启丹田时自动匹配一个相应内功,一个相应招式和一个轻功。2.1k downloads
- 小莫新增角色:机械猫女-小莫,自带衣服和模型,10个金特性,悟性资质双100,生活技能满级。 大幅度提高角色的基础移速,并修正特性偏向拳修,之前的太乱。增加角色第一次开启丹田时自动匹配一个相应内功,一个相应招式和一个轻功。2.1k downloads
- 侏罗纪世界V2增加了恐龙袭击,开启后可以刷到不同的恐龙袭击你的基地,强度稍微有点高,建议老手再开。 大型恐龙会有概率掉落稀有金色秘籍,后期可以用这个刷你们平时刷不到的秘籍。 PS:加了一些稀有飞龙2.0k downloads
- Умное строительствоСтройте без хаоса! Ученики последовательно доставляют материалы и возводят ближайшие свободные секции, сохраняя направление работы. Меньше бесполезной беготни — быстрее готовые здания и аккуратнее большие крыши. Поблагодарить автора1.8k downloads
- 超级发电加超级矿坑产量所有能源设施发电量20倍,告别能源焦虑。 所有矿坑产量20倍,告别产能焦虑。 注意:矿坑只有新建才生效,旧的矿坑需拆掉重建! 如需修改,打开lua文件修改倍率数字即可。 PowerMultiplier = 20.0, -- 发电量倍率 (20.0表示20倍) DESCRIPTION Increases power output from all energy facilities by 20x—say goodbye to energy shortages. Increases output from all mines by 20x—say goodbye to production...1.8k downloads
- Max Room Size Bonus 面積MaxApplies the maximum size bonus to all rooms. 將所有房間的面積加成提升至最大值。 I disliked having to build huge rooms for everything so I made this for myself. This should work without having to start a new game. Use at your own risk, I don't know if this breaks anything. I created this using AI, the below is how...1.7k downloads
- 参悟词条必金招式参悟必出金色词条。 Guaranteed golden‑tier affix when comprehending martial arts moves.1.6k downloads
- 开局弟子翻倍现在能带6个,如果想更多,直接去lua文档里改数字即可。 The starting number of carryable disciples has been doubled, with the new default limit set to 6. You may modify this value further by editing the corresponding Lua files.1.5k downloads
- 特产商人共享武器现在特产商人有概率能刷出4把顶级武器,新增了一把顶级弓,解决目前远程没有适配顶级武器的问题。 注意:新旧档都可以用,但是必须刷新的特产商人才生效。 Specialty Merchants now have a chance to stock four top‑tier weapons, with a brand‑new end‑game bow added to address the lack of fitting high‑tier ranged weaponry. Note: Compatible with both new and existing save files. Cha...1.4k downloads
- 房间总体满分1,温度只有40°的时候不生效。 2,借鉴了面积MOD作者提供的思路。@traboh 感谢。 3,如只想修改某一项,配置修改如下: 配置: 想要覆盖的评分类型 (true=覆盖为 TARGET_SCORE, false=不动) 1.Does not take effect when temperature is exactly 40°. 2.Credits to @traboh for ideas referenced from their Area‑mod. Many thanks. 3.If you only wish to modify specific entries, use...1.3k downloads
Browse all 54 宗门起源(Eastern Era) mods Sortable by downloads, rating and date.
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Why 宗门起源(Eastern Era) mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host 宗门起源(Eastern Era) mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






