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ElectricVLab
  • Simulator

Game

ElectricVLab

ElectricVLab employs the technology of video games to explore the fascinating world of electricity and electronics. It allows you to build a wide variety of analog and digital electronic circuits, and observe their behavior in a visually rich, informative, fun environment.

ElectricVLab employs the technology of video games to explore the fascinating world of electricity and electronics. It allows you to build a wide variety of analog and digital electronic circuits, and observe their behavior in a visually rich, informative, fun environment.

ElectricVLab screenshot 1 of 81 / 8

About ElectricVLab

Released
December 2018
Platforms
PC (Microsoft Windows)

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
59

of 74 on Steam Workshop

Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 59 ElectricVLab mods Sortable by downloads, rating and date.

More simulation games see all

Why ElectricVLab mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host ElectricVLab mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.