- Simulation
- Strategy
Game
Epoch Cycle
Apocalypse is Not the End, It's Your Beginning. Become the supreme leader of a civilization in an apocalyptic world. Every collapse fuels the rise of a new era—your choices will forge a legacy across four monumental epochs.
Apocalypse is Not the End, It's Your Beginning. Become the supreme leader of a civilization in an apocalyptic world. Every collapse fuels the rise of a new era—your choices will forge a legacy across four monumental epochs.
About Epoch Cycle
- Released
- January 2026
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsUpdate Notes for Version 26.3.11. Added new combat gameplay and related content.2. Fixed a bug related to weather operation.3. Optimized some UI resources.4. Fixed a bug where clicking on an event would cause it to disappear under certain circumstances.Note: This update involves new features and data adjustments, requiring a new game to run properly.
- Community AnnouncementsHappy Spring Festival & Future Update PlanDear players, Happy Spring Festival! 🧨As we bid farewell to the old and welcome the new, the entire development team bows to you! May everything go smoothly for you in the year ahead.We plan to implement war-related gameplay in early March. Under calm weather conditions, hostile forces will attempt to seize our resources.
- Community AnnouncementsUpdate Notes for Version 26.1.41. Fixed some bugs that caused the game to crash.
- Community AnnouncementsUpdate Notes for Version 26.1.31. Fixed a bug where population would be lost when exiting a new game immediately.2. Changed BGM playback rules; background music will no longer be interrupted unexpectedly.3. For operations requiring secondary confirmation (e.g., migration, demolition), the setting to skip secondary confirmation is now tied to a single game save, rather than resetting each time the application is launched.4. A...
- Community AnnouncementsUpdate Notes for Version 26.1.21. Fixed a bug where the construction area could not be switched under certain specific operations.2. Adjusted incorrect text for some events.3. Fixed a bug where the unlock conditions for certain achievements were incorrect.If you encounter issues or errors after upgrading, you can delete your user save files. The save location is:C:\\Users"Username"\\AppData\\LocalLow\\Geometric Universe\\Epo...
- Community AnnouncementsDEMO 20251106 Update NoticeIf you encounter issues or errors after upgrading, you can delete your user save files. The save location is:C:\\Users"Username"\\AppData\\LocalLow\\Geometric Universe\\Epoch CycleDeleting all files inside this directory will resolve the issue.1. Fixed a bug preventing the construction of certain outpost facilities.2. Corrected description text errors for certain buildings.3. Adjusted resource...
- Mods indexed
- 8
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 10 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
More strategy games see all
Why Epoch Cycle mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Epoch Cycle mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.





