Europa Universalis IV mods
Europa Universalis IV auto mods
Everything filed under auto by its own author, ordered by how much it is used.
2 auto mods, most downloaded first · newest update 27 Jul 2023
AllGameplay1.4kGraphics923Map870Balance766Expansion672Alternative History665Events664Historical642Missions and Decisions615Fixes524New Nations490National Ideas349religion325Utilities266Sound255Translation243Military211Trade184Technologies150Loading Screen105Units78MEIOU and Taxes69Flags57Music55History55Fantasy47Nations44Decisions42alternative40New38Theatrum Orbis Terrarum34Interface34ideas32Missions32Alternate History27Guide27Total Conversion24And24Overhaul23Map Font22Converted from CKII20National19Screen18UI18loading18Localisation15Balancing13Ironman12Ironman Compatible11Policies11Tech10Fonts10BT9Decision8Event8Governments7Banners7Buildings7AI7culture7Russian7Models6British6Font6cheating6britain6england6Great6wales6france6Interface5Portugal5Spain5Japan5monument5Difficulty5Hungary5
- Rebalanced Automatic Developmentby IanLovesStudyGame Version: 1.35 Ironman Compatibility: No. Savegame Compatibility: Yes for the vanilla game. Not sure for others. Mod compatibility: Yes for most mods. Does the fact that smaller countries get to develop their provinces while large empires can't spare points to do so upset you? Do you hate the...10.8k downloadsupdated 3 y ago
- Rebalanced Automatic Development ET Patchby IanLovesStudyA patch for Rebalanced Automatic Development to work with Extended Timeline. ATTENTION: You need to activate both Rebalanced Automatic Development and Extended Timeline in addition to this mod to make them work. Direct download:2.1k downloadsupdated 8 y ago
2 auto mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

