Europa Universalis IV mods
Europa Universalis IV auto mods
Everything filed under auto by its own author, ordered by how much it is used.
AllGameplay1.4kGraphics923Map871Balance766Expansion673Alternative History666Events664Historical642Missions and Decisions615Fixes524New Nations490National Ideas349religion325Utilities266Sound256Translation243Military211Trade184Technologies150Loading Screen105Units78MEIOU and Taxes69Flags57History55Music55Fantasy47Nations44Decisions42alternative40New38Theatrum Orbis Terrarum34Interface34Missions32ideas32Guide27Alternate History27Total Conversion24And24Overhaul23Map Font22Converted from CKII20National19UI18Screen18loading18Localisation15Balancing13Ironman12Policies11Ironman Compatible11Tech10Fonts10BT9Event8Decision8Russian7Buildings7Governments7Banners7AI7culture7england6wales6cheating6britain6Models6Font6British6france6Great6Portugal5Japan5Spain5Hungary5Difficulty5Interface5monument5
- Rebalanced Automatic Developmentby IanLovesStudyGame Version: 1.35 Ironman Compatibility: No. Savegame Compatibility: Yes for the vanilla game. Not sure for others. Mod compatibility: Yes for most mods. Does the fact that smaller countries get to develop their provinces while large empires can't spare points to do so upset you? Do you hate the...10.8k downloadsupdated 3 y ago
- Rebalanced Automatic Development ET Patchby IanLovesStudyA patch for Rebalanced Automatic Development to work with Extended Timeline. ATTENTION: You need to activate both Rebalanced Automatic Development and Extended Timeline in addition to this mod to make them work. Direct download:2.1k downloadsupdated 8 y ago

