Europa Universalis VMods / Balance
Europa Universalis V mods
Europa Universalis V balance mods
Everything filed under balance by its own author, ordered by how much it is used.
AllGameplay729Balance684Fixes463Historical251Map217Trade and Economics201User Interface196Alternative History176Utilities171Government and Estates159Events155Military140Characters138Advancements133Diplomacy129Translation120Overhaul119Culture & Art104religion76Flags76International Organizations48Textures48Missions28Loading Screen181.310Sound8Graphics6
684 balance mods
- 日天的自用修改by 霸天赵自用,政府改革、内阁行动,用于网吧以及电竞酒店; 1.一个政府改革,all in one 微调; 2.一个内阁行动,省份人口增长以及其他;53 downloadsupdated 1 mo ago
- Gimme coinsby JalfrezAdds a button that gives the player 1000 gold. Button located in right top corner. v1.0353 downloadsupdated 4 mo ago
- Culture assimilation tweaksby PretorMod makes tolerated, accepted and cultures with positive opininion assimilate faster. ASSIMILATION_ACCEPTED_CULTURE_MODIFIER = 0.75 # Accepted cultures are faster to assimilate becausewe already give them extra rights ASSIMILATION_TOLERATED_CULTURE_MODIFIER = 0.25 ACCEPTANCE_OPINION_POSITIVE_FACT...52 downloadsupdated 4 mo ago
- Roads nerfby felmaciLowers proximity gains from having roads, but it does not change railroads. Historically (prior to railroads), transport over land was much slower and costlier than over the sea and this aims at making land proximity and control be less efficient. Proximity loss changes for land connections: Base...51 downloadsupdated 10 mo ago
- Simple Things!by YoshykazuCulture convert x2.5 on advisor Religion convert x2.5 on advisor51 downloadsupdated 10 mo ago
- Crystal Palace MPby flame me if u got smol ppIf you find this mod and want to join the MP server message maniac-brian or Taiga. Originally created by Lonesome. Mods Integrated: Lords Daily Tick Mod No Winter Attrition For Navy51 downloadsupdated 4 mo ago
- Diplomatic Action Costs Reworkedby sakuThis mod reworks various costs associated with diplomatic actions, in particular, actions requiring to spend favors. It adds realism and promotes strategic decision-making by increasing the cost of high-impact, reluctant actions. Changes as of the latest version of the mod: - Call ally into war:...51 downloadsupdated 4 mo ago
- Crown and Estates Power Rebalanceby felmaciSmall Rebalance of Crown and Estates power benefits. The direction is to lower the quick economic snowballing (mainly from the building upkeep reduction from high crown power), nerf high crown power (and slightly buff low crown power) and give some more benefit to having high estate power with th...51 downloadsupdated 10 mo ago
- Majestic Buildings - updated to 1.2.*by CupcakeMajestic Buildings - updated to 1.2.* Just allowed megapolis to build and made a bit change to the numbers. Original mod link: Also complete the orginal missing Chinese localization for 2 buildings by deepL.51 downloadsupdated 4 mo ago
- Capital, Fort & Logistics Overhaul, başkent, kale ve lojistik değişikler hazine yağmasıby Rand al'ThorBu mod, Europa Universalis V’te başkentleri, kaleleri, kuşatmaları ve topçuyu çok daha anlamlı hale getiren kapsamlı bir savaş ve denge düzenlemesidir. Amaç, özellikle başkent savaşlarını daha kritik, daha riskli ve daha unutulmaz hale getirmektir. Artık sıradan bir kale ile güçlü bir başkent sav...51 downloadsupdated 5 mo ago
- Complex Manufacturing,A Economic Conversion 1.08( new mod 1.10 released)by 76561199270277751A pack of new building for 60 new production method,and giving new mechanic about food,centralization,and lending rate Add new building for different production method, but these have rgo location limit, All other mod are optional,like change rgo to unlock the advance production method and extra...50 downloadsupdated 8 mo ago
- Anti-Snowballing Minimodby SquirtleThis mod introduces the modifier Country Size Impact, a basic anti-snowballing measure, that scales with a country's economical base, following a simple logarithmic curve. AI countries follow a more forgiving curve, compared to player countries, to compensate for their general inability. Small pl...50 downloadsupdated 6 mo ago
- Yanye building pack,and rate and food system conversion(1.08)by 76561199270277751I merge and modifity some of the mods, in this game estate building become crucial for economy, just like private company only food and loan rate are create by mine, Hope to be harmony with the other mods, so I haven't change proximity If you can't using the mod normally,haven't appear mod pack c...50 downloadsupdated 10 mo ago
- Food and population growth adjustmentsby HatsefietsEvery fully staffed building reduces local food production by 1% to simulate urbanisation reducing food production. Towns and cities get a malus to pop growth, rural locations get more pop growth. Towns/cities get a migration attraction buff to simulate the historical pattern that towns/cities gr...50 downloadsupdated 4 mo ago
- Calculatorby 76561199065985283Added a new entry at the bottom-left of the interface that launches the calculator. Video:49 downloadsupdated 2 mo ago
- Crown, Estates & Statecraftby 76561199765418163Crown, Estates & Statecraft Version 1.2.1 for Europa Universalis V 1.3.* 中文介绍 王权,阶级与治国之道 介绍: 本模组通过调整价值观、政府改革与自满值对游戏内容进行更改,使其更符合历史进程。 内容: 1.平衡了中央集权与地方分权价值观,使忠诚的属国不再推动地方分权价值观,并增加调整了四项在游戏早期推动中央集权的政府改革,以使推动中央集权的可能性出现。同时增强了中央集权,削弱了地方分权,以反映近代早期中央集权的推动进程。 2.平衡了贵族政治与财阀政治价值观,使其对贵族和市民的满意度造成影响。 3.给农奴制价值观增加了...49 downloadsupdated 2 mo ago
- Complex Manufacturing,HardEconomics(no money print)1.10by 76561199270277751In this edition,financial industry cannot convert Real Estate resource. And Clean Mars money print from the Whole World. But giving 50% price court spending and stabilty cost,2% natural rate,20% tax efficiency Before using cheats,you can develop labour camp export cheap labour, it can earn money,...49 downloadsupdated 9 mo ago
- Imperial Offices - Control modby 76561198396520181Adds a building which increases control among other things. Totally immersive :> The building is called intendant office. The AI shouldn't be able to build it. this is my first mod.48 downloadsupdated 10 mo ago
- Army Logisticsby Bilbo BagginsReverts army logistics range from 30 to 50 by adding a new modifier to Road Building advance in Age of Traditions.48 downloadsupdated 4 mo ago
- More Sound Tollsby StamiAdds new sounds tolls to the game: Bab el Mandeb Strait of Malacca Sunda Strait Storebaelt Strait of Messina Strait of Kerch48 downloadsupdated 4 mo ago
- Dynamic Local Governor v1by sxᴛʏThis mod changes local governor limits for better dynamic gameplay experience. Each country has one local governor at the start of the game; even if it's not displayed in text, it's hardcoded. +1 bonus from Kingdom and Empire ranks has been removed. Now local governor limit scale with your realm...48 downloadsupdated 2 mo ago
- Depleting Gold and Silver Minesby SovietBeerGold and silver mines now have a chance of becoming depleted. This is a bare-bones implementation of a depletion mechanic for both gold and silver mines. In its current state, this mod makes it so that every country that owns a location that produces gold or silver has an equal yearly chance of 4...47 downloadsupdated 4 mo ago
- Faster Levy Recovery - 1 Yearby unlomtroisThis mod reduces levy recovery from 25 years (or 20 in 1.0.8) to 1 year Look also: 1 year recovery - 5 years recovery - 10 years recovery -47 downloadsupdated 10 mo ago
- Realistic Levy size for Steppe Hordes and Tribesby Boka## Introduction Every country currently has a uniform 2% satisfied population as levy, which is neither realistic nor balanced. 3 simple changes are implemented in this mod to provide a more realistic simulation for the levy mechanism of steppe hordes and tribes. 1. Add permanent +700% tribes_est...47 downloadsupdated 7 mo ago
- Military Rebalanceby SuruHarsher Cavalry Terrain Penalties Cavalry stop being a safe pick everywhere. Vanilla gives all cavalry a flat -10% in mountains, jungle, and wetlands — cheap to ignore, easy to plan around. This mod pushes those penalties much higher and extends them across the full range of rough terrain, while...46 downloadsupdated 2 mo ago
- No Great Power Score from Country Rankby Grimace McPoyleEliminate Great Power Score gain from Country Ranks. Empires and kingdoms that deserve Great Power status will remain so owing to their large populations, economies, and military.45 downloadsupdated 6 mo ago
- Values And Government dynamicsby HottentottetentententoonstellingMod Overview This mod redoes the values mechanics to create a more historically grounded and mechanically coherent experience. Rather than accepting the base game's values as given, this project looks at each system to ensure it reflects both historical reality and fun, dynamic gameplay. The even...45 downloadsupdated 8 mo ago
- Temporary trade fix (Trade is not economic base 1.0)by Lysyl OxidaseUPDATE - Please consider using the mod: Trade Expenses Scale With Trade Profit by herculesx1000 instead. It is very similar but has a nice UI, accounts for existing % cost modifiers, and checks for edge-cases to be more reliable! I think it's better in almost every way! MTGA - Make trade great ag...44 downloadsupdated 10 mo ago
- Cabinet actions depending on country rank 1.3by 76561199204195701Hi !I am a casual player who got bored of managing Cabinet Actions on a province-by-province level after becoming an empire. I wanted to change this mechanic, so here is my first mod: Cabinet Actions effect range based on Country Rank. Please note that this increased range will affect game balanc...44 downloadsupdated 2 mo ago
- Alliance - "Target of a Coalition" Fixby fefekThis mod fixes the 'likely target of a coalition' modifier back to being negative (as intended).44 downloadsupdated 10 mo ago
- Research Initiativeby BMResearch Initiative adds +10% to base research speed for every country, including the AI As other research bonuses grow, its impact gradually decreases: roughly +8% in the first era and +3% in the final era This brings late-game advancements within reach sooner while keeping development relevant...43 downloadsupdated 2 mo ago
- Decolonized map English Michiganby Michigan Mayor**I attached a few mods that make this more fun, more playable, but at the same time even harder but you do not need them** The year is 1337 and the world has ended somehow! a small band of 100,000 English survivors escaped to the mythical land of Michigan in order to rebuild the world! However t...43 downloadsupdated 9 mo ago
- Better Integrationby 76561198880485158Changes the cabinet action of integrate province and area from 1 to 2.42 downloadsupdated 7 mo ago
- Krzaczasty Modby KrzakerChanges for now: Integration is faster New societal value (Strict vs Lenient) for choosing your subject playstyle Small changes to societal values Decreased the decentralization from vassals to static +0.01/month Roads remove 30% cost of terrain and improve market access a bit more Changed how gr...42 downloadsupdated 8 mo ago
- Hispaniola Rework - Settled Tainoby 76561198843973796Requires Hispaniola Rework mod. Changes Taino tribes into playable nations. Splits Haniguayaba and Tortuga Ciboney off from the main Ciboney society of pops.42 downloadsupdated 9 mo ago
- Las' Some RGOs provide foodby PunishedGoldCityAppreciatorAllows you some RGOs to create food, it never made any sense that goods like Wine or say Horses dont produce any food41 downloadsupdated 8 mo ago
- No supply from stockpilesby rezikunDisables effective supply from stockpiles41 downloadsupdated 3 mo ago
- Dumb Warfare Design Tweak (Heavy) (Deprecated)by flyinghamsterThis is variant of the DWDT standalone mod that includes adjustment on Age effects. With sacrifice of the compatibility, this variant bring following additional tweaks 1. War Demand Cost Adjustment War cost is lowered for all ages, and will get even lower as age progresses 2. Mercenary Size and C...41 downloadsupdated 9 mo ago
- Bob Tweaks 1.3by Gamer MomentBalancing some of the sillier things that got past Johan Paradox. I'll try to keep the scope of this mod to fixing balancing issues on a per-patch basis. 1) Japanese Extraterritorial Buildings - Rebalanced entirely, Shoen heavily nerfed while other buildings slightly buffed. 2) Reworked Printing...41 downloadsupdated 23 d ago
- Classic Bank Ledgersby DeacyThis mod reverts the Bank Ledgers System government reform to its classic inflation value (−0.10% monthly), as it existed prior to later balance changes, while preserving the modern trade/merchant maintenance advantage. What this mod does ✅ Restores −0.10% monthly inflation to Bank Ledgers ✅ Keep...41 downloadsupdated 9 mo ago
- Chuds Formablesby MarqyeFormables mod for the Chuds multiplayer games based on the Robinicus' Easier Formables mod. The formables changes include: - Germany can now be formed with about the same amount of land as the historical German Empire, rather than needing most of the HRE. - Many HRE duchies require fewer location...41 downloadsupdated 5 mo ago
- Cheaper Law Changeby tonypaReduces stability hit from changing a law 10 times. Totally crazy 100 stability loss is replaced by much more manageable 10, which allows you to change all the laws (the game also refers these as policy) more frequently and design perfect government. Update 1.1 - changed file to avoid conflict wi...41 downloadsupdated 3 mo ago
- Hegemonies in Age 2by TOG II*Enables hegemons from age 2 and onwards. All my hegemony mods: Disable Completely Enable from Age 1 Enable from Age 2 Enable from Age 4 Enable from Age 5 Enable from Age 640 downloadsupdated 19 d ago
- Brutal Difficultyby Up-LevelBrutal Difficulty Compatible with any 1.0.* version. Not achievement compatible. Adds an additional Brutal Difficulty to the difficulty game rules. The difficulty game rule tooltip is incorrect and misleading, so refer to this page for modifiers: Player Difficulty Estates Satisfaction Equilibrium...40 downloadsupdated 9 mo ago
- parliament support ruler familyby norathChanges the support ruler parliament to buff all crown members. Might make it a custom tool-tip later, not sure how long that scrollbar can go if you have 500+ crown members.39 downloadsupdated 7 mo ago
- Levy Size Fixby 76561199033141629Fixing the size of levies to the intended* size (100 infantry in age 1, 200 in age 2, 400 in age 3, etc.) Haven't tested the balance yet, will wait for 1.0.7. *intended:39 downloadsupdated 10 mo ago
- Free Casus Belli Fabricationby 76561198326490476Removes Core and Spy Network requirements from Claim-CB creation39 downloadsupdated 9 mo ago
- Slower Colonisationby ☆ MantaIt reduces colonisation speed for everybody, by decreasing the base value from 50 to 10. This is done by adding a "colonial_migration_size = -0.04" modifier to mapmaking in the Age of Traditions. I wont update this mod if it ever requires it, it is intended as an information for everybody else th...39 downloadsupdated 9 mo ago