Europa Universalis VMods / Balance
Europa Universalis V mods
Europa Universalis V balance mods
Everything filed under balance by its own author, ordered by how much it is used.
AllGameplay729Balance684Fixes463Historical251Map217Trade and Economics201User Interface196Alternative History176Utilities171Government and Estates159Events155Military140Characters138Advancements133Diplomacy129Translation120Overhaul119Culture & Art104religion76Flags76International Organizations48Textures48Missions28Loading Screen181.310Sound8Graphics6
684 balance mods
- Cheat Menu Proby 76561198980809997Tap me to join Discord , Come and play! Hello everyone, I am Xier. Summer is truly a fine season for traveling, enjoying the sun, and updating mods. Xier brings you Xier's Cheat Menu v1.6. This update adds a large amount of new content to meet the growing needs for experimentation and testing und...60.3k downloadsupdated 3 mo ago
- New World Improvement Projectby NullPointerNew World Improvement Project offers a vanilla+ experience with many improvements to the New World, including: * hundreds of dynamic names and localizations for locations and colonies in the Americas, depending on language * Over 20 new colonial formables * Improved areas and provinces to better...20.8k downloadsupdated 6 mo ago
- Europa Expandedby Stiopa866Europa Expanded, the critically-acclaimed Europa Universalis IV Vanilla+ mod makes an ambitious return in Europa Universalis V! The goal of the mod is to deepen existing mechanics, add vast quantities of game flavor and to tweak game features in order enhance user enjoyment! As time will go on, t...12.5k downloadsupdated 10 mo ago
- Metropolis&Megalopolis Upgrade – Enhanced City System-Buildings Expansionby ^Sturm⭐ Metropolis&Megalopolis Upgrade – Enhanced City System-Buildings Expansion Megalopolis Upgrade – Enhanced City System expands the vanilla city progression by adding a new location rank between City and Megalopolis: Metropolis. This mod expands Europa Universalis V with a complete late-game urban...12.2k downloadsupdated 9 mo ago
- Extended Control - Forts & Bailiffs (DISCONTIUNED FOR NOW)by 76561199837434433Do you want your authority to exist beyond your mere capital? Do you want to achieve this in a balanced manner? Extended Control - Forts & Bailiffs is here for that! It modifies key buildings to help you project your precious authority while making sure you pay the price with the upkeep and estat...10.3k downloadsupdated 7 mo ago
- [1.3*] Basileia Romaion 1337 - Update 23.3by DroganBasileía Romaíon: 1337 The term 'Basileía Romaíon' (Βασιλεία τῶν Ῥωμαίων) is the Greek name for the Medieval Roman Empire or "Byzantium". It was the official name of the empire in Greek during its existence. "Basileía" means "Empire" or "Kingdom," and "Romaíon" means "of the Romans" or "Roman." T...10.1k downloadsupdated 23 d ago
- Xorme - AIby xormeMod: Xorme - AI Discord Link Patreon Link Website My Mods Use this mod with the newest game version or (beta) version that exists. Non-beta verison is here: Xorme - AI - Legacy Clear and resub the mod if you used it before the split. Xorme - AI The mod is a successor to the EU4 mod Xorme - AI. Li...9.6k downloadsupdated 4 mo ago
- Habsburgs and Hussites [More Brutal Hussite Wars]by BaconDoneRightHabsburgs and Hussites This mod, at a glance, has two primary objectives: provide a serious challenge for a Bohemia player, or to dynamically devastate Bohemia to prevent their blobbing. It uses Game Rules to allow the player to tweak the wars to their liking, to the degree they can virtually ass...9.5k downloadsupdated 6 mo ago
- No Casus Belli Wars Removedby BaconDoneRightThis mod surgically removes the ability for AI or player to declare No Casus Belli wars. Primarily intended to be used to balance around my other mods, but can be used standalone. This mod contains a single file and will be compatible with anything. It is partially save game compatible. The chang...9.5k downloadsupdated 6 mo ago
- Continental Hegemoniesby TrinedyContinental Hegemonies Tired of Ming sweeping every hegemony title while the rest of the world watches? This mod makes hegemonies continental during the Age of Discovery and Age of Reformation, so countries compete for dominance within their own continent. How it works Eras 3-4: Hegemonies are sp...9.2k downloadsupdated 3 mo ago
- More Stable HREby sirsmashalotDon’t like the HRE getting eaten, and eating itself, within the first 100 years? Don’t feel like waiting until Paradox (hopefully) fixes this in February? This mod makes the Emperor care and it gives small countries a fighting chance Vanilla Issues The HRE starts as a free-for-all, where the incr...8.5k downloadsupdated 9 mo ago
- Historical Tweaks [1.3]by 76561198978686018This mod makes serious tweaks for moderately more historical gameplay! Join the Historical Tweaks discord! Includes the Historical Colonization mod! Includes The Wrath of Timur! Situations - Hundred Years War — France is severely nerfed and destabilized in the early to mid HYW — England is buffed...8.2k downloadsupdated 19 d ago
- Dynamic Early Conquestsby BaconDoneRightDynamic Early Conquests This mod, at a glance, has two primary objectives: slow down early game conquest in Europe and to prevent powerful nations outside the HRE from rapidly invading it. Features: Age-based Catholic Casus Belli: In the Age of Traditions and the Age of Renaissance, the generic P...7.8k downloadsupdated 6 mo ago
- The Thirty Years War Revamped [War of Religions +]by BaconDoneRightThe Thirty Years War Revamped This mod has two primary features: to improve the logic and spread of the Reformation without being annoying to the player, and to make the War of Religions carry the same lethal impact that the real Thirty Years War did. The Wars of Religion should now be a defining...7.6k downloadsupdated 6 mo ago
- The Ottomans and the Holy Leagueby BaconDoneRightThe Ottomans and the Holy League This mod has two objectives: to improve the Ottoman situations to encourage their vast expansion and to create a powerful foe in the Holy League for an Ottoman player, or a a powerful foe in the Ottomans for a European/Middle East player. It features an overhaul o...7.0k downloadsupdated 6 mo ago
- Multiple Capitalby hutatsuiwa1960Drawing inspiration from the historically prevalent yet varied systems of secondary capitals, Secondary Capital building has been created. This allows players to establish multiple centers for spreading control. As a balancing measure, construction is currently restricted to urban only. Both cons...6.9k downloadsupdated 10 mo ago
- Legacy of Timur: An Age of Gunpowder (Update)by RiyaadSummary As the Mongol storm recedes, the lands of the Middle East stir once more. Dynasties old and new now sharpen their blades to carve their domains from the wreckage. Yet in the central steppes, a young child, destined to reshape Persia, draws his first breath. In the west, the Byzantines lie...6.5k downloadsupdated 17 d ago
- Higher Max Core Controlby 76561198866770890Increase Max Core Control to 40%, Max Integrated Control to 10%. Also increased core assimilation and conversion.6.1k downloadsupdated 10 mo ago
- 1.3.x Economic Overhaul: Expenses, Trade, and Estate Buildingsby 76561199216537606If this mod has been helpful to you, please give my mod a like. Thank you very much! Recommended to use with the following mods (click to jump): -Integration hotfix - Fix the Endless Independence Wars - Divorce Allowed Sub-mods (optional, not necessary, and unnecessary): - Limit Building Scale Ef...6.0k downloadsupdated 3 mo ago
- Prosper or Perishby Salty.[BOAY]0.9.1 update, EU5 1.3.11 compatible, 19.07.2026 0.9 Provisioning This update contains a new logistics system for building levels, and a complete rework of the stacking building cost system we all hated. The system is streamlined and fully compatible with the Construction Manager mod; use Return o...6.0k downloadsupdated 2 mo ago
- More Buildingsby HitagiI struggled to find tin in the americas and made this mod! I will update this liberally losely trying to stick to base game "balance". Feel free to suggest building ideas, or complain about goods you are missing and feel like you should be able to produce. Content Adds 33 new buildings to gather...5.8k downloadsupdated 4 mo ago
- [v1.0.10] Road Remove Terrain Proximity Debuffsby ParacalicoI'm so pissed by the trees and wetlands and I made this. Building roads will now remove (compensate) proximity debuffs from all types of rough terrain and vegetation . Proximity cost for crossing lakes are also halved for compensation. Other road bonuses same as vanilla. Localization: soon™ Save...5.6k downloadsupdated 9 mo ago
- [PausedUpdate] Estate Building Produce Thingsby Iserlohn‘s MarisaUpdated to 1.2.0. ! To those who concern. As you may know, the state of EUV game is quite unstable in recent updates. I personally aren't actually playing until I think 1st/2nd major DLCs (which makes it stable and playable again). So, be expected that this mod would have very slow update rate. !...5.4k downloadsupdated 4 mo ago
- Historical RGOs - Globalby EnrarOriginally a mod intended adjust resources in E̶a̶s̶t̶ ̶A̶s̶i̶a, A̶s̶i̶a, the world! to be somewhat historical, balanced, and flavorful to gameplay through one simple location file. In vanilla, Spain and France have more iron than all of China combined. This is not only historically inaccurate bu...5.2k downloadsupdated 2 mo ago
- Unlimited Resourcesby 76561198386314393Unlimited Resources! Sprint Towards Full Communism... in the 14th Century! In the 14th century, alchemy-obsessed nobles accidentally discovered a miraculous secret: with just a tiny bit of gold, they could conjure up dozens of times more raw materials! This technology, known as the "Void Forge,"...4.6k downloadsupdated 10 mo ago
- [PLIF] Poland-Lithuania Improved Formationby BaconDoneRightPoland-Lithuania Improved Formation This mod is extremely simple and serves to add some extra flavor and event fixes to improve the formation of the Polish-Lithuanian Commonwealth. Features: Less Restrictive Union: There is a new event chain triggered if Lithuania is controlled by the AI. The onl...4.5k downloadsupdated 6 mo ago
- Fix the Endless Independence Warby 76561199216537606If this mod has been helpful to you, please give my mod a like. Thank you very much! Recommended Other Mods by the Author(click to jump): - Economic Overhaul - Divorce Allowed Why was this mod made? -In the current version of the base game, if a subject nation creates an Independence Movement aga...4.5k downloadsupdated 3 mo ago
- More Unique Urban Rightsby AgamentonMore Unique Urban Rights 87 Nation and Culture-Specific Rights Unique rights available only to specific nations or culture groups, reflecting the actual practices that defined urban life in each civilization: Ottoman Empire — Iskele port charters, Vakıf endowments, Janissary garrison rights Easte...4.4k downloadsupdated 17 d ago
- Local Governors from Land Valueby HappyMonkey99Pushing naval values gives you access to 2 extra naval governors through reforms, land gives you nothing, this mod fixes that. Adds land-focused government reforms that grant local governors and other inland benefits to mirror existing naval reforms. The pictures show them side by side for compar...4.3k downloadsupdated 2 mo ago
- Fast Buildby 76561198386314393This mod basically makes sure everything is built instantly You have to turn it on in the reform, reform of the royalty, first page of government global_construction_speed = 99.0 global_rgo_build_time = -0.99 global_road_building_time = -0.99 global_ship_build_speed = 99.0 updated: town_upgrade_c...4.1k downloadsupdated 10 mo ago
- Return Core Locations to Non-Belligerents [DEPRECIATED]by Sn1perMcMarcTHIS MOD IS DEPRECIATED!!!! Adds a peace treaty option that allows you to return core locations to either you, your subjects aswell as non-belligerent countries. If there is more than one country that has a core on the same location, the order is as follows: 1. You (the country negotiating the pe...4.0k downloadsupdated 9 mo ago
- 人口增长调整&季风 / Population Growth Tweak & Monsoonby Saltfishjbdxbl亚热带人口容量不如地中海 此模组修改了人口增长参数,并加入季风带修正 - 提高食物价格对人口增长的影响 - 提高富余人口容量对人口增长的影响 - 超过人口容量不再直接禁止人口增长,而是降低人口增长速度 - 降低殖民地科技和定居点建筑的人口增长 - 饥荒增加大量叛乱 exm? food price has less impact on population than food storeage? Subtropical not the most productive lands? This mod tweaked population growth modifier, and...3.8k downloadsupdated 6 mo ago
- More Restricted Colonizationby AayomThis mod allows the player to apply stricter rules to colonization, limiting minor nations, and restricting access to the African continent. You can hover over the text in the mod menu for details if you are confused about what the toggle actually does. This mod uses the Community Mod Framework....3.7k downloadsupdated 2 mo ago
- Metropolitan Government Policiesby ^Sturm📌 Metropolitan Government Policies/Reforms Metropolitan Government Reforms expands the depth of late-game government management by linking the strength of a nation’s bureaucracy to the development of its capital city. Instead of treating the capital as just another province, this mod turns it int...3.6k downloadsupdated 10 mo ago
- The Prussian Destiny [1.3]by EmirkeThe Prussian Destiny 4.0.0: "Prussia is not a state with an army, but an army with a state." --------- --------- ⏳ WHEN DOES IT START? Rome wasn't built in a day, and neither was Prussia. This mod's mechanics do NOT trigger on day one (1337). The 1st Situation will only ignite around the 1370s, r...3.5k downloadsupdated 2 mo ago
- Research Spending Mechanicby MefedronLoverResearch Expanded is a mod that introduces a new, fully script-driven research investment system. It adds a custom economy slider, tooltips, and visuals that let you dynamically invest a percentage of your economic base into research, trading monthly gold for increased research speed. Compatible...3.4k downloadsupdated 2 mo ago
- Peacetime Cabinet Actionsby 765611983529350533 Peacetime Cabinet Actions, to add more options in a vanilla adjacent way, opinions on balance and additional actions welcome. Apparently In Multiple Localization Mods: Chinese:3.4k downloadsupdated 5 mo ago
- REAI: Rational Empire AI [1.3]by EmirkeIs the vanilla AI ruining your immersion by wasting its treasury on buildings in low-control provinces for 0 ROI, picking useless government reforms and estates privileges, relying entirely on peasant levies rather than a proper regular army, and creating horrific bordergore? REAI (Rational Empir...3.4k downloadsupdated 2 mo ago
- Metropolitan Estate Privilegesby ^SturmESTATE PRIVILEGES expands the power struggle between the four estates — Nobles, Clergy, Burghers and Peasants — by adding dozens of new privileges with meaningful gameplay impact. Every privilege comes with real trade-offs, creating deeper political decisions instead of flat bonuses. Choose who r...3.3k downloadsupdated 10 mo ago
- Reasonable Pricesby 76561198872718419Caps or remove price scaling so that at high income a mediocre courtier doesn't cost more than a city. And a gift to a dirt poor OPM isn't an arm and a leg. Features: All income based event scaling capped. Once monthly income passes 50 (cost of a building), event scaling will not follow. Scaling...3.2k downloadsupdated 10 mo ago
- Literacy Increases Base Research Speedby Lysyl OxidaseIncreases BASE research speed by 30% of the literacy. Example: 20% literacy -> 0.06 base research speed. This is intended to increase and compound technological differences and reward high literacy. The game seriously lacks BASE research speed modifiers and i don't like everyone having such simil...3.2k downloadsupdated 10 mo ago
- Interesting Battles & Generalsby Regal OrangutanThis mod makes the outcomes of battles (and thus wars) more variable Many wars in EU5 feel like a foregone conclusion where the larger nation always wins and underdog victories are nigh impossible. Higher dice roll variance/topography impact + higher impact from general skill pips + longer battle...3.2k downloadsupdated 2 mo ago
- Rebalanced AI Warfare and Expansion Logicby JJEU 5.1 Update Paradox reblanced AI agression and conquest desire in 5.1 and addressed the main issues this mod fixed. More coherent AI expansion / conquest decisions This is a simple yet effective mod that rebalances the values behind AI conquest decision-making to reduce AI blobbing. The goal is...3.1k downloadsupdated 5 mo ago
- R.G.O. Level Retention for Mining Citiesby Mokiia📜 Description This mod prevents loss of the +100% Max R.G.O. Size bonus for a Rural Settlement when it is upgraded to a Town or City that has mining raw materials except stones and marbles. ⛏️ List of mining RGOs coal iron copper gold silver tin lead gems saltpeter alum mercury ⚠️ Notice To apply...3.1k downloadsupdated 9 mo ago
- European Universalisby FlandersDiscord !! This mod is a balance overhaul for Europa Universalis V. It reworks gameplay values to make the game more fair and realistic. The goal is to reduce unfair advantages between nations. ⬤ For some events in this part, you need to be in HISTORICAL OPTION ● The Iberian Union now works prope...3.0k downloadsupdated 9 mo ago
- War Momentum (Less Tedious Wars)by HappyMonkey99In Vanilla, nations are far too detached from the evolving balance of power in a war. In reality if a nation has lost its army, and the countryside is burning, the garrison of a fort has little reason to hold out, after all, no one is coming to help them. This mod makes decided wars more rapidly...3.0k downloadsupdated 2 mo ago
- [v1.3.11] Standard of Livingby 76561198819047993Standard of Living 08/14 Update I'm very happy to share my recent work on stratum-level control. This update should greatly reduce the unbalances between estates, especially for larger countries. Re-enabled the EU5 engine feature that automatically reduces demand for a poor stratum. This had been...3.0k downloadsupdated 1 mo ago
- REAI: AI Army & Manpower Overhaul [1.3]by EmirkeIs the vanilla AI failing to field massive late-game armies? Are major powers showing up to the Reformation era with nothing but a handful of Regulars and a mob of starving peasant levies because they simply "forgot" to build Armories and Barracks? REAI: Army & Manpower Overhaul (AAMO) is a highl...3.0k downloadsupdated 2 mo ago