Europa Universalis VMods / Balance
Europa Universalis V mods
Europa Universalis V balance mods
Everything filed under balance by its own author, ordered by how much it is used.
AllGameplay729Balance684Fixes463Historical251Map217Trade and Economics201User Interface196Alternative History176Utilities171Government and Estates159Events155Military140Characters138Advancements133Diplomacy129Translation120Overhaul119Culture & Art104religion76Flags76International Organizations48Textures48Missions28Loading Screen181.310Sound8Graphics6
684 balance mods
- More Governors per Country Rankby A_Kinda_Cool_CatAdds additional local & naval governor cap based on the rank of a nation. Duchy: +1 local & naval governor Kingdom: +3 local & naval governors Empire: +5 local & naval governors ============= Future update - Add game rule to set number of available governors per country rank1.2k downloadsupdated 4 mo ago
- Waterways Distance Reworkby 76561199097777009⚠️ 100% COMPATIBLE WITH OTHER MODS This mod reworks how rivers and lakes affect the “Distance from Capital” mechanic, offering an alternative and more detailed balance compared to the vanilla implementation. What this mod does now The mod fully recalculates the impact of waterways, clearly separa...1.2k downloadsupdated 2 mo ago
- Restricted Colonizationby kozukata1.2.* Compatible If you are using Beta(1.1.*) Features: The AI now requires a Tax Base of 1000 or more to start colonizing. This prevents minor powers (like the Papal States) from establishing unrealistic colonies. Colonial Nations are now restricted to colonizing only within the region where the...1.2k downloadsupdated 4 mo ago
- Dynamic Discovery Spreadby DanarcaUnder-the-hood mod that enables discovery spread dynamically. Spreads through trade, from market to market. Market owners spread their discoveries to minor countries within their market(s). Spread will be faster between cultures and religions that like each other, slower between enemies. Changes...1.1k downloadsupdated 10 mo ago
- Optional Restrictions on Building Fortsby 13Mo4 sets of game rules have been added to the game, with a total of 3+4+5+5 settings, used to restrict the construction of fortresses in the game. New mod: , it can perform a global fortress clearance at the start of the game, and when used with this mod, it can achieve complete fortress restrictio...1.1k downloadsupdated 2 mo ago
- Stability Rebalancedby Chim_rus🏛️ Stability Rebalanced: A More Impactful Stability Mechanic Tired of Stability feeling like a weak and inconsequential modifier? I felt the base game's Stability was underwhelming and somewhat illogical in its effects. A truly stable or unstable realm should feel it in every corner of the empire...1.1k downloadsupdated 10 mo ago
- Metropolis&Megalopolis - Praecepta Militaria Compatchby ^Sturm🛠 COMPATCH: Metropolis & Megalopolis × Praecepta Militaria This is a compatibility patch between the mods: Metropolis & Megalopolis – Enhanced City System Praecepta Militaria ✅ Load Order: Metropolis & Megalopolis Praecepta Militaria COMPATCH – Metropolis × Praecepta (this mod)1.1k downloadsupdated 10 mo ago
- [Not updated, Admin doesn't work 1.2] Admin Government - Praecepta Militaria - BR1337 Compatchby DroganAre you enjoying the Compatch? Then consider to upvote it. Thank you! This is a Compatch for the following Praecepta Militaria Administrative Government Basileía Romaíon 1337 You need all three Mods for this to work. It should cover all incompatibilities. Correct Load Order shown in the first Scr...1.1k downloadsupdated 8 mo ago
- Byzantium Starts with More Core Provincesby 76561198443838918I’m fed up with Paradox’s “magic-history” design. Things like an oversized Bulgaria; the Siege of Berat being only a few decades past in 1337, yet the game removes Byzantium’s core on the Berat location; Chios being handed to Genoa in 1337 even though it wasn’t purchased by the Genoese charter co...1.1k downloadsupdated 10 mo ago
- Prevent Colonial Bordergoreby John InsurgencyCompatible with EU5 version 1.0.10 Features: - Colonial nations with the same overlord can no longer declare war on eachother. - Adds a subject action to block colonial nation from creating new colonial charters. - Unlocks Enforce Peace option on any of your colonial nation's wars. Save game comp...1.1k downloadsupdated 8 mo ago
- Praecepta Militaria - Clerici et Militesby AelexanderPraecepta Militaria - Clerici et Milites (CM) is a submod for Praecepta Militaria, focusing on the tension between the Byzantine state's civilian administration and its military apparatus. The goal of the mod is to add new estates representing the civil (logothétai) and military service (stratiot...1.0k downloadsupdated 20 d ago
- Pop Demands Rework (1.0.10)by LazyIcarusOverview (save compatible) Currently demand is based off of location development and estates income to expense ratio. Estates income is shared across all pops of that class and this is problematic for large countries because the estate will always have income > expense. Their expenses are the sam...1.0k downloadsupdated 9 mo ago
- All Pops Can Growby sirsmashalotEnables all pop types to grow Because why won't they? Clergy is a bit dubious depending on the culture/religion, but I think its alright as a generalization Compatibility Should be compatible with almost everything, including most future and previous game versions The mod literally only injects a...1.0k downloadsupdated 9 mo ago
- Tin in Americaby ShingyThis mod adds historical-ish Tin deposits to the Americas. After all, EU5 is a historical sandbox, right? Surely we wouldn't sacrifice historicity for balance... Compatible with everything. Does not affect saved games. Adds Tin to the following locations: Huaxcama (Zacatecas, Mexico) Cumaribo (Co...1.0k downloadsupdated 10 mo ago
- Metropolis&Megalopolis-More Methods of Control Compatchby ^Sturm📌 Mod Description This mod provides a compatibility patch between: 1️⃣ Metropolis & Megalopolis 2️⃣ More Methods of Control ⬇️ 3️⃣ THIS Mod (Compatibility Patch) It synchronizes the building system of More Methods of Control with the expanded settlement ranks introduced in Metropolis & Megalopoli...955 downloadsupdated 10 mo ago
- Trade Goods Expanded 2.0by MefedronLoverTrade Goods Expanded is a mod that currently introduces new trade good graphics, enhancing the visual variety of the game’s trade system. In future updates, it will expand further with new trade goods, balance changes, and custom events to make the world economy deeper and more dynamic Compatible...949 downloadsupdated 9 mo ago
- [1.2 & 1.3] Ottoman Empire | From Beylik to Empireby Panda :)Ottoman Empire | From Beylik to Empire Build your beylik. Break the old world. Forge an empire. Major Update This mod has grown far beyond its first mission-focused version. Ottoman Empire | From Beylik to Empire is now an Ottoman-focused immersion pack for EU5, expanding the campaign with 200+ m...942 downloadsupdated 3 mo ago
- Conversion and Assimilation Overhaulby sirsmashalotEver wondered where all the religious and cultural minorities went after just a few decades? This mod (mostly) fixes that. Changes Conversion and Assimilation Passive conversion and assimilation are way too fast for small minorities. This causes, for example, the Jewish population in Europe to di...934 downloadsupdated 9 mo ago
- Much More Markets (1.3 Pavia)by 76561198332525860This mod simply creates more markets at the start and makes them more unique and the world less globalised. I added those that were ideally cities or towns, evenly distributed and somehow historically relevant. Alongside the new markets, I reduced the cost for destroying markets. Now it costs onl...930 downloadsupdated 24 d ago
- Faster Integration/Assimilation/Conversion 10xby 76561198450235015speeds up Integration/Assimilation/Conversion by 10x925 downloadsupdated 10 mo ago
- More Unique Bureaucraciesby AgamentonAdds unique bureaucracies to some larger countries where I thought it would make sense for them to have a more complex administrative system. I purposefully avoided nations that have bureaucracies added by the National Destinies mod or countries that have relatively easy formable (which adds bure...910 downloadsupdated 1 mo ago
- 2.5x Integration/Assimilation/Conversion (WORKING)by AedilesAffects: Promote Culture Promote Religion Assimilate Area Integrate Area Integrate Province IAC LOW This is a lower increase in the above modifiers when promoting these actions in cabinet. This should give a small boost for smaller states expansion when dealing with the cultural debuffs and allow...900 downloadsupdated 5 mo ago
- AI Mercenary Restrictionsby 13MoA new set of rules has been added to the game's General settings, featuring six options to limit the AI's use of mercenaries to varying degrees. The rules of this mod only apply to AI. The recruitment cost shown in the last illustration also takes effect solely on AI. It is individually adjusted...895 downloadsupdated 3 mo ago
- Centralization Fixby 76561198931295728Lightweight mod that makes going centralized playable again List of changes: -Centralization no longer reduces subject loyalty -Having any subject no longer pushes towards decentralization -Centralization now reduces estate satisfaction and satisfaction recovery Compatibility: The mod should be c...886 downloadsupdated 9 mo ago
- Sea Tiles Cost Less Market Accessby Lysyl OxidaseSick of having 0% market access in your colony which is 5 sea tiles away from the market center? Sick of having to create a new market every 5 coastal tiles in those massive colonial locationss which are each the physical size of 5 european tiles? This may be the mod for you. This mod makes sea t...884 downloadsupdated 9 mo ago
- Optional Urbanization Conditions and Mass Urbanizationby 13Mo6 new game rules have been added to the game, with a total of 7+7+5+5+5+5 options. They can be viewed in the game's Special Rules, allowing you to set population conditions for regional upgrades and location conditions for metropolis upgrades. Due to the large number of options, only a brief over...879 downloadsupdated 2 mo ago
- More Extensive Road Systemby 13MoMaking Land Power Nations Great Again Several road-related buildings have been added to the game, unlocked by different technologies in different eras. For the detailed tech tree, please check in the game. Below is an introduction to the era, building requirements, and brief bonuses of the buildi...874 downloadsupdated 4 mo ago
- Counting House Proximity Sourceby mohardWhat Does This Mod Do? The Counting House building, available for construction in towns and cities after researching the Renaissance Era (2nd) advance, will now act as a Local Proximity Source. Consider it a Bailiff, which can be built in Urban Locations. This allows towns and cities to act as lo...867 downloadsupdated 8 mo ago
- 中国建筑扩展by 76561199490143591手滑将mod下架了,现已重新上架 目前 6.11日更新 为大运河添加地点30%临近度速度 运行大运河的原料减半 6.10日更新 删除了游戏内大运河的地点buff改为建筑模式 大运河 效果 人口容量 5000 食物容量 100 繁荣度 0.01每月 临近度30 限制要求 and or 平地 湿地 or 华北 华东 华南 华西 or 相邻河流 相邻大运河 4.6日更新,调整了图标,更简洁 4.5日更新 建筑添加了图标 4.2日更新 1. 国子监(文化建筑) - 效果:本地贵族最大识字率+30.00%,教士岗位容量+200,本地教士最大识字率+30.00%,市民最大识字率+20%,农民识字率+...858 downloadsupdated 3 mo ago
- Overseas Governorsby FreddieColonial Governors Game version: 1.2.* - 1.3.* Description Colonial Governors expands the overseas administration side of Europa Universalis V with a small chain of governor buildings for distant ports. Establish formal authority beyond your home realm, develop stronger overseas institutions, and...858 downloadsupdated 2 mo ago
- Netherlands Unlocks All Low Franconian Advancesby ArtheasUnlocks all Low Franconian culture advances for the Netherlands tag. Once you form the Netherlands, all Low Franconian country advances become visible. Each advance can only be researched after the original country it came from no longer exists. Example: to research Flemish Cloth, Flanders must n...846 downloadsupdated 2 mo ago
- Gabadur's Map Modby GabadurLOAD THIS MOD LAST!!!!! Makes the flat map mode have darker ocean, and makes the map more saturated. Based off of the Xorme Map mod. Does not alter checksum IF THE MAP DOESN"T LOOK GOOD OR HOW IT DOES IN THE PICTURES PLEASE PUT THIS AT THE BOTTOM OF THE LOAD ORDER if you prefer the older clearer...835 downloadsupdated 2 mo ago
- myBasicCheatModby TempestBoost Very Easy and Easy >100 Ducats per Month and more modifiers, Boost Normal with just 20 Ducats per Month. Is for me and my friends, available to public but do not expect support819 downloadsupdated 10 mo ago
- Res Publicaby 76561198451456104Res Publica The English Civil War led to major developments in political theory about the nature of sovereignty, freedom, and self-government. The Levellers came to prominence at the end of the First English Civil War (1642–1646) and were committed to popular sovereignty, extended suffrage, equal...817 downloadsupdated 3 mo ago
- Harsher Warsby NH2-In EU5, wars feel inconsequential, and the AI seems to be constantly at war, continuously expanding without real challenge. Additionally, levies behave like mindless zombies, which you can endlessly send into battle and if they die just raise them again no problem. Wars should be more impactful,...813 downloadsupdated 9 mo ago
- Institution Spawn in Player's Capitalby 13MoA new option has been added to the vanilla idea spread rules. This option fixes the origin of ideas permanently to the player's capital. Due to an inherent issue with the game, when checking ideology spawn conditions in-game after enabling this rule (the displayed text may show "Sweden" instead o...803 downloadsupdated 2 mo ago
- No Roads Connection Requirements - Roads Onlyby opticdogRemoves road connection to capital requirement for development and institution growth.799 downloadsupdated 6 mo ago
- Auto Urbanizationby 76561198985252803Automatic Urbanization Current version: 1.0.0 Supported game version: Europa Universalis V 1.3.* Turn repetitive location upgrades into controlled national planning. Automatic Urbanization scans eligible locations across your country, sorts them by strict location-efficiency priority, and schedul...784 downloadsupdated 2 mo ago
- Omni-directional Rivers (Deprecated)by HarbivoreOmni-directional Rivers This mod completely removes the difference in proximity reduction from the direction of the river. They are both now set to 30. The logic behind this: It doesn't make sense that the direction of the river has any effect on the proximity because for communication between th...762 downloadsupdated 9 mo ago
- Artificial Natural Harborby 13MoMake Maritime Powers Great Again Several port buildings have been added to the game, unlocked through different technologies in different ages. Please refer to the in-game tech tree for details. The following introduces the age, building requirements, and brief bonuses of each building. The conte...760 downloadsupdated 4 mo ago
- Increase the population cap/Accelerate population growth/Increase raw material outputby 76561199038159082This mod adds three buildings, each capable of increasing the local population cap, boosting the birth rate, and enhancing raw material output and limits. Each level provides a fixed increase of 100k population cap, a 10% monthly birth rate boost, and a 10% increase in raw material output and lim...757 downloadsupdated 9 mo ago
- [1.3]崖山之后——澳宋传by HIWA【大宋澳洲流亡纪】 崖山不陷,圣驾南徙。1279年大宋天潢贵胄携文武遗臣、忠义子弟,乘巨舶破万里惊涛,辟周饶荒洲,立天朝基业。 今西历1337年,距流亡一甲子将及,王畿渐辟,城郭林立;然蛮邦环伺,土著未服,党争旧习,财用未丰。 以大宋澳洲行在为基,设十八路州府,复二府三司,掌枢机财赋;穷海陆之略,兴三舍新法、官山海利、拓疆开边;仰官家富国强兵,复华夏衣冠,统一南溟,再拓四海,成万世不拔之业。 --- 【模组主要内容】 ▌地图与地块重制 • 修改澳洲全地块产物、植被、气候与地点加成 • 重置澳洲天然港口分布 • 新增澳洲、新西兰、新几内亚动态古风地名 • 为澳洲煤/铁/金/银/铜/木/宝石...750 downloadsupdated 2 mo ago
- Slightly Less Aggressive AIby 76561198349977397Basically the same as the 'Less Aggressive AI' mod, but with tweaked values since that mod makes AI a little too passive for my liking. So this mod is basically just a middle ground between that and vanilla AI aggressiveness. In addition to the above, I've made the AI a bit less willing to accrue...747 downloadsupdated 8 mo ago
- [Not updated, Admin doesn't work 1.2] Admin Government and BR1337 Compatchby DroganAre you enjoying the Compatch? Then consider to upvote it. Thank you! This is a Compatch for Basileía Romaíon 1337 and Administrative Government. You need both Mods for this to work. It should cover all incompatibilities. Correct Load Order shown in the first Screenshot Above AG→BR→AGBR Compatch...737 downloadsupdated 9 mo ago
- [1.0.10] Aedile's Annexation & Integration Overhaul [AAIO]by AedilesAAIO Ever felt like annexation or integrating a province takes too long and been annoyed at the absurd amount of cost your vassal's rural settlements are charging you? This mod aims to change that with how location ranks (rurals, towns, cities) are calculated in cost for annexation and integratio...733 downloadsupdated 9 mo ago
- Faster Province Integrationby 76561198377373163This amazing mod increases the province integration speed from 1.00 to 2.00, making the integration process 100% faster. This is an amazing new feature that will supercharge your administrative expansion in campaigns!733 downloadsupdated 10 mo ago
- 时代战争分数花费减免by DorakaWar Score Expenese That Are Reduced with the Age 战争分数花费随着时代减免 从第二个时代开始 每个时代再额外叠加减免10%战争分数花费 密码的沙楠P社,都哈基米的大革命时代了 100分只能吃两个村,是人吗你。 只对时代BUFF添加了一项战争分数花费减免722 downloadsupdated 9 mo ago
- Less event costsby CostaReduce the amount of ducats costed from all event options to 0.3x to prevent countries goes bankrupt directly because of building or artist events. Events that give ducats and other national balances are not changed. You can edit “multiply” in line 19 of country_gold_effects.txt in this mod file...721 downloadsupdated 10 mo ago