Europa Universalis VMods / Balance
Europa Universalis V mods
Europa Universalis V balance mods
Everything filed under balance by its own author, ordered by how much it is used.
AllGameplay729Balance684Fixes463Historical251Map217Trade and Economics201User Interface196Alternative History176Utilities171Government and Estates159Events155Military140Characters138Advancements133Diplomacy129Translation120Overhaul119Culture & Art104religion76Flags76International Organizations48Textures48Missions28Loading Screen181.310Sound8Graphics6
684 balance mods
- Improved Trade & Buildings 1.2.4 Updateby Gunnar Von Pontius áf ÄdelspruppImproved Trade & Buildings A lightweight economy overhaul that improves trade flows, market behavior, and regional specialization — without adding new goods types or new building categories. Core idea 1. Improve the existing starting setup to make countries and areas more realistic and differenti...3.0k downloadsupdated 4 mo ago
- Move Population (QOL)by Mak84271A Balanced mod that adds a cabinet action to move population around! Select a location and move them to another one that you want! >Select Religion Option >Select Culture Option 1) Minimum 100 max 1000 2) Moves (0.5% + 0.5% * (adm_advisor / 100 ) of the population in the final destination ! 3) An...2.8k downloadsupdated 7 mo ago
- Fix Red Turban Rebellionby kaabistarFixes bugs and AI behavior in the Red Turban Rebellion situation so that it doesn't always end in a stalemate with tons of border gore. The AI rebels are now actually able to handle the situation properly and virtually always beat AI Yuan. Ming usually ends up winning but sometimes other rebel co...2.7k downloadsupdated 10 mo ago
- Great Power Score Rebalanceby TrinedyGreat Power Score Rebalance for 1.2.* Overhauls how Great Power score is calculated to produce a more dynamic, historically grounded ranking throughout the campaign. The Problem In vanilla, raw economic output and sheer population dominate the Great Power score. A rich but militarily irrelevant n...2.7k downloadsupdated 4 mo ago
- Shattered World (province)by rafathebest98WARNING: -this mod increases the loading time after hitting new game by a significant amount 12/15/25 changes: -removed all subjects -removed all cores outside of starting province Both this changes are an attempt to make every country a bit more on the same level Makes every province in the worl...2.7k downloadsupdated 9 mo ago
- less and reasonable fortsby 76561199334437567Fort maintenance cost increased to 10x, cannot be built in rural areas. Forts now reduce manpower gain, except for the capital fort. After testing, this mod effectively limits the number of forts AI countries can maintain and forces them to only keep forts in the most strategically defensible pos...2.6k downloadsupdated 3 mo ago
- [1.3] Roman Roadsby DroganBR: Roman Roads Changes: Adds numerous missing Roman roads across Italy, Iberia, the Balkans, Greece, Anatolia, and more, based on multiple historical reconstructions of the Roman road network. My Other EU5 Mods: Medieval Roman Art Expansion Basileía Romaíon 1337 Basileia Romaion - Localization A...2.5k downloadsupdated 4 mo ago
- A Complete Military Overhaulby 76561198349977397Important Announcement My available time to maintain this mod is currently limited due to university commitments, and I’m also taking a short break from EU5 while waiting for continued improvements to the base game. I have no plans to abandon the project, but updates will likely be tied to period...2.5k downloadsupdated 7 mo ago
- Great Power Score Rework (DISCONTIUNED)by 76561199837434433I decided to make a mod that reworks the Great Power Score calculation entirely as my goal was to create a more dynamic and balanced system because right now we have a system that grants you great power status just because you have an "empire" title (winks at byzantines, HRE etc). Nethier just ha...2.5k downloadsupdated 8 mo ago
- 地块大小修正 / Location Size Factorby Saltfish使地块属性(人口容量等)根据真实面积缩放 Make stats of location (e.g. population capacity) scaled with real area size2.4k downloadsupdated 5 mo ago
- Dynamic Market Stockpiles and Demandsby HappyMonkey99Dynamic Market Stockpiles and Demand Every market in EU5 gets the same stockpile capacity, so Cahokia and Constantinople hold the same amount of goods. When those stockpiles add supply relative to stockpile size, prices in small markets crash while large ones have enough demand to absorb it. And...2.3k downloadsupdated 1 mo ago
- building extensionby MAGIC FISHCurrently,13 buildings have been added and will continue to be updated Whaling Port and pearl gatherer fixed, now can only be built in port. City Architecture Sequence City estate can be established in cities with farmland and forest terrain, and can produce wheat or fruits. Taverns consume beer...2.2k downloadsupdated 10 mo ago
- Ruthenia and Steppe Fix (1.3 Pavia)by 76561198332525860Ruthenia and Steppe Fix is an enhancement mod for EU5, focused on bringing more depth and accuracy to Ruthenia, the Steppes and the Eastern European region. It includes total population rework, new cultures, countries, markets, immersive character names, Works of Art, dynamic location names, buil...2.2k downloadsupdated 23 d ago
- Anti Snowballingby 76561198349977397Important Announcement I have decided to suspend work on this mod for the foreseeable future. The primary reason is that the base game is currently undergoing rapid and extensive changes, particularly to economic systems. These updates are significantly reshaping gameplay on a regular basis, and...2.2k downloadsupdated 8 mo ago
- EU5 National Ideasby el eelHave you thought that most countries in the game lacked identity? Well I spent too much money on this game just to not play it because it doesn't have enough content or to only play 4 out of 2354 total tags. (the pictures above don't represent the current state of all values in the mod, just for...2.1k downloadsupdated 6 mo ago
- Estate Income & Bankruptcy Fixby lillieseaWhat's wrong with estate income? Estate Tax Base is proportional to the Control in each location. 1. Apparently this was intended by the devs, but it doesn't really make sense. Why should local nobles and burghers make less money if the crown can't control them? 2. Estate expenses are *not* Contr...2.1k downloadsupdated 10 mo ago
- Metropolis&Megalopolis Mega-Compatchby ^Sturm🔥 Metropolis&Megalopolis— Mega Compatch 🏛 What does this Compatch do? This mod makes every vanilla building mod, expansion, and building overhaul automatically compatible with Metropolis & Megalopolis — without editing or overwriting anything. No matter how many mods modify buildings, this compat...2.0k downloadsupdated 10 mo ago
- Better Agricultureby SplashCodeReduces the amount of food produced by RGOs to stop hyperscaling economies. At the moment, food is not a barrier at all to industrialization, and you rarely struggle to keep your urban population fed. Inspired by Stormtemplar: Currently, most food RGOs are nerfed by 25-40%, which should make earl...1.9k downloadsupdated 9 mo ago
- SoL Based Pop Demandsby 76561198840139591This mod is still considered as beta version and is taking playtest based feedback. The mod works with either 1.0.9 or 1.0.10, but does not work for a very early version, since pop demands logic has been rewritten. Features: 1. This mod scales population demand with their GDP per capita. Creating...1.8k downloadsupdated 9 mo ago
- More Iron and Lumber for you!by Joshua FitzgeraldBoosts iron production efficiency by 50% from all sources and lumber by 33% (keep in mind this bonus won't actually boost your production by 33%/50% as it is one of many production efficiency bonuses) , furthermore makes the AI put a greater priority on building up iron and lumber RGOs1.8k downloadsupdated 7 mo ago
- 5x Integration/Assimilation/Conversion (WORKING)by AedilesAffects: Promote Culture Promote Religion Assimilate Area Integrate Area Integrate Province IAC This is a moderate increase in the above modifiers when promoting these actions in cabinet. This should give a moderate boost for smaller states expansion when dealing with the cultural debuffs and all...1.8k downloadsupdated 5 mo ago
- Make EU5 Fun Againby MKUltraMake EU5 Fun Again undoes Paradox's post-launch nerfs to player freedom — the changes that turned a fun game into a tedious one. Part faithful revert, part creative license, one goal: restore the momentum and design philosophy the game had at launch. Vanilla pushes you toward one narrow optimal p...1.8k downloadsupdated 2 mo ago
- Worldshaper Frameworkby 76561198805482423If you are not a Modder Simply download the mod and have it activated if it is required by another mod such as Change Vegetation, you dont need to worry about anything else. Overview This mod is a framework to allow mods to change Vegetation, Topography and Climate. It includes relevant modifiers...1.8k downloadsupdated 1 mo ago
- Change Vegetationby 76561198805482423Important Notice This mod MUST be loaded together with Worldshaper Framework, otherwise it will not work. With just this mod and Worldshaper Framework your checksum should be 39c1 as of 1.1.10. If it is ccfb, you are probably not loading the Framework as well. Overview This mod allows you to chan...1.7k downloadsupdated 1 mo ago
- Additional Buildings - Culture, Uniques, Empireby VanaOrbAdditional Buildings Updated for EU5 1.3 Includes balance adjustments, megalopolis compatibility, bug fixes, 20 new cultural buildings, and a dedicated section of colonial buildings unlocked by the Colonial Charters advance. About This Mod This mod adds 141 unique and flavorful buildings for vari...1.7k downloadsupdated 1 mo ago
- Divorce Allowedby 76561199216537606If this mod has been helpful to you, please give my mod a like. Thank you very much! The mod supports all game version Recommended Other Mods by the Author(click to jump): - Economic Overhaul - Fewer Forts - Fix the Endless Independence Wars Why was this mod made? -In the current vanilla EU5, rul...1.7k downloadsupdated 3 mo ago
- Autonomous Integrationby MazutakiEvery province, depending on various factors, integrates autonomously. Cabinet action has been removed, parliament issue for integration has been kept - i quite like it. How Integration Speed is Calculated: Final monthly integration progress is determined by multiplying several factors together:...1.6k downloadsupdated 4 mo ago
- Realistic Conversion and Assimilationby The_Penis_Genius"Gutta cavat lapidem non vi, sed saepe cadendo." — Ovid, Epistulae ex Ponto "The waterdrop hollows the stone not by force, but by falling often." The EU5 devs put so much work into articulating the vast cultures of the world just to have them be wiped out by French & Czech halfway through the gam...1.6k downloadsupdated 4 mo ago
- Bilateral Peace Treatiesby FIREBilateral Treaties Mod for EU5 Features: Bilateral Treaties for Player-VS-AI Wars. Vanilla lets you either demand from the enemy or offer tribute — never both in one deal. But this mod allows you to exchange land and money at the same time. New UI Window: New UI element ("You Give" pane) updates...1.6k downloadsupdated 2 mo ago
- Take Colonial Landby 76561198978686018Allows you to take locations and provinces from colonial nations without a liberty desire penalty. Also includes a gamerule to control if this costs diplomats or not. Included in chinese translation pack:1.6k downloadsupdated 10 mo ago
- Metropolis&Megalopolis-Idea Variation II Compatchby ^SturmThis compatch restores full compatibility between: 1️⃣ Metropolis & Megalopolis 2️⃣ Idea Variation II 3️⃣ (this compatch – load last) Extended Authority – Forts & Bailiffs Compatch should be loaded after this compatch. 🔧 Load Order • Metropolis & Megalopolis • Idea Variation II • Compatch (this m...1.5k downloadsupdated 10 mo ago
- 东方风味扩展/Lime's Eastern flavor extendedby Sky_blue_jellyWhat? There were just 5 artworks in yuan,but 9 in korea? This mod plan to add mor eastern (primal china)flvor,Western-centralism is boring. English localization was done with just 1/3 lesser cause I will create new thing every day.And sadly translate won't be my primal job unless my creative be b...1.5k downloadsupdated 9 mo ago
- Dumb Building and Production Tweakby flyinghamsterThis mod makes some tweak on borring buildings so that buildings can be more interesting. If you like to have changes on Rural Buildings Only: Here is Villains only variant of mod available as well. - Compatibility Notice This mod is unlikely to be fully compatible with any mod that mods vanilla...1.5k downloadsupdated 8 mo ago
- Combat Overcrowding: Numerical Diminishing Returnsby HappyMonkey99The Problem In vanilla, numbers are everything. Bring one extra regiment to an even fight and you can flip it into a one-sided massacre. Whoever is bigger wins, and the battle snowballs from there. What This Mod Does When your army is much wider than the enemy's, your troops start getting in each...1.5k downloadsupdated 2 mo ago
- Eurocentric Institutionsby ExendEurocentric Institutions Eurocentric Institutions rebalances institution diffusion in favor of Europe, so that a tribe in the middle of Africa. doesn't have railroads & muskets by the end of the game. What the mod does In vanilla, every institution will be spread through the same handful of mecha...1.4k downloadsupdated 27 d ago
- EUV Lucky Nationsby Der Große König⊱༒︎━━━━━━ EUIV lucky nations make a comeback in EUV! ━━━━━━༒︎⊰ ꒰ ━━━━━━━━━━━━━🇹🇷 🇩🇪 🇨🇳 🇹🇭🇫🇷 🇪🇸 🇴🇲 🇮🇹 🇵🇹 🇮🇷 🇲🇦 🇷🇺 🇬🇧━━━━━━━━━━━━━━ ꒱ Experience the rise of historical powers more easily with Lucky Nations ꒰ ━━━━━━━━━━━━━━━━━━━━━ ꒱ Current countries added ꒰ ━━━━━━━━━━━━━━━━━━━━━━━━━━━ ꒱ 🇹🇷 Ottomans...1.4k downloadsupdated 10 mo ago
- Ad Astraby 76561198835780021Welcome to Ad Astra! COMPATIBLE WITH EU5 1.3.11 (Pavia) LATEST PATCH Ad Astra expands on the design of Europa Universalis V by providing a more challenging experience through the use of countless new dilemmas for the player to decide on. The world will feel much more alive as estates, spouses, co...1.4k downloadsupdated 17 d ago
- Great Power Score Adjustment[Nonlinear Score update]by 76561198404930647This mod adjusts the Great Power score calculation formula, aiming to create a more dynamic, balanced, and logical system. Income and Trade Capacity Calculations are No Longer Linear Current Numerical Test Results: * 8000 Income and 2000 Trade Capacity will each only provide 400 points. * Even 1...1.4k downloadsupdated 9 mo ago
- Castrum Paritasby StamiThe people are what make the king. - Fernão Lopes Castrum Paritas is a balance-focused submod for Europa Universalis V, built around defensive buildings, market access, climate-based production, subject controls, and targeted gameplay tuning. Defenses become more useful. Markets care more about g...1.4k downloadsupdated 4 mo ago
- Increased Building Levels Per Popsby MazutakiIncreases the building levels you get per 1000 pops from 0.005 to 0.5 and rgo levels you get from 0.025 to 0.05 Vanilla: 100k pops = 0.5 BL and 2.5 RGO. Vanilla (1.0.8): 100k pops = 5 BL and 2.5 RGO. Mod: 100k pops = 50 BL and 5 RGO. Reasons for this mod: My capital, Paris, had 970k pops, but I s...1.4k downloadsupdated 10 mo ago
- Pop Growth Tweaks 1.2by 76561199074389726Current Features: Pop growth impact from food price is tripled, increasing both pop growth from cheap food and pop deaths from expensive food. This results in an overall increase in pop growth. Fixed an issue with the base game where disease resistance was not affecting diseases other than the bl...1.4k downloadsupdated 4 mo ago
- Estates Pay Building Maintenanceby HappyMonkey99Estates now help pay for building maintenance. Each estate's share is determined by its estate power. Estate-assigned buildings (noble villas, parish churches, guild halls, etc.) are charged in full to their owning estate. Government category buildings are assigned to the country and paid in full...1.3k downloadsupdated 2 mo ago
- all countries one locationby rafathebest98makes all countries lose all their locations except the capital. all countries start with only their capital. colonize or be colonized! 12/17/25 changes: -added all cities that weren't a capital as a country as well -added a decaying pop grow bonus noticed a lot of countries cant colonize because...1.3k downloadsupdated 9 mo ago
- Population growth reworkedby felmaciThis mod aims at a small rework of population growth, to make it more dynamic and realistic. * updated to be compatible with the mod "Megalopolis Upgrade – Enhanced City System" and any mod that changes any of the files I used as long as they do not change population growth numbers (it should sti...1.3k downloadsupdated 7 mo ago
- Robinicus' Easier Formablesby RobinicusThis mod makes many of the formables easier to form, but still with plausible restrictions. It also unlocks the formable to display in most cases, even if you don't meet the requirements. The easier formables include: - Germany can now be formed with about the same amount of land as the historica...1.2k downloadsupdated 2 mo ago
- God, Gold, Gloryby 76561198872718419Updated for 1.3.6 Decreases exploration cost and vastly decreases exploration time. Columbus, De Gama, and Magellan are no longer 100+ years late. Increases trade transfer from colonial subjects to overlords to 100%, representing historical mercantilist policies and trade monopolies. Added a vari...1.2k downloadsupdated 3 mo ago
- Increase the Impact of Population on Local Building Levelsby 76561198443838918Now every 2K population provides 1 building level. Imagine this: Constantinople, the City of the World’s Desire, with well over a hundred thousand people, ends up having roughly the same building capacity as a small city with only thirty thousand? That no longer makes sense. A larger population s...1.2k downloadsupdated 10 mo ago
- Roads Increase Market Accessby Lysyl OxidaseThis mod makes roads improve market access by significantly more than in the base game to better reflect the reality of how a railroad is more than 25% better than having literally no road at all... For example, in the base game a gravel road makes it cost 10% less access to cross a tile compared...1.2k downloadsupdated 10 mo ago