Europa Universalis V
Europa Universalis V mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
Gameplay729Balance684Fixes463Historical251Map217Trade and Economics201User Interface196Alternative History176Utilities171Government and Estates159Events155Military140Characters138Advancements133Diplomacy129Translation120Overhaul119Culture & Art104religion76Flags76International Organizations48Textures48Missions28Loading Screen181.310Sound8Graphics6
- Nicholas - No Hunting Accidentby 76561199151143596Version 1.0.0 No Hunting Accident Your heir stops dying in a hunting accident. What it does The base game has a random event that simply kills your adult heir while hunting. This switches that one event off. Everything else in the same event pool still fires. Compatibility Overrides one on_action...138 downloadsupdated 26 d ago
- Rome T5 Fixby 76561198415815069Makes the Roman Empire T5 like it's supposed to be.137 downloadsupdated 5 mo ago
- 4vs100by 76561199383802072增加一个新婚姻法,允许4个男人和100女人结婚的法律。 配合新婚姻法,添加了一个新的宫廷制度,允许女性进入内阁。137 downloadsupdated 6 mo ago
- Early Slavery banby raorbitAdded slavery banned for slave conversion law to ban slavery in a country early.137 downloadsupdated 9 mo ago
- Germanic Cultureby 76561199226616497Adds a Germanic Culture136 downloadsupdated 9 mo ago
- Tongues of Power: Court & Churchby 76561199097777009Tongues of Power: Court & Church expands the conditions under which you can adopt a Court Language or a Liturgical Language. The mechanic itself already exists in the base game — this mod simply unlocks additional, logical options. What this mod adds You can now choose languages under the followi...136 downloadsupdated 2 mo ago
- AI Vassals assimilate cultures againby 76561198884331417After 1.0.7 retarded employees in paradox decided to break another stuff, this mod fixes it by giving vassals +100 humanism when enforced culture.136 downloadsupdated 9 mo ago
- Laborers Plantationby GaeNariThe game's slavery system is too stupid, so let's use laborers instead Also added cocoa, coffee plantation. One more, plantation buildings are available for anywhere, not only OVERSEAS(other continent). Why cannot do plantation in home area? Of course still needs matching R.G.O.136 downloadsupdated 10 mo ago
- Severe winter w/o construction stallby liiaun1makes severe winter not stall your construction.136 downloadsupdated 9 mo ago
- Tradeable Mapsby carsten.rothTrade Map Knowledge with Gold "Why steal maps when you can simply buy them?" This mod adds two new diplomatic actions that allow countries to buy and sell area cartographic knowledge for gold through the Economy diplomacy category (the same category used for buying and selling art). Instead of re...136 downloadsupdated 2 mo ago
- 道路抵消地形临近度惩罚by 76561199341104476道路能够抵消地形带来的临近度惩罚 原mod:135 downloadsupdated 6 mo ago
- Unique Innovation Drawby 76561199522898297National Unique Innovation Extraction: Gacha: Spend 100 gold and 1 quota to randomly reveal 3 unobtained innovations from the current pool; choose one to research immediately. Pool System: 52 national/region innovation pools, totaling 1,136 original unique innovations (major nations have individu...135 downloadsupdated 25 d ago
- Occupation blocks controlMakes it so that locations which are occupied have no control in order to disable taxation from those locations.135 downloadsupdated 1 mo ago
- Fixed Pest Houseby CaracusVanilla pest houses don’t work because you need incense just to throw people into a building and forget about them, apparently. The rope input to shut the door and the unrest modifier are already more than enough, in my opinion. Inspiration: “Segregate the sick” gives 15% disease resistance count...134 downloadsupdated 10 mo ago
- Swift Warfareby VawserIncreases the pace of war significantly. Changes: - Hours per combat phase changed to 1 (from 5). - Days per siege phase changed to 3 (from 30) - Minimum days per siege phase changed to 1 (was 7) - Days per siege phase without a fort changed to 2 (was 15)134 downloadsupdated 10 mo ago
- ai侵略性调整与奥斯曼增强by 765611983734753271.降低了所有ai的侵略性,使其扩张速度减慢。 2.增强了奥斯曼、奥地利、莫斯科等国的侵略性,并削弱了金帐汗国。 3.增强了ai奥斯曼吃鸡阶段的滚雪球能力以及吃鸡局势结束后的维稳能力与军队战斗力。(不过玩家拜占庭仍然可以在前期击败奥斯曼) 4.法兰西在游戏前期的侵略性下降。 5.马穆鲁克的征兆兵数量在前三个时代减少。(但是玩家玩依然乱吃) 6.神罗诸侯国侵略性降低,但是皇帝不受影响。 后续计划: 继续微调其它ai,并将大部分修正改成ai专属134 downloadsupdated 8 mo ago
- Reduce Vassal Annex penaltyby TheGreedyHarvestIncreased the yearly reduction of the relationship penalty for annexing another vassal from 2 per year to 20 per year. I only changed vanilla files so it should be compatible with most mods. It is save game compatible.134 downloadsupdated 8 mo ago
- Map Painters Multiplayer Balanceby BorderMap Painters Multiplayer Balance is a comprehensive rebalance mod designed specifically for multiplayer. The goal is simple: make MP sessions smoother, fairer, and more competitive, without changing the core EU5 experience. The mod focuses on four pillars: Performance, Quality of Life, Flavor and...133 downloadsupdated 23 d ago
- 全革新勃兰登堡by 76561198909844311有bug请提出 目前只支持中文 为了增加可玩性,添加了一个每日可获得100科研进展的加成133 downloadsupdated 9 mo ago
- Florence Events and Advances Fixby Leper MessiahFixes the Florentine School advance and Florence flavor events that don't trigger after forming Tuscany as Florence. Should work on active save files. Not Iron Man compatible. If I missed any let me know and I'll try to fix it as soon as possible.133 downloadsupdated 10 mo ago
- Extended Control Op Editionby 76561199837434433This is the OP version of Extended Control. It features increased proximity values (~200% of standard) for all fort levels.133 downloadsupdated 7 mo ago
- Better Catholic - SUPER BULL SUNDAY UPDATEby ParanoidhawkletMakes being Catholic Better. Catholics get new building, Parishes, which are monasteries that give +0.05 Control Catholicism gives +25% Cultural Capacity Crusades now may be launched at ANY non-catholic with a population of over 2 Million in Europe, Africa, or the Middle East. ALL Papal Bulls hav...133 downloadsupdated 8 mo ago
- Passive Core Creationby 红阳PioneerA replacement to the original core creation system. All under control provinces will gain a passive 1.0 integration progress monthly, even if there are no ministers. Full core will be granted if the new owner is in same culture group with local dominant culture. Half core will be granted if the n...133 downloadsupdated 3 mo ago
- Removing the Economic Base Modifier from Institutionby 佐倉-ルナI cannot understand Paradox's idea of using accepted institution to improve the economic base, so this mod adjusts the impact of accepted institution on the economic base to 0.132 downloadsupdated 9 mo ago
- Fixed Exploration - As the crow fliesby DéRiksusFixes exploration but uses distance-based calculation instead of naval range as in my other fix ( ). Thus, this one uses "as-the-crow-flies" distance and might be a bit more unrealistic when calculating explorable areas around landamasses (such as around Panama).132 downloadsupdated 10 mo ago
- (Some) Asian Advances for Byzantiumby SnigglesPremise This mod was inspired by skoobeldoobel's mod "Asian Advances with Constantinople as Capital." I really liked the concept of this mod, but had some different opinions about execution, so I decided to make my own. In my view, some of the Advances locked to Asia ingame just make sense for By...132 downloadsupdated 4 mo ago
- More Control of Population Growthby Joshua FitzgeraldThis gives you far more agency to alter your population growth, first of all, it makes various small population decline/growth modifiers for things such as being at war/peace, raising levies etc, it also expands the impact of propserity, devestation, and war exhaustion and adds a source of prospe...132 downloadsupdated 2 mo ago
- Estate Lockdownby BMEstates can only build their own buildings. No more unwanted construction or tedious micromanagement. No hidden changes compared to similar estate-building mods. Estates may still expand RGOs and build roads with the relevant privileges. Achievements enabled Game version 1.3.* — Further changes f...132 downloadsupdated 2 mo ago
- Make Rome a proper capitalby hodorhThis mod's main purpose is to make Rome suitable to be the capital of a country. It contains an event that fires if a country controls the Italy region (either directly or through its subjects). The event has four options. The first gives 1.00 Harbor Capacity to Rome through two modifiers, Port o...132 downloadsupdated 2 mo ago
- Cultural Titles GaloreCultural Titles Galore Titles that fit the realm they rule. Why should every ruler use an English title? Cultural Titles Galore gives rulers titles based on the country they rule. The mod checks the country's primary culture, government type, rank and the ruler's gender. A foreign ruler will ther...132 downloadsupdated 21 d ago
- AlternativeUIby SlickAlternative UI for the flag and portrait topbar Paradox decided that GUI mods that edit the UI modify the checksum, so playing with achievements is not possible. No potrait version131 downloadsupdated 10 mo ago
- Fortifications modby Emperor VI"Castle" renamed to "City walls"; description updated accordingly. Currently, in vanilla, castles give +100% Local Nobles Power bonus and +0.02 Possible Nobles; this mod changes it to 100% Local Burgher Power and +20 Possible Burghers. "City walls" can only be built in urban locations (Town and C...131 downloadsupdated 6 mo ago
- BMP-2by BOBODOBOМод убирает автоматический, неотклоняемый призыв в войну данников и партнеров по унии, позволяя вступать по запросу обороняющейся стороны. Также убран автопризыв в войны за восставших сепаратистов. Кроме того, мод убирает все эффекты от скутагиев, делает невозможным замирение на освобождение рабо...131 downloadsupdated 3 mo ago
- EZ Start EU5 (For Vr 1.3.*)by NílA small mod to make it easier for new players to EU5; Gives 20k gold and a modifier bonus to control and stability cost after a month.131 downloadsupdated 9 mo ago
- The Cultural Rift (Byzantium Name Flavor)by SkuffedWhat is Rome? Is it the legions and the law, the Senate and the Latin tongue? Or is it the Orthodox chant, the Greek fire, the purple-born Basileus in his Golden City? This mod ties your nation's very name to the internal struggle between Latinitas and Rhomanismos. As the culture shifts under you...131 downloadsupdated 4 mo ago
- MEIOU and Taxes: Hourly Tick SubmodChanges MEIOU and Taxes to use Vanilla's hourly ticks.131 downloadsupdated 26 d ago
- Restricted Assimilation/限制同化by 76561199021953432Tired of seeing the local Greeks assimilated when playing as the Byzantine Empire and reclaiming lost territories? Annoyed by finding Mongols everywhere and the northeastern frontier filled with Koreans while playing as a Chinese faction? Subscribe to this mod! This mod adds an assimilation restr...130 downloadsupdated 6 mo ago
- Hyper-Aggresive Ai 1.0.8by Metjuks222This mod is just increases the aggressiveness of the AI from -1.05 to 5.00130 downloadsupdated 10 mo ago
- Praecepta Militaria - No Culture Requirements submodby 76561199528410242Submod for Praecepta Militaria - all credit goes to Aelexander for his work. Changes all laws and units requiring Greek culture and/or Orthodox religion to require playing or having played Byzantium. I mainly created this to allow compatibility with mods that change culture/religion but don't mes...130 downloadsupdated 6 mo ago
- Community Multiplayer Mod (Early Access)by ConnerCommunity Multiplayer Mod (Early Access) A merged mod pack for multiplayer. This is an early access version. This mod also serves as a testing ground for the included mods — they are often ahead of their individual workshop versions. Because of this, translations outside of English may not be up...130 downloadsupdated 23 d ago
- ImportXby Gnome HunterWorking version: 1.3.11. You can now click the banned import or banned export icons in the market screen, doing so will open up a new tab that allows you to ban the imports or exports of goods. You must be the market owner. Note: This mod alters the checksum. Note: After banning an import or expo...130 downloadsupdated 23 d ago
- Greater Literacy Research Gainby 76561198872718419Triple research bonus from literacy130 downloadsupdated 2 mo ago
- Responsive Universalis: Community Fixesby ScoopiepoopEXPERIMENTAL Fixes for the most complained about pain points, sourced from real community threads and live play testing. Small careful changes, vanilla flavor kept. War Castles fight back. A garrison that clearly outnumbers its besiegers marches out and drives them off. Works for your automated g...130 downloadsupdated 21 d ago
- Foreign Pop Typesby miraadA mod for Europa Universalis V that adds new worker types for all foreign buildings in the game. Overview Currently (as of version 1.0.10), the game has a bug that prevents the construction of foreign buildings in locations that already have pops of the same religion and culture. Equally importan...129 downloadsupdated 8 mo ago
- Genoese Flavor: Estate Namesby unlomtroisBurghers in Genoa? Let's add some historical flavor This mod changes the names of the estates of Genoa to Nobili, Clero, Popolo and Contadini. Also, the Crown estate is changed to Compagna. And once you apply the "28 Alberghi" reform, the Nobili estate will be renamed to "Alberghi"129 downloadsupdated 10 mo ago
- German Unificationby Insane Keiser Niklaus CarrotcakeThis mod adds a new situation for the German Unification: 1) 4 Leagues, HRE Loyalists, Prussian Confederation(BRA or TEU or PRU) ,North German Confederation (BOH), and South German Confederation(HAB) 2) Situation Panel has Actions Tailored to League Leaders and League Members 3) Abilities to fabr...129 downloadsupdated 4 mo ago
- Better Ottoman (Only Turkish Language)by 76561198399775146IF YOU WANT TO PLAY IN YOUR PREFERRED LANGUAGE ALL MOD FILES THAT YOU CAN TRANSLATE ARE ON GITHUB128 downloadsupdated 5 mo ago
- No No-CB Wars During Hundred Years' Warby TOG II*Prevents both France and England from declaring No-CB wars while the 100 Years' War is active.128 downloadsupdated 18 d ago