framework
Power Armor MK11
Power Armor MK11 was originally designed to help jump start a Pyanodon 2.0 run by giving the player a starter suit with a `10x10` armor grid, a `7500MW` reactor, a high-rate personal laser, a `5000`-bot roboport, adjustable movement speed, and built-in teleport tools for players, saved spots, train stops, map tags, Teleport to Ping, and direct map-click travel. Build for Megabase movement with ease.
- Latest version
- 1.8.1
- Downloads
- 2.4k
- Licence
- mit
- Updated
- 2 mo ago
- Available on
- Factorio Mod Portal
Screenshots
Click a screenshot to open it. Screenshots are served from the author’s own host and belong to them.
Download
From Power Armor MK11’s own host. Nothing is re-hosted here.
PowerArmorMK11_1.8.1.zip
071303204253…Frequently asked
What licence is Power Armor MK11 under?
mit, as stated by the author on the platform we synced it from. Check the project's own page before redistributing or bundling it.
How do I install Power Armor MK11?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the framework and Factorio all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Power Armor MK11 safely?
From the author's own page on Factorio Mod Portal, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Factorio versions does Power Armor MK11 work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old framework with no declared version as untested on modern Factorio.