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mod

Steve's Double Circuits

Changes the recipe of Green, Red, and Blue Circuits to output X2

Latest version
0.3.0
Downloads
1.2k
Licence
mit
Updated
3 y ago

Screenshots

Click a screenshot to open it. Screenshots are served from the author’s own host and belong to them.

Download

From Steve's Double Circuits’s own host. Nothing is re-hosted here.

0.3.0release4 May 2023

Steves_Double_Circuits_0.3.0.zip

26b8dd427e20
Older versions4
  • 0.2.11 Feb 20211.1Get
  • 0.2.031 Jan 20211.1Get
  • 0.1.230 Jan 20211.1Get
  • 0.1.130 Jan 20211.1Get

Frequently asked

What licence is Steve's Double Circuits under?

mit, as stated by the author on the platform we synced it from. Check the project's own page before redistributing or bundling it.

How do I install Steve's Double Circuits?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Factorio all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Steve's Double Circuits safely?

From the author's own page on Factorio Mod Portal, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Factorio versions does Steve's Double Circuits work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Factorio.

Last checked 1 mo ago against Factorio Mod Portal. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 18 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.