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Fernbus Simulator
  • Casual
  • Simulation

Game

Fernbus Simulator

The world of coach drivers awaits you! Drive along motorways and country roads to the bus stations in over 40 cities in Germany. Thanks to the cooperation with FlixBus and true-to-the-original MAN buses, you will experience the game world in a realistic way.

The world of coach drivers awaits you! Drive along motorways and country roads to the bus stations in over 40 cities in Germany. Thanks to the cooperation with FlixBus and true-to-the-original MAN buses, you will experience the game world in a realistic way.

Fernbus Simulator screenshot 1 of 81 / 8

About Fernbus Simulator

Released
August 2016
Developer
TML-Studios
Publisher
Aerosoft
Engine
Unreal Engine 5
Platforms
Xbox Series X|S · PC (Microsoft Windows) · PlayStation 5

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
2.0k
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 2.0k Fernbus Simulator mods Sortable by downloads, rating and date.

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Why Fernbus Simulator mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Fernbus Simulator mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.