
- Simulation
- Strategy
- Early Access
Game
Final Factory
Final Factory blends factory building with a rich universe to explore. Build a vast network of automated space stations and command a massive fleet against the hostile local aliens. Discover new technologies and unlock the secrets of an ancient civilization as you explore an infinite cosmos.
Final Factory blends factory building, spaceship design, and a rich universe to explore. Build a mega factory and command a massive fleet against the hostile local aliens. Discover new technologies and unlock the secrets of an ancient civilization as you explore an infinite cosmos.
About Final Factory
- Released
- April 2024
- Developer
- Never Games Limited
- Engine
- Unity3D
- Platforms
- PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcements0.20.0.115 Localization Update (Part 2)Improvements: The attack notification and sound will now go away quickly once an attack is resolved. No more excessive pings! Added translators to the credits menu Disabled shadows on various icons to improve performance Removed unused translations and included the translations in the game for community translation contributions Fixes: Added ~50 new translations for untranslated menu items Impo...
- Community Announcements0.20.0.113 Localization UpdateImprovements: The language selection dropdown in the settings menu now shows a list of all the language in their own languageUpdated the localization framework to make it easier for people to contribute. There's now a readme that describes the process of how to contribute Fixes: Text filters will now search/filter based on the currently selected language instead of English (thanks Mmikeyy for t...
- Community Announcements0.20.0.112 PatchImprovements: Mute sound while the in-game menu is openAdd construction bot nudge if you place blueprints but have no construction bots available Fixes: Fix an issue where mining bots could drop off to a station that had no power
- Community AnnouncementsMod BugfixesFixes: Allow saves to load even if required mods aren't present, with a warning that corrupted components were removed Fix an issue where .20 compatible mods were not loading properly due to the security fix Fixed an issue where a corrupt savegame could get deleted by the game. Now throws an error in the log instead
- Community Announcements0.20.0.107 Patch0.20.0.107 Fixed map player indicator dot not showing when clicking from an alert Added the player tag to the player dot on the map when zoomed out to make it easier to find yourself Fixed discord links in the app to ensure they work Updated Unity and supporting libraries to the latest version Multiple improvements to testcases on the main branch and general cleanup
- Community AnnouncementsPatch 0.2.0.104 and Dev UpdateHi engineers,I'm back! I've had a pretty intense and busy couple months since the August update with my personal and family life. But I'm back at it. Luckily Lothsahn was still hacking away a bit on multiplayer while I was out, so that is still in the works.My energy is being redirected at Final Factory now that stuff in my life has stabilized. I have one big content update planned and multipla...
- Mods indexed
- 250
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 512 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- Auto LootAutomatically pickup loot boxes when close by. Also pulls ore and research towards you - you can mine an asteroid manually without moving and still collect the ore!981 downloads
- Unlimited AsteroidsGreatly increases the amount of resources from asteroids851 downloads
- Auto LootAutomatically pickup loot boxes when close by. Also pulls ore and research towards you - you can mine an asteroid manually without moving and still collect the ore!821 downloads
- Unlimited AsteroidsGreatly increases the amount of resources from asteroids779 downloads
- Starter Miner BaseEarly starter miner that moves ore to one direction for feeding to transport/processing/manufacturing.525 downloads
- Auto LootAutomatically pickup loot boxes when close by. Also pulls ore and research towards you - you can mine an asteroid manually without moving and still collect the ore!516 downloads
- Auto LootAutomatically pickup loot boxes when close by. Also pulls ore and research towards you - you can mine an asteroid manually without moving and still collect the ore!493 downloads
- Unlimited AsteroidsGreatly increases the amount of resources from asteroids493 downloads
- Player UpgradesPlayer Upgrades adds several new options to the Oracle: Inventory Expansion (5 levels) Plasma Bolt Range Increase (5 levels) Plasma Bolt Cooldown Reduction (5 levels) Plasma Bolt AOE Range Increase (5 levels) * Upgrade Ship Model (2 levels) Laser Range Increase (5 levels) ** Laser Damage Increase...425 downloads
- Starter Bus Element X3Very simple entry element for starting a bus in FF. Simply consolidate your base components (P1) at the first station core. Branch at each element (core) and start your production or even a mall. Thanks to cargo drones, you can easily cover the distance you need individually. - Low Density - Medi...354 downloads
- Tow BotTow any terrain object via tow bots. Press F11 to toggle on/off. Note that tow bots have a limited lifetime, based on the amount of time they tow something353 downloads
- Ursonator III - Ship300% capable 278 m/s 80x Drones 78x Laser 16x Repair 1x Scout Version 3 - The triangle escalation variant with bots - just got rid of 3 artifacts - brings more fun and speeeeed! - fixed heat dissipation issues when the lasers are burning some minutes - optimized stab usage to get rid of of the 50...324 downloads
- Player UpgradesAdds additional player upgrades to the Oracle313 downloads
- Bus X3 - DronesAddon suitable for my Starter Bus Element X3. Production of all 4 drone types in the early game. - Bats - Mining - Research - Construction302 downloads
- Ursonator - Ship238 m/s 100x Drones 66x Laser (11 x 3 x 2) 8x Repair 1x Scout active Version 1 - Start of the Urso-Citizen investigator limousine line! You can rotate the same triangle so often, the outcome is everytime different - not to mention the relation to others. A classic 3-body- problem? Bro-Tips: - Set...300 downloads
- Unlimited AsteroidsGreatly increases the amount of resources from asteroids299 downloads
- Asteroid Research Stations (early game)This is my take to bring up a fully optimized/compact pack of Asteroid Research Stations (ok, that's an easy one, but why not?) to produce Asteroid Research at high speed! It's an early game design, which means you can quickly build it up to boost your game start (provided you've unlocked the req...287 downloads
- Planetary Research Stations (early game]This is my take to bring up a fully optimized/compact pack of Planetary Research Stations to produce Planetary Research at high speed! It's an early game design, which means you can quickly build it up to boost your game start (provided you've unlocked the required structures obviously). Once bui...287 downloads
- Meanie's Mall PrologueTotal Stability: 157 Main Array Stability: 23 This mall makes just about everything you want to mass-produce for your convenience in the early game. It does not require any advanced structures beyond logistics stations and cargo drones - though all the recipes may not be unlocked the first time y...250 downloads
- Player UpgradesAdds additional player upgrades to the Oracle245 downloads
- Mining Stations (early game)This is my take to bring up a fully optimized/compact pack of mining stations (+ the related output Mass Driver relays) to collect/produce first grade raw resources/components at full speed! It's an early game design, which means you can quickly build it up to boost your game start (provided you'...245 downloads
- Cargo II - Ship X3When the need for ores in the base increased and the "large cargo container" was unlocked, I developed a first permanent version of my "Cargo I" line. This set also offers protection from the increasingly greedy "Ursos"! Remote Mining Set includes: - Cargo II - Ship - Cargo II - Load - Cargo II -...220 downloads
- Resources Storage & Transport Highway (early game)This is my take to bring up a fully optimized/compact 2 lanes items highway (+ an example of a few input/output Mass Driver relays) to fetch, store, transport, and make many resources available to all of your factories and yourself, up to a theoretically infinite distance (by building the "transp...213 downloads
- Cargo II - Load X3BWhen the need for ores in the base increased and the "large cargo container" was unlocked, I developed a first permanent version of my "Cargo I" line. This set also offers protection from the increasingly greedy "Ursos"! Loading & Mining Station You can simply exchange the advanced miners for the...212 downloads
Browse all 250 Final Factory mods Sortable by downloads, rating and date.
More early access games see all
Why Final Factory mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Final Factory mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






