
- Simulation
- Strategy
- Early Access
Game
Final Factory
Final Factory blends factory building with a rich universe to explore. Build a vast network of automated space stations and command a massive fleet against the hostile local aliens. Discover new technologies and unlock the secrets of an ancient civilization as you explore an infinite cosmos.
Final Factory blends factory building, spaceship design, and a rich universe to explore. Build a mega factory and command a massive fleet against the hostile local aliens. Discover new technologies and unlock the secrets of an ancient civilization as you explore an infinite cosmos.
About Final Factory
- Released
- April 2024
- Developer
- Never Games Limited
- Engine
- Unity3D
- Platforms
- PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsFixes Fixes Fixes - Multiplayer Desync, Crash, and Native Linux SupportLinux is natively supported without Proton Multiplayer: a player joining a game in progress no longer desyncs when ships were still aiming at something that had just been destroyed Multiplayer: low-ore map pins no longer block shots, sight and steering, which could desync the game Multiplayer: loot boxes added by mods come along when a player joins, instead of desyncing them Multiplayer: if one...
- Community AnnouncementsFinal Factory Rebirth ContinuedEngineers, I said to expect another big patch earlier this weekend, and here it is. Since the last post we've put out eight more builds (93 to 100), and a lot of what I listed under Coming Next is already in: the radial hotbar for Steam Deck, the Railgun, map markers that scale with zoom, and your own bots building your stuff first.The story and tutorial are fully narrated now, and beating the...
- Community AnnouncementsFinal Factory RevolutionFinal Factory Being RebornMobile Station Overview, Steam Deck Support, Reworked Tutorials and Much MoreHey guys, for those following, Final Factory is undergoing a revolution right now. We have made massive updates to the game to make it a more complete experience. Multiplayer was just released but that's only the beginning. Another major update is landing right now, with a lot more to come. Ex...
- Community AnnouncementsBuild 76: Blueprint Folders, Bigger Batteries and More Steady MultiplayerHighlights Blueprint folders. The Blueprint panel has folders. Create, rename and delete them, nest folders inside folders and step back with the path row. Drag a blueprint onto a folder, or pick one from the Folder dropdown in its details. Search looks through every folder, and your existing blueprints stay where they were, at the top level. Bigger batteries. Batteries hold 30 kWh, up from 5,...
- Community AnnouncementsPatch 0.50.0.72 - Landing Zone improvements, Charge rework, and enemy fixesImprovements Landing zones show a blue ghost of the next ship to land there, or of the last one that did Power rework: Capacitors and Batteries charge only from spare generation, bursts last 0.25 s, and a mass driver pays before loading, waiting at 0% instead of wasting a load. New power panel rows, a storage gauge and rebalanced numbers Shift+H and Shift+V flip a held blueprint or structure Fa...
- Community AnnouncementsPatch 0.50.0.71 - Smoother deconstructs on big bases, a research queue drag fix,Fixes Deconstructing several structures of one station at once no longer leaves broken station grids behind. On big bases this could drop the game to a few frames per second until you reloaded the save Dragging a tile in the research queue and letting go just under the row now moves it, instead of quietly cancelling the drag Pasting settings from a station core onto a core of another size (a 3x...
- Mods indexed
- 254
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 512 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- Auto LootAutomatically pickup loot boxes when close by. Also pulls ore and research towards you - you can mine an asteroid manually without moving and still collect the ore!983 downloads
- Unlimited AsteroidsGreatly increases the amount of resources from asteroids851 downloads
- Auto LootAutomatically pickup loot boxes when close by. Also pulls ore and research towards you - you can mine an asteroid manually without moving and still collect the ore!831 downloads
- Unlimited AsteroidsGreatly increases the amount of resources from asteroids793 downloads
- Starter Miner BaseEarly starter miner that moves ore to one direction for feeding to transport/processing/manufacturing.528 downloads
- Auto LootAutomatically pickup loot boxes when close by. Also pulls ore and research towards you - you can mine an asteroid manually without moving and still collect the ore!525 downloads
- Unlimited AsteroidsGreatly increases the amount of resources from asteroids501 downloads
- Auto LootAutomatically pickup loot boxes when close by. Also pulls ore and research towards you - you can mine an asteroid manually without moving and still collect the ore!494 downloads
- Player UpgradesPlayer Upgrades adds several new options to the Oracle: Inventory Expansion (5 levels) Plasma Bolt Range Increase (5 levels) Plasma Bolt Cooldown Reduction (5 levels) Plasma Bolt AOE Range Increase (5 levels) * Upgrade Ship Model (2 levels) Laser Range Increase (5 levels) ** Laser Damage Increase...428 downloads
- Starter Bus Element X3Very simple entry element for starting a bus in FF. Simply consolidate your base components (P1) at the first station core. Branch at each element (core) and start your production or even a mall. Thanks to cargo drones, you can easily cover the distance you need individually. - Low Density - Medi...355 downloads
- Tow BotTow any terrain object via tow bots. Press F11 to toggle on/off. Note that tow bots have a limited lifetime, based on the amount of time they tow something353 downloads
- Ursonator III - Ship300% capable 278 m/s 80x Drones 78x Laser 16x Repair 1x Scout Version 3 - The triangle escalation variant with bots - just got rid of 3 artifacts - brings more fun and speeeeed! - fixed heat dissipation issues when the lasers are burning some minutes - optimized stab usage to get rid of of the 50...324 downloads
- Player UpgradesAdds additional player upgrades to the Oracle314 downloads
- Bus X3 - DronesAddon suitable for my Starter Bus Element X3. Production of all 4 drone types in the early game. - Bats - Mining - Research - Construction303 downloads
- Ursonator - Ship238 m/s 100x Drones 66x Laser (11 x 3 x 2) 8x Repair 1x Scout active Version 1 - Start of the Urso-Citizen investigator limousine line! You can rotate the same triangle so often, the outcome is everytime different - not to mention the relation to others. A classic 3-body- problem? Bro-Tips: - Set...300 downloads
- Unlimited AsteroidsGreatly increases the amount of resources from asteroids299 downloads
- Asteroid Research Stations (early game)This is my take to bring up a fully optimized/compact pack of Asteroid Research Stations (ok, that's an easy one, but why not?) to produce Asteroid Research at high speed! It's an early game design, which means you can quickly build it up to boost your game start (provided you've unlocked the req...298 downloads
- Planetary Research Stations (early game]This is my take to bring up a fully optimized/compact pack of Planetary Research Stations to produce Planetary Research at high speed! It's an early game design, which means you can quickly build it up to boost your game start (provided you've unlocked the required structures obviously). Once bui...297 downloads
- Mining Stations (early game)This is my take to bring up a fully optimized/compact pack of mining stations (+ the related output Mass Driver relays) to collect/produce first grade raw resources/components at full speed! It's an early game design, which means you can quickly build it up to boost your game start (provided you'...256 downloads
- Meanie's Mall PrologueTotal Stability: 157 Main Array Stability: 23 This mall makes just about everything you want to mass-produce for your convenience in the early game. It does not require any advanced structures beyond logistics stations and cargo drones - though all the recipes may not be unlocked the first time y...252 downloads
- Player UpgradesAdds additional player upgrades to the Oracle246 downloads
- Cargo II - Ship X3When the need for ores in the base increased and the "large cargo container" was unlocked, I developed a first permanent version of my "Cargo I" line. This set also offers protection from the increasingly greedy "Ursos"! Remote Mining Set includes: - Cargo II - Ship - Cargo II - Load - Cargo II -...222 downloads
- Resources Storage & Transport Highway (early game)This is my take to bring up a fully optimized/compact 2 lanes items highway (+ an example of a few input/output Mass Driver relays) to fetch, store, transport, and make many resources available to all of your factories and yourself, up to a theoretically infinite distance (by building the "transp...219 downloads
- Cargo II - Load X3BWhen the need for ores in the base increased and the "large cargo container" was unlocked, I developed a first permanent version of my "Cargo I" line. This set also offers protection from the increasingly greedy "Ursos"! Loading & Mining Station You can simply exchange the advanced miners for the...214 downloads
Browse all 254 Final Factory mods Sortable by downloads, rating and date.
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Why Final Factory mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Final Factory mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






