- Role-playing (RPG)
- Adventure
Game
Final Fantasy III
Versions, mod loaders and mod compatibility for Final Fantasy III.
About Final Fantasy III
- Released
- April 1990
- Developer
- Square
- Publisher
- Square Enix
- Series
- Final Fantasy
- Platforms
- Nintendo 3DS · Wii · Family Computer · Wii U
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 12
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- FF3 - New Menu Layout13.2k downloads
- FFIII Pixel Remaster BGM2.3k downloads
- FFIII Sound Effects Mod - 1.02.3k downloads
- Detailed Item Descriptions2.1k downloads
- FF3 SaveFile - All Jobs Lv99 and 100 Percent Bestiary1.4k downloads
- Font Size Fix1.0k downloads
- Final Fantasy III - 3D Remake Onion Proxy858 downloads
- Final Fantasy III 3D Remake - True Summon Names775 downloads
- Dualsense (PS5) Button Icons749 downloads
- PR inspired QOL732 downloads
- FF7 Battle Theme610 downloads
- Improved battle music (for remaster appropriators)435 downloads
More rpg games see all
Why Final Fantasy III mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Final Fantasy III mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






