Final Upgrade mods
Final Upgrade standard (<1001) mods
Everything filed under standard (<1001) by its own author, ordered by how much it is used.
245 standard (<1001) mods, most downloaded first · newest update 20 Feb 2026
AllShip269station256standard (<1001)245standard (<2001)1531.0141Advanced production78Basic production78module62Transporter57Multipurpose53Battle ship50big (2001 - 5000)49Constructor35Military production34Power station31Mixed stations30Energy Carrier30huge (5001- 10000)24Miner22
245 standard (<1001) mods
- MIssile Factory Ship C986by MonkeyMissile Factory Ship. For when you run out of sectors to build in. (early game) Cells: 98655 downloadsupdated 6 y ago
- Missile Launcher 5Cby vanemrodriguesSquared T2 Missile ship with 5 cannons and storage. Enjoy!54 downloadsupdated 5 y ago
- Energonby OlRustyThis is my take on a ship that is supposed to look like The Voyager. Tier 1 Batteries Cells - 979/1000 Iron - 45952 downloadsupdated 5 y ago
- Energy Carrierby MaruhunterShip for transfering energy and claiming systems. Can also be deconstructed for Titanium Gold in the early game. So you can build T3 batteries.51 downloadsupdated 6 y ago
- [SHL] Transport de liquide T1 mk2by Panda CasquéTransport de liquide compact mais avec une grande capacité50 downloadsupdated 6 y ago
- [SHT] Negociant T1 mk2by Panda CasquéNegociant compact mais avec un bon stock et 6 réservoirs50 downloadsupdated 6 y ago
- Energiom 300 Kby telkaTransport d'energie 300 K pas besoin de super technologie49 downloadsupdated 4 y ago
- Energy Supplyer T3by NecoAngelus773 Cell Pacifier Energy Carrier T3 and 2 Recource constructor49 downloadsupdated 6 y ago
- Energy Supplyerby NecoAngelus773 Cell Pacifier Energy Carrier and 2 Recourse Constructor49 downloadsupdated 6 y ago
- Ship 489by DeathtoAllU.S.S. Enterprise Starter Ship For Use When Starting With Cash not Ship47 downloadsupdated 6 y ago
- Stellar Exporter Hydrogenby 76561199054246105just a quick little miner/hauler for peaceful times a light elements name for a light version47 downloadsupdated 6 y ago
- 0EC Traderby NecoAngelus854 Cells Pacifier Trader47 downloadsupdated 6 y ago
- Ship 489by DeathtoAllU.S.S Enterprise Liquid Carrier Version45 downloadsupdated 6 y ago
- Bug minerby GnarlerCute bug that mines beginning ores. Stack them for high output!45 downloadsupdated 2 y ago
- Transport lourd T5by telkaTransport lourd Liquide et materiel44 downloadsupdated 4 y ago
- Vessel_Mk00by ShadeheartFirst polyvalent vessel. MK0043 downloadsupdated 6 y ago
- Transport Rack T2by telkaTransport rack Compatible avec station Mun T240 downloadsupdated 4 y ago
- explorateurby dacssExplorateur MK139 downloadsupdated 6 y ago
- Gnat 3by GnarlerMega Gnat. Can capture one 3 star system, or everything else 2 star and below in one pass.39 downloadsupdated 2 y ago
- ElecTroctopusby GnarlerCapture 2 star systems in the beginning with this Electrical Octopus38 downloadsupdated 2 y ago
- Transporty Tomby GnarlerMod-7 transport. Its not quite as good as a mega chonker or a bug, but it is better for manual control for discrete upgrades.38 downloadsupdated 2 y ago
- Liquideby +Troll+1500 Storage38 downloadsupdated 6 y ago
- Mod7 - Smeltshipby GnarlerMod - 7 Smeltship. The tubes might look like a hot mess but it pumps the squares out like crazy. Use 2 mega chonkers alternating loading/unloading ores to keep this facility 100%. Input is ores in the top, output is squares out of the tubes to the right and storage at the bottom.37 downloadsupdated 2 y ago
- Mod7 - productshipby GnarlerMod - 7 Product ship. Gears, Explosives, Magnets, all in one step. Output to the right and bottom, input in the top. Use mega chonkers as input and output.37 downloadsupdated 2 y ago
- Mod7 - Ingotshipby GnarlerMod - 7 Ingot ship. Will need the output tubes reversed if you do not plan on using the tubes as primary output.36 downloadsupdated 2 y ago
- Nuggetizerby GnarlerMod-7 Nugget. Stack 3 bug-miners on it for near 100% uptime early in the game. Can be re-configured to do almost anything.36 downloadsupdated 2 y ago
- NuggetPowerby GnarlerMod - 7 Nugget power. Useful early on when oil is low or used for plastics. Can stack miners on it for improved output, or docked on a coal station. Will not automatically charge stuff, and if it is turned into an energy carrier, it won't get more coal. Kind of useful only in certain situations.36 downloadsupdated 2 y ago
- Merchantby molybdenumA Merchant class freighter. For medium sized solid and liquid loads.34 downloadsupdated 6 y ago
- Mega Chonkerby GnarlerMod-7 compliant workhorse. Storage is more then 800, used for waypoints. Easy to transfer cargoes or used for modular mass storage. Uses a ton of energy.34 downloadsupdated 2 y ago
- Bug Transportby GnarlerMod-7 compliant waypoint transport bug. Use low capacity transports to have low downtimes between warps. Onloads and offloads a majority of its items in 6 seconds.34 downloadsupdated 2 y ago
- 1 80by 7656119832502965033 downloadsupdated 4 y ago
- Mod 7 - Nanometalsby GnarlerMod-7 compliant nano materials33 downloadsupdated 2 y ago
- Mod 7 - Hotsauce Factoryby GnarlerPretty much only good for nano t2 but it does its job well.33 downloadsupdated 2 y ago
- Composite Sausageby GnarlerMod-7 compliant early construction ship for making a few composits for upgrades.33 downloadsupdated 2 y ago
- Destruction Lumpby 76561198327369570This ship was how I beat the games years ago, before you could have ships bigger than 1000 tiles. I Imagine it'd be even tankier with more tiles around it.33 downloadsupdated 16 mo ago
- Mod7 - Doublemach Sby GnarlerMod-7 workhorse. Left is input from another fabricator ship, right is output to another fabricator ship, top is solid input and bottom is solid storage. Tileable.32 downloadsupdated 2 y ago
- "Dopeship" frameworkby JolanXBLCruise Cruise Harvest... Cruise Cruise Harvest... 897 Cells 232 Iron 8,941 Cost 18,000 Auto-Build Cost Please edit this to be useful as I don't understand the game yet. If you upload a design, please link back to this page. Thank You Search Tags: dopefish lives frame id commander keen doom dumb r...32 downloadsupdated 6 y ago
- Mod 7 - Slippery Lizardby GnarlerHigh capacity liquid handler. Can do water/coolant or retooled for oil/fuel.32 downloadsupdated 2 y ago
- Mod7 - Doublemach Lby GnarlerMod - 7 fabricator. Use when the next step adds a liquid. Input is on the left, output on the right. Might need to be extended a bit, and watch which way the ship's tail goes.31 downloadsupdated 2 y ago
- Mod 7 - Crunchy Tacoby GnarlerMod-7 hotsauce maker. Use with waypoints. Good for nanos t1 and t3.31 downloadsupdated 2 y ago
- Mod 7 - compositorby GnarlerMod-7 fabricator of alloys. Use Mega chonkers for inputs and outputs to easily balance multiple compositor stations.31 downloadsupdated 2 y ago
- Mod7 - Doublemach S dual inputby GnarlerMod - 7 fabricator. This one has a small waypoint storage instead of an input from machines. Usable as the first step in a factory chain. Use Mega Chonkers for input and output.30 downloadsupdated 2 y ago
- Mod7 - SingleFab - nucleotideby GnarlerMod - 7 Nucleotides, or plastic plates30 downloadsupdated 2 y ago
- Mod7 - Doublemach S Lby GnarlerMod - 7 fabricator. Good for Amino acids, or anything else with both solid and liquid as a first step.29 downloadsupdated 2 y ago
- Bug builderby GnarlerCute bug that carries 3 types of building materials. Spam these for the challenge without constructor cannons.29 downloadsupdated 2 y ago
- Transforming Transport largeby GnarlerMod - 7 fabricator thing. Its not terrible. Just a proof of concept.28 downloadsupdated 2 y ago
- Transporter XXXLby Luna T Nox10 T3 Storage28 downloadsupdated 8 mo ago
- Bug, Squishy chonkby GnarlerLess cute bug that waypoint transports liquids. Input is top connection and output is bottom.28 downloadsupdated 2 y ago
245 standard (<1001) mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

