
- Indie
- Simulation
- Early Access
Game
Flight Level
Flight Level is an Air Traffic Control simulator made by real radar controllers to give everyone a chance to experience what the job is like. The game also teaches the core concepts of ATC and lets players work together in multiplayer.
Flight Level is an Air Traffic Control simulator made by real radar controllers to give everyone a chance to experience what the job is like. The game also teaches the core concepts of ATC and lets players work together in multiplayer.
About Flight Level
- Released
- February 2023
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsDecending from flightlevelWith a heavy heart we must admit that we are no longer able to continue development of Flight Level. It is not an easy decision to make, but the last year has shown, that since we’ve moved from game to professional software development, combined with our daytime jobs and very small team, we do not posses the resources to finish the project.We hope for your understanding.Flight Level shall remai...
- Community AnnouncementsAlpha 0.8.20.09 HotfixHotfix content: Changed: Removed frequency occupied check when using voice control - you can talk over pilots now, but that may create unexpected behavior as it would IRL Changed: Shortened pilot reaction times Fixed: In voice control mode route entries in Assumed label did not work Fixed: Call signs as alphanumeric should work better e.g. KLM231 as Kilo Lima Mike 2 3 1 should work
- Community AnnouncementsMajor Update to FlightLevel : Voice recognition and much moreHello, everyone! It's been a while since our last update, but the team has been hard at work fixing bugs, enhancing stability, and even adding exciting new features. We're thrilled to announce that the latest build is finally ready for release into the public build for all to enjoy. The most significant addition is the voice recognition feature, which is functioning smoothly enough that we woul...
- Community AnnouncementsMain Alpha 0.6.12.01 - Win and MacAdded: Multiplayer Endless mode Added: Endless menu options for MP Fixed: Mp hanging on loading Fixed: One multiplayer bug of flights not coming to frequency (there may be others) Fixed: a reason for multiple readbacks from pilot Fixed: Pilot error on getting response from ATC for frequency change Fixed: Game not loading on first install due to problem with detecting workshop folders Fixed: End...
- Community AnnouncementsHappy new year by TowerhouseHello everyone. We are wishing a wonderful new year for all our current and future players. 2024 will be awesome. Thank you for your support.
- Community AnnouncementsENDLESS MODE is here. Big update for Flightlevel.So here we are. We are proud to announce that one of the biggest features requested by our fans is finally in the public testing phase. Endless mode gives you the opportunity to play flightlevel with randomized traffic as long as you want. Its currently availiable for Estonian airspace but more airspaces are coming. We are currently implementing endless mode to multiplayer aswell. full changelo...
- Mods indexed
- 5
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 18 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- [WIP]LRBB - Bucharest ACC and APP sectorsACC, APP sectors, waypoints are included. Scenarios included: LRBB Konel Sector DEP ARR Starter scenario for traffic at LROP. It starts with a very light situation, then builds up over the next 20-25 mins! Recommended playtime is 40 mins.386 downloads
- TestingScenariosManivald's test mod for checking the Workshop flow. If the download works two scenarios should appear. Arrival3 and APP_TEST.185 downloads
- Amsterdam Mixed Mode Sector 3&4&5Small scenario with Amsterdam Radar sectors 3, 4 and 5 merged. - Based on real-life sectorization. - Based on actual traffic. - Mixed of arrival and departures. Includes all relevant neighbor sectors (London, Scottish, Copenhagen, Bremen, Langen, Brussels, MUAC) with levels and frequencies from t...88 downloads
- Tallinn ApproachYou can try EETN approach with realife traffic75 downloads
- Switzerland FIR [WIP]WIP Switzerland FIR63 downloads
More early access games see all
Why Flight Level mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Flight Level mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






