
- Indie
- Racing
- Simulation
- Sports
Game
Formula Racing Manager
FRM offers a unique sandbox experience you have not seen in any other modern Sports Management game. The game is focused on bringing the management aspect of the motorsport world to life by offering a challenging simulation, where you steer a racing team in a dynamically changing racing world.
FRM offers a unique sandbox experience. The game focuses on bringing the management aspect of the motorsport world to life by providing a challenging simulation, where you steer a racing team in a dynamically changing racing world while respecting your time. Seasons are dynamic, quick, and exciting.
About Formula Racing Manager
- Released
- August 2024
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsHotfix 1.01 - Resolution Fix and Driver AcademyHey everyone! This little patch is for fixing the 0x0 resolution. The game now checks your resolution on startup and if it is unrealistically low, it will reset your resolution settings. Otherwise you should be able to find the option data in the following path: C:/Users//AppData/LocalLow/Rand_Exe Studios/Formula Racing Manager Alternatively you can search in Windows for %AppData% and go to Loc...
- Community Announcements0.95b Hotfix for Early Access VersionThe Early Access Version was released with a bug that would crash the game on start-up and open Discord when Discord was not open. This problem has been fixed.
- Mods indexed
- 8
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 72 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- F1 2026 V2 (Use mod for 11th team)This may not work out of the box, for some reason loading a workshop mod just throws errors on my end which I hadn't realised, if you get soft locked when starting a new save go to the workshop location for this game and copy the "activeDatabase.json" file to the "FormulaRacingManager_data/stream...176 downloads
- FULL DATABASE v2 [Updated Sponsors & Manufacturers]I updated some Manufacturers & Sponsors, because I wasn't happy with them. Enjoy :)110 downloads
- f1 2024 (ish)70 downloads
- F1 1999 SkinIMPORTANT INSTRUCTIONS (PLZ READ): In order to keep the 1999 database up-to-date with the most recent changes I have made, unsuscribe then suscribe the mod again. Doing this will update the database correctly. Check the change logs if you want to know what changed. In order to change UI year and...48 downloads
- 1980 F1 V2Added F2 and British F3 Other series are random generated29 downloads
- 2010Change teams name,drivers,performance,suppliers,sponsor25 downloads
- Reimagined Descriptions**ALL STATS ARE BASE GAME IDENTICAL** Reimagined Cosmetic Changes: 1. Constructors Names renamed to have a closer realism / fun parallel translation. 2. Engine / Gearbox Suppliers renamed to now correlate to this specific Database's in-game Constructors. 3. Brake Suppliers renamed to be real-worl...15 downloads
- 1998 F114 downloads
More sports games see all
Why Formula Racing Manager mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Formula Racing Manager mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






