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steveman0's Cloning Vats

by steveman0

Adds cloning vats to the game. These serve as a spawn point on death. Requires recombined organic matter to construct and power after each respawn. If a clone isn't ready at the time of death you'll return to the original respawn point.

Latest version
no release indexed
Downloads
634
Rating
25
Updated
10 y ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install steveman0's Cloning Vats?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and FortressCraft Evolved! all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download steveman0's Cloning Vats safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which FortressCraft Evolved! versions does steveman0's Cloning Vats work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern FortressCraft Evolved!.

Last checked 21 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 28 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.