
- Action
- Indie
Game
Ghost Croquet
A hardcore multiplayer platformer about a lone hero and treacherous monsters controlled by the other players.
A multiplayer platformer where monsters are controlled by the other players!
About Ghost Croquet
- Released
- January 2024
- Platforms
- Linux · PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsNow available in Spanish!This translation was made by Coqito5! Currently it's using the alternate font as I'm figuring out how to make letters like í fit better with the game's signature font. We are also tweaking how some menus work (so that "collected" on the multiplayer summary screen can be pluralized, for example), but there's a little more to it since some parts look different depending on whether you play locall...
- Community AnnouncementsWe now have localization support!Hey y'all, Vadym here This update adds support for Ukrainian (translated by me and Ci8ird), Russian (translated by Nick, DamirLut, and with smaller contributions from a handful of people), and we'll be looking into adding more languages as we figure out who can help with translations/proofreading. It also adds a handful of non-localization tweaks and fixes. Localization Translating games is har...
- Community Announcementsv1.5.5 - small tweaksNovelties: We now have Rich Presence! {STEAM_CLAN_IMAGE}/25743226/c9ef603fb7d69e52decc239390d03463ee837c26.png You can now tell whether your friend is sitting in a multiplayer lobby, trying their best with Arcade, or just stuck on Canyon. Tweaks: "Coyote time" is now ~100ms (6f) instead of ~66ms (4f) I don't think most people will be able to tell the difference. Pressing Jump a couple frames ea...
- Community AnnouncementsA 33% discount and a demo!Hello, Vadym here! As part of Steam Remote Play Festival, we are running a 33% discount! And we have a demo now! You can have a look at the game, and even play it with your friends online!
- Community Announcementsv1.5.4Now showing a hint in the multiplayer lobby if you have voted to proceed to the next level. Fixed laser drone not working properly. Fixed push upgrade being infinite. Fixed being crushed by an elevator or block not correctly calculating the next hero in multiplayer mode.
- Community Announcementsv1.5.3Added vsync setting. Fixed a crash on joining a lobby via invite from game title. Fixed in-game tracks shuffling causing a desync. Fixed level unlocks not saving in multiplayer. Fixed custom tiles not loading properly in the level editor.
- Mods indexed
- 11
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 21 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- The LabThe first map I've made for Don't Crawl. I've tried my best to make it sorta interesting and tested it carefully. Everything works as intended and all routes are possible. It was made to fit the screen on purpose. Feedback is always appreciated! <3 Have fun!299 downloads
- KinG Mine Part 2Now that youve conquered the entrance of the KinGs Mine, you can continue through the mine. Sadly the shopkeeper cant sell you any items since all the items are locked up in the chests. The KinG ask you very politely to find the Keys. Are you up for this Quest? This is my second map and i will co...65 downloads
- KinG MineThis mine is full of dangerous creatures and traps, can you succeed in this adventure? The shopkeeper really needs your help with all those shadow chests! So come down there and help him! This is my first map and i hope you enjoy it! There are 2 paths available currently and some optional ones. I...62 downloads
- Caves - L02Second level from the "Caves" map-pack (see Caves - Intro for more information Second level from the "Caves" map-pack (see Caves - Intro for more information ). Finishing the level is considerably easy and there are several routes - collecting all gems should be more challenging though ;)35 downloads
- Caves - IntroIntro level for "Caves" mappack hoping developer will add a way to add whole map packs for players to play in the same way Arcade mode is playable now. Testing and using a basic new tileset.29 downloads
- IntroOne of the "official" maps, so you can have a look at how I handled things.22 downloads
- D0wnwardsTried to make a simple map, it's not as hard as it can look like. The title says for itself. You need to go down and not die. Diamonds aren't neccessary. Upgrades too. Good luck.19 downloads
- Crush17 downloads
- little islandHumble boy is lost on little island.16 downloads
- Parkour10 downloads
- little room aHumble boy a searching exit from little room A.10 downloads
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Why Ghost Croquet mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Ghost Croquet mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






