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Goat Simulator
  • Casual
  • Indie
  • Simulation

Game

Goat Simulator

Goat Simulator is a third-person perspective game in which the player controls a goat. There does not appear to be any kind of storyline or plot. The player is free to explore the game's world as a goat, destroying things in the environment, running, jumping, and licking. "Goat Simulator is like an old school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff," explained the game's creators.

Goat Simulator is the latest in high-tech Goat Simulation technology.

Goat Simulator screenshot 1 of 61 / 6

About Goat Simulator

Released
April 2014
Developer
Coffee Stain Studios
Publisher
Double Eleven
Engine
Unreal Engine 3
Platforms
PlayStation 3 · PlayStation 4 · Linux · PC (Microsoft Windows) · Mac · Xbox 360 · Xbox One

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
378
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 378 Goat Simulator mods Sortable by downloads, rating and date.

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Why Goat Simulator mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Goat Simulator mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.