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GUILTY GEAR -STRIVE-
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GUILTY GEAR -STRIVE-

Discover the Smell of the Game with Guilty Gear: Strive! Immerse yourself in new gameplay mechanics designed to be simple and welcoming for fighting game newcomers, yet deep and creative for veterans. Ride the Fire into a heavy metal inspired alternate future full of over-the-top action, style and fun!

The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!

GUILTY GEAR -STRIVE- screenshot 1 of 81 / 8

About GUILTY GEAR -STRIVE-

Released
June 2021
Developer
Arc System Works
Publishers
Arc System Works America, Bandai Namco Entertainment Asia, Bandai Namco Entertainment Europe
Engine
Unreal Engine 4
Series
Guilty Gear
Platforms
Arcade · Xbox Series X|S · PlayStation 4 · PC (Microsoft Windows) · PlayStation 5 · Xbox One

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
7.9k
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

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Why GUILTY GEAR -STRIVE- mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host GUILTY GEAR -STRIVE- mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.